using System.Text.Json.Serialization; namespace BlueprintBaseName._1; /// /// A utility class to store all the current values from the intent's slots. /// public class Reservation { public string? ReservationType { get; set; } #region Car Reservation Fields public string? PickUpCity { get; set; } public string? PickUpDate { get; set; } public string? ReturnDate { get; set; } public string? CarType { get; set; } public string? DriverAge { get; set; } [JsonIgnore] public bool HasRequiredCarFields { get { return !string.IsNullOrEmpty(PickUpCity) && !string.IsNullOrEmpty(PickUpDate) && !string.IsNullOrEmpty(ReturnDate) && !string.IsNullOrEmpty(CarType) && !string.IsNullOrEmpty(DriverAge); } } #endregion #region Hotel Resevation Fields public string? CheckInDate { get; set; } public string? Location { get; set; } public string? Nights { get; set; } public string? RoomType { get; set; } [JsonIgnore] public bool HasRequiredHotelFields { get { return !string.IsNullOrEmpty(CheckInDate) && !string.IsNullOrEmpty(Location) && !string.IsNullOrEmpty(Nights) && !string.IsNullOrEmpty(RoomType); } } #endregion }