namespace BlueprintBaseName._1; /// /// The state passed between the step function executions. /// public class State { /// /// Input value when starting the execution /// public string? Name { get; set; } /// /// The message built through the step function execution. /// public string? Message { get; set; } /// /// The number of seconds to wait between calling the Salutations task and Greeting task. /// public int WaitInSeconds { get; set; } }