/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include namespace Aws { namespace CodeStar { namespace Model { /** */ class UpdateTeamMemberRequest : public CodeStarRequest { public: AWS_CODESTAR_API UpdateTeamMemberRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "UpdateTeamMember"; } AWS_CODESTAR_API Aws::String SerializePayload() const override; AWS_CODESTAR_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; /** *

The ID of the project.

*/ inline const Aws::String& GetProjectId() const{ return m_projectId; } /** *

The ID of the project.

*/ inline bool ProjectIdHasBeenSet() const { return m_projectIdHasBeenSet; } /** *

The ID of the project.

*/ inline void SetProjectId(const Aws::String& value) { m_projectIdHasBeenSet = true; m_projectId = value; } /** *

The ID of the project.

*/ inline void SetProjectId(Aws::String&& value) { m_projectIdHasBeenSet = true; m_projectId = std::move(value); } /** *

The ID of the project.

*/ inline void SetProjectId(const char* value) { m_projectIdHasBeenSet = true; m_projectId.assign(value); } /** *

The ID of the project.

*/ inline UpdateTeamMemberRequest& WithProjectId(const Aws::String& value) { SetProjectId(value); return *this;} /** *

The ID of the project.

*/ inline UpdateTeamMemberRequest& WithProjectId(Aws::String&& value) { SetProjectId(std::move(value)); return *this;} /** *

The ID of the project.

*/ inline UpdateTeamMemberRequest& WithProjectId(const char* value) { SetProjectId(value); return *this;} /** *

The Amazon Resource Name (ARN) of the user for whom you want to change team * membership attributes.

*/ inline const Aws::String& GetUserArn() const{ return m_userArn; } /** *

The Amazon Resource Name (ARN) of the user for whom you want to change team * membership attributes.

*/ inline bool UserArnHasBeenSet() const { return m_userArnHasBeenSet; } /** *

The Amazon Resource Name (ARN) of the user for whom you want to change team * membership attributes.

*/ inline void SetUserArn(const Aws::String& value) { m_userArnHasBeenSet = true; m_userArn = value; } /** *

The Amazon Resource Name (ARN) of the user for whom you want to change team * membership attributes.

*/ inline void SetUserArn(Aws::String&& value) { m_userArnHasBeenSet = true; m_userArn = std::move(value); } /** *

The Amazon Resource Name (ARN) of the user for whom you want to change team * membership attributes.

*/ inline void SetUserArn(const char* value) { m_userArnHasBeenSet = true; m_userArn.assign(value); } /** *

The Amazon Resource Name (ARN) of the user for whom you want to change team * membership attributes.

*/ inline UpdateTeamMemberRequest& WithUserArn(const Aws::String& value) { SetUserArn(value); return *this;} /** *

The Amazon Resource Name (ARN) of the user for whom you want to change team * membership attributes.

*/ inline UpdateTeamMemberRequest& WithUserArn(Aws::String&& value) { SetUserArn(std::move(value)); return *this;} /** *

The Amazon Resource Name (ARN) of the user for whom you want to change team * membership attributes.

*/ inline UpdateTeamMemberRequest& WithUserArn(const char* value) { SetUserArn(value); return *this;} /** *

The role assigned to the user in the project. Project roles have different * levels of access. For more information, see Working * with Teams in the AWS CodeStar User Guide.

*/ inline const Aws::String& GetProjectRole() const{ return m_projectRole; } /** *

The role assigned to the user in the project. Project roles have different * levels of access. For more information, see Working * with Teams in the AWS CodeStar User Guide.

*/ inline bool ProjectRoleHasBeenSet() const { return m_projectRoleHasBeenSet; } /** *

The role assigned to the user in the project. Project roles have different * levels of access. For more information, see Working * with Teams in the AWS CodeStar User Guide.

*/ inline void SetProjectRole(const Aws::String& value) { m_projectRoleHasBeenSet = true; m_projectRole = value; } /** *

The role assigned to the user in the project. Project roles have different * levels of access. For more information, see Working * with Teams in the AWS CodeStar User Guide.

*/ inline void SetProjectRole(Aws::String&& value) { m_projectRoleHasBeenSet = true; m_projectRole = std::move(value); } /** *

The role assigned to the user in the project. Project roles have different * levels of access. For more information, see Working * with Teams in the AWS CodeStar User Guide.

*/ inline void SetProjectRole(const char* value) { m_projectRoleHasBeenSet = true; m_projectRole.assign(value); } /** *

The role assigned to the user in the project. Project roles have different * levels of access. For more information, see Working * with Teams in the AWS CodeStar User Guide.

*/ inline UpdateTeamMemberRequest& WithProjectRole(const Aws::String& value) { SetProjectRole(value); return *this;} /** *

The role assigned to the user in the project. Project roles have different * levels of access. For more information, see Working * with Teams in the AWS CodeStar User Guide.

*/ inline UpdateTeamMemberRequest& WithProjectRole(Aws::String&& value) { SetProjectRole(std::move(value)); return *this;} /** *

The role assigned to the user in the project. Project roles have different * levels of access. For more information, see Working * with Teams in the AWS CodeStar User Guide.

*/ inline UpdateTeamMemberRequest& WithProjectRole(const char* value) { SetProjectRole(value); return *this;} /** *

Whether a team member is allowed to remotely access project resources using * the SSH public key associated with the user's profile. Even if this is set to * True, the user must associate a public key with their profile before the user * can access resources.

*/ inline bool GetRemoteAccessAllowed() const{ return m_remoteAccessAllowed; } /** *

Whether a team member is allowed to remotely access project resources using * the SSH public key associated with the user's profile. Even if this is set to * True, the user must associate a public key with their profile before the user * can access resources.

*/ inline bool RemoteAccessAllowedHasBeenSet() const { return m_remoteAccessAllowedHasBeenSet; } /** *

Whether a team member is allowed to remotely access project resources using * the SSH public key associated with the user's profile. Even if this is set to * True, the user must associate a public key with their profile before the user * can access resources.

*/ inline void SetRemoteAccessAllowed(bool value) { m_remoteAccessAllowedHasBeenSet = true; m_remoteAccessAllowed = value; } /** *

Whether a team member is allowed to remotely access project resources using * the SSH public key associated with the user's profile. Even if this is set to * True, the user must associate a public key with their profile before the user * can access resources.

*/ inline UpdateTeamMemberRequest& WithRemoteAccessAllowed(bool value) { SetRemoteAccessAllowed(value); return *this;} private: Aws::String m_projectId; bool m_projectIdHasBeenSet = false; Aws::String m_userArn; bool m_userArnHasBeenSet = false; Aws::String m_projectRole; bool m_projectRoleHasBeenSet = false; bool m_remoteAccessAllowed; bool m_remoteAccessAllowedHasBeenSet = false; }; } // namespace Model } // namespace CodeStar } // namespace Aws