// Copyright 2022 Amazon.com, Inc. or its affiliates. All Rights Reserved. // SPDX-License-Identifier: Apache-2.0 #pragma once #include "AwsGameKitCommonModels.h" #include "AwsGameKitSessionManagerModels.generated.h" USTRUCT(BlueprintType) struct FSetTokenRequest { GENERATED_BODY() /** * The token type to set. */ UPROPERTY(BlueprintReadWrite, Category = "AWS GameKit | SessionManager | Token") TokenType_E TokenType; /** * The value of the token */ UPROPERTY(BlueprintReadWrite, Category = "AWS GameKit | SessionManager | Token") FString TokenValue; };