/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include See Also:
AWS
* API Reference
Unique, case-sensitive identifier that you provide to ensure the idempotency * of the request. Up to 36 letters, numbers, hyphens, and underscores are * allowed.
*/ inline const Aws::String& GetClientToken() const{ return m_clientToken; } /** *Unique, case-sensitive identifier that you provide to ensure the idempotency * of the request. Up to 36 letters, numbers, hyphens, and underscores are * allowed.
*/ inline bool ClientTokenHasBeenSet() const { return m_clientTokenHasBeenSet; } /** *Unique, case-sensitive identifier that you provide to ensure the idempotency * of the request. Up to 36 letters, numbers, hyphens, and underscores are * allowed.
*/ inline void SetClientToken(const Aws::String& value) { m_clientTokenHasBeenSet = true; m_clientToken = value; } /** *Unique, case-sensitive identifier that you provide to ensure the idempotency * of the request. Up to 36 letters, numbers, hyphens, and underscores are * allowed.
*/ inline void SetClientToken(Aws::String&& value) { m_clientTokenHasBeenSet = true; m_clientToken = std::move(value); } /** *Unique, case-sensitive identifier that you provide to ensure the idempotency * of the request. Up to 36 letters, numbers, hyphens, and underscores are * allowed.
*/ inline void SetClientToken(const char* value) { m_clientTokenHasBeenSet = true; m_clientToken.assign(value); } /** *Unique, case-sensitive identifier that you provide to ensure the idempotency * of the request. Up to 36 letters, numbers, hyphens, and underscores are * allowed.
*/ inline UpdateVirtualNodeRequest& WithClientToken(const Aws::String& value) { SetClientToken(value); return *this;} /** *Unique, case-sensitive identifier that you provide to ensure the idempotency * of the request. Up to 36 letters, numbers, hyphens, and underscores are * allowed.
*/ inline UpdateVirtualNodeRequest& WithClientToken(Aws::String&& value) { SetClientToken(std::move(value)); return *this;} /** *Unique, case-sensitive identifier that you provide to ensure the idempotency * of the request. Up to 36 letters, numbers, hyphens, and underscores are * allowed.
*/ inline UpdateVirtualNodeRequest& WithClientToken(const char* value) { SetClientToken(value); return *this;} /** *The name of the service mesh that the virtual node resides in.
*/ inline const Aws::String& GetMeshName() const{ return m_meshName; } /** *The name of the service mesh that the virtual node resides in.
*/ inline bool MeshNameHasBeenSet() const { return m_meshNameHasBeenSet; } /** *The name of the service mesh that the virtual node resides in.
*/ inline void SetMeshName(const Aws::String& value) { m_meshNameHasBeenSet = true; m_meshName = value; } /** *The name of the service mesh that the virtual node resides in.
*/ inline void SetMeshName(Aws::String&& value) { m_meshNameHasBeenSet = true; m_meshName = std::move(value); } /** *The name of the service mesh that the virtual node resides in.
*/ inline void SetMeshName(const char* value) { m_meshNameHasBeenSet = true; m_meshName.assign(value); } /** *The name of the service mesh that the virtual node resides in.
*/ inline UpdateVirtualNodeRequest& WithMeshName(const Aws::String& value) { SetMeshName(value); return *this;} /** *The name of the service mesh that the virtual node resides in.
*/ inline UpdateVirtualNodeRequest& WithMeshName(Aws::String&& value) { SetMeshName(std::move(value)); return *this;} /** *The name of the service mesh that the virtual node resides in.
*/ inline UpdateVirtualNodeRequest& WithMeshName(const char* value) { SetMeshName(value); return *this;} /** *The Amazon Web Services IAM account ID of the service mesh owner. If the * account ID is not your own, then it's the ID of the account that shared the mesh * with your account. For more information about mesh sharing, see Working * with shared meshes.
*/ inline const Aws::String& GetMeshOwner() const{ return m_meshOwner; } /** *The Amazon Web Services IAM account ID of the service mesh owner. If the * account ID is not your own, then it's the ID of the account that shared the mesh * with your account. For more information about mesh sharing, see Working * with shared meshes.
*/ inline bool MeshOwnerHasBeenSet() const { return m_meshOwnerHasBeenSet; } /** *The Amazon Web Services IAM account ID of the service mesh owner. If the * account ID is not your own, then it's the ID of the account that shared the mesh * with your account. For more information about mesh sharing, see Working * with shared meshes.
*/ inline void SetMeshOwner(const Aws::String& value) { m_meshOwnerHasBeenSet = true; m_meshOwner = value; } /** *The Amazon Web Services IAM account ID of the service mesh owner. If the * account ID is not your own, then it's the ID of the account that shared the mesh * with your account. For more information about mesh sharing, see Working * with shared meshes.
*/ inline void SetMeshOwner(Aws::String&& value) { m_meshOwnerHasBeenSet = true; m_meshOwner = std::move(value); } /** *The Amazon Web Services IAM account ID of the service mesh owner. If the * account ID is not your own, then it's the ID of the account that shared the mesh * with your account. For more information about mesh sharing, see Working * with shared meshes.
*/ inline void SetMeshOwner(const char* value) { m_meshOwnerHasBeenSet = true; m_meshOwner.assign(value); } /** *The Amazon Web Services IAM account ID of the service mesh owner. If the * account ID is not your own, then it's the ID of the account that shared the mesh * with your account. For more information about mesh sharing, see Working * with shared meshes.
*/ inline UpdateVirtualNodeRequest& WithMeshOwner(const Aws::String& value) { SetMeshOwner(value); return *this;} /** *The Amazon Web Services IAM account ID of the service mesh owner. If the * account ID is not your own, then it's the ID of the account that shared the mesh * with your account. For more information about mesh sharing, see Working * with shared meshes.
*/ inline UpdateVirtualNodeRequest& WithMeshOwner(Aws::String&& value) { SetMeshOwner(std::move(value)); return *this;} /** *The Amazon Web Services IAM account ID of the service mesh owner. If the * account ID is not your own, then it's the ID of the account that shared the mesh * with your account. For more information about mesh sharing, see Working * with shared meshes.
*/ inline UpdateVirtualNodeRequest& WithMeshOwner(const char* value) { SetMeshOwner(value); return *this;} /** *The new virtual node specification to apply. This overwrites the existing * data.
*/ inline const VirtualNodeSpec& GetSpec() const{ return m_spec; } /** *The new virtual node specification to apply. This overwrites the existing * data.
*/ inline bool SpecHasBeenSet() const { return m_specHasBeenSet; } /** *The new virtual node specification to apply. This overwrites the existing * data.
*/ inline void SetSpec(const VirtualNodeSpec& value) { m_specHasBeenSet = true; m_spec = value; } /** *The new virtual node specification to apply. This overwrites the existing * data.
*/ inline void SetSpec(VirtualNodeSpec&& value) { m_specHasBeenSet = true; m_spec = std::move(value); } /** *The new virtual node specification to apply. This overwrites the existing * data.
*/ inline UpdateVirtualNodeRequest& WithSpec(const VirtualNodeSpec& value) { SetSpec(value); return *this;} /** *The new virtual node specification to apply. This overwrites the existing * data.
*/ inline UpdateVirtualNodeRequest& WithSpec(VirtualNodeSpec&& value) { SetSpec(std::move(value)); return *this;} /** *The name of the virtual node to update.
*/ inline const Aws::String& GetVirtualNodeName() const{ return m_virtualNodeName; } /** *The name of the virtual node to update.
*/ inline bool VirtualNodeNameHasBeenSet() const { return m_virtualNodeNameHasBeenSet; } /** *The name of the virtual node to update.
*/ inline void SetVirtualNodeName(const Aws::String& value) { m_virtualNodeNameHasBeenSet = true; m_virtualNodeName = value; } /** *The name of the virtual node to update.
*/ inline void SetVirtualNodeName(Aws::String&& value) { m_virtualNodeNameHasBeenSet = true; m_virtualNodeName = std::move(value); } /** *The name of the virtual node to update.
*/ inline void SetVirtualNodeName(const char* value) { m_virtualNodeNameHasBeenSet = true; m_virtualNodeName.assign(value); } /** *The name of the virtual node to update.
*/ inline UpdateVirtualNodeRequest& WithVirtualNodeName(const Aws::String& value) { SetVirtualNodeName(value); return *this;} /** *The name of the virtual node to update.
*/ inline UpdateVirtualNodeRequest& WithVirtualNodeName(Aws::String&& value) { SetVirtualNodeName(std::move(value)); return *this;} /** *The name of the virtual node to update.
*/ inline UpdateVirtualNodeRequest& WithVirtualNodeName(const char* value) { SetVirtualNodeName(value); return *this;} private: Aws::String m_clientToken; bool m_clientTokenHasBeenSet = false; Aws::String m_meshName; bool m_meshNameHasBeenSet = false; Aws::String m_meshOwner; bool m_meshOwnerHasBeenSet = false; VirtualNodeSpec m_spec; bool m_specHasBeenSet = false; Aws::String m_virtualNodeName; bool m_virtualNodeNameHasBeenSet = false; }; } // namespace Model } // namespace AppMesh } // namespace Aws