using System;
using System.Collections.Generic;
using System.Text;
namespace BlueprintBaseName._1
{
///
/// The state passed between the step function executions.
///
public class State
{
///
/// Input value when starting the execution
///
public string Name { get; set; }
///
/// The message built through the step function execution.
///
public string Message { get; set; }
///
/// The number of seconds to wait between calling the Salutations task and Greeting task.
///
public int WaitInSeconds { get; set; }
}
}