using System; using System.Collections.Generic; using System.Text; namespace BlueprintBaseName._1 { /// /// The state passed between the step function executions. /// public class State { /// /// Input value when starting the execution /// public string Name { get; set; } /// /// The message built through the step function execution. /// public string Message { get; set; } /// /// The number of seconds to wait between calling the Salutations task and Greeting task. /// public int WaitInSeconds { get; set; } } }