/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include namespace Aws { namespace CodeBuild { namespace Model { /** */ class ListBuildsForProjectRequest : public CodeBuildRequest { public: AWS_CODEBUILD_API ListBuildsForProjectRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "ListBuildsForProject"; } AWS_CODEBUILD_API Aws::String SerializePayload() const override; AWS_CODEBUILD_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; /** *

The name of the CodeBuild project.

*/ inline const Aws::String& GetProjectName() const{ return m_projectName; } /** *

The name of the CodeBuild project.

*/ inline bool ProjectNameHasBeenSet() const { return m_projectNameHasBeenSet; } /** *

The name of the CodeBuild project.

*/ inline void SetProjectName(const Aws::String& value) { m_projectNameHasBeenSet = true; m_projectName = value; } /** *

The name of the CodeBuild project.

*/ inline void SetProjectName(Aws::String&& value) { m_projectNameHasBeenSet = true; m_projectName = std::move(value); } /** *

The name of the CodeBuild project.

*/ inline void SetProjectName(const char* value) { m_projectNameHasBeenSet = true; m_projectName.assign(value); } /** *

The name of the CodeBuild project.

*/ inline ListBuildsForProjectRequest& WithProjectName(const Aws::String& value) { SetProjectName(value); return *this;} /** *

The name of the CodeBuild project.

*/ inline ListBuildsForProjectRequest& WithProjectName(Aws::String&& value) { SetProjectName(std::move(value)); return *this;} /** *

The name of the CodeBuild project.

*/ inline ListBuildsForProjectRequest& WithProjectName(const char* value) { SetProjectName(value); return *this;} /** *

The order to sort the results in. The results are sorted by build number, not * the build identifier. If this is not specified, the results are sorted in * descending order.

Valid values include:

  • * ASCENDING: List the build identifiers in ascending order, by build * number.

  • DESCENDING: List the build identifiers * in descending order, by build number.

If the project has more * than 100 builds, setting the sort order will result in an error.

*/ inline const SortOrderType& GetSortOrder() const{ return m_sortOrder; } /** *

The order to sort the results in. The results are sorted by build number, not * the build identifier. If this is not specified, the results are sorted in * descending order.

Valid values include:

  • * ASCENDING: List the build identifiers in ascending order, by build * number.

  • DESCENDING: List the build identifiers * in descending order, by build number.

If the project has more * than 100 builds, setting the sort order will result in an error.

*/ inline bool SortOrderHasBeenSet() const { return m_sortOrderHasBeenSet; } /** *

The order to sort the results in. The results are sorted by build number, not * the build identifier. If this is not specified, the results are sorted in * descending order.

Valid values include:

  • * ASCENDING: List the build identifiers in ascending order, by build * number.

  • DESCENDING: List the build identifiers * in descending order, by build number.

If the project has more * than 100 builds, setting the sort order will result in an error.

*/ inline void SetSortOrder(const SortOrderType& value) { m_sortOrderHasBeenSet = true; m_sortOrder = value; } /** *

The order to sort the results in. The results are sorted by build number, not * the build identifier. If this is not specified, the results are sorted in * descending order.

Valid values include:

  • * ASCENDING: List the build identifiers in ascending order, by build * number.

  • DESCENDING: List the build identifiers * in descending order, by build number.

If the project has more * than 100 builds, setting the sort order will result in an error.

*/ inline void SetSortOrder(SortOrderType&& value) { m_sortOrderHasBeenSet = true; m_sortOrder = std::move(value); } /** *

The order to sort the results in. The results are sorted by build number, not * the build identifier. If this is not specified, the results are sorted in * descending order.

Valid values include:

  • * ASCENDING: List the build identifiers in ascending order, by build * number.

  • DESCENDING: List the build identifiers * in descending order, by build number.

If the project has more * than 100 builds, setting the sort order will result in an error.

*/ inline ListBuildsForProjectRequest& WithSortOrder(const SortOrderType& value) { SetSortOrder(value); return *this;} /** *

The order to sort the results in. The results are sorted by build number, not * the build identifier. If this is not specified, the results are sorted in * descending order.

Valid values include:

  • * ASCENDING: List the build identifiers in ascending order, by build * number.

  • DESCENDING: List the build identifiers * in descending order, by build number.

If the project has more * than 100 builds, setting the sort order will result in an error.

*/ inline ListBuildsForProjectRequest& WithSortOrder(SortOrderType&& value) { SetSortOrder(std::move(value)); return *this;} /** *

During a previous call, if there are more than 100 items in the list, only * the first 100 items are returned, along with a unique string called a * nextToken. To get the next batch of items in the list, call this * operation again, adding the next token to the call. To get all of the items in * the list, keep calling this operation with each subsequent next token that is * returned, until no more next tokens are returned.

*/ inline const Aws::String& GetNextToken() const{ return m_nextToken; } /** *

During a previous call, if there are more than 100 items in the list, only * the first 100 items are returned, along with a unique string called a * nextToken. To get the next batch of items in the list, call this * operation again, adding the next token to the call. To get all of the items in * the list, keep calling this operation with each subsequent next token that is * returned, until no more next tokens are returned.

*/ inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; } /** *

During a previous call, if there are more than 100 items in the list, only * the first 100 items are returned, along with a unique string called a * nextToken. To get the next batch of items in the list, call this * operation again, adding the next token to the call. To get all of the items in * the list, keep calling this operation with each subsequent next token that is * returned, until no more next tokens are returned.

*/ inline void SetNextToken(const Aws::String& value) { m_nextTokenHasBeenSet = true; m_nextToken = value; } /** *

During a previous call, if there are more than 100 items in the list, only * the first 100 items are returned, along with a unique string called a * nextToken. To get the next batch of items in the list, call this * operation again, adding the next token to the call. To get all of the items in * the list, keep calling this operation with each subsequent next token that is * returned, until no more next tokens are returned.

*/ inline void SetNextToken(Aws::String&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::move(value); } /** *

During a previous call, if there are more than 100 items in the list, only * the first 100 items are returned, along with a unique string called a * nextToken. To get the next batch of items in the list, call this * operation again, adding the next token to the call. To get all of the items in * the list, keep calling this operation with each subsequent next token that is * returned, until no more next tokens are returned.

*/ inline void SetNextToken(const char* value) { m_nextTokenHasBeenSet = true; m_nextToken.assign(value); } /** *

During a previous call, if there are more than 100 items in the list, only * the first 100 items are returned, along with a unique string called a * nextToken. To get the next batch of items in the list, call this * operation again, adding the next token to the call. To get all of the items in * the list, keep calling this operation with each subsequent next token that is * returned, until no more next tokens are returned.

*/ inline ListBuildsForProjectRequest& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;} /** *

During a previous call, if there are more than 100 items in the list, only * the first 100 items are returned, along with a unique string called a * nextToken. To get the next batch of items in the list, call this * operation again, adding the next token to the call. To get all of the items in * the list, keep calling this operation with each subsequent next token that is * returned, until no more next tokens are returned.

*/ inline ListBuildsForProjectRequest& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;} /** *

During a previous call, if there are more than 100 items in the list, only * the first 100 items are returned, along with a unique string called a * nextToken. To get the next batch of items in the list, call this * operation again, adding the next token to the call. To get all of the items in * the list, keep calling this operation with each subsequent next token that is * returned, until no more next tokens are returned.

*/ inline ListBuildsForProjectRequest& WithNextToken(const char* value) { SetNextToken(value); return *this;} private: Aws::String m_projectName; bool m_projectNameHasBeenSet = false; SortOrderType m_sortOrder; bool m_sortOrderHasBeenSet = false; Aws::String m_nextToken; bool m_nextTokenHasBeenSet = false; }; } // namespace Model } // namespace CodeBuild } // namespace Aws