/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Contains the parameters for SetStatus.See Also:
AWS
* API Reference
The ID of the pipeline that contains the objects.
*/ inline const Aws::String& GetPipelineId() const{ return m_pipelineId; } /** *The ID of the pipeline that contains the objects.
*/ inline bool PipelineIdHasBeenSet() const { return m_pipelineIdHasBeenSet; } /** *The ID of the pipeline that contains the objects.
*/ inline void SetPipelineId(const Aws::String& value) { m_pipelineIdHasBeenSet = true; m_pipelineId = value; } /** *The ID of the pipeline that contains the objects.
*/ inline void SetPipelineId(Aws::String&& value) { m_pipelineIdHasBeenSet = true; m_pipelineId = std::move(value); } /** *The ID of the pipeline that contains the objects.
*/ inline void SetPipelineId(const char* value) { m_pipelineIdHasBeenSet = true; m_pipelineId.assign(value); } /** *The ID of the pipeline that contains the objects.
*/ inline SetStatusRequest& WithPipelineId(const Aws::String& value) { SetPipelineId(value); return *this;} /** *The ID of the pipeline that contains the objects.
*/ inline SetStatusRequest& WithPipelineId(Aws::String&& value) { SetPipelineId(std::move(value)); return *this;} /** *The ID of the pipeline that contains the objects.
*/ inline SetStatusRequest& WithPipelineId(const char* value) { SetPipelineId(value); return *this;} /** *The IDs of the objects. The corresponding objects can be either physical or * components, but not a mix of both types.
*/ inline const Aws::VectorThe IDs of the objects. The corresponding objects can be either physical or * components, but not a mix of both types.
*/ inline bool ObjectIdsHasBeenSet() const { return m_objectIdsHasBeenSet; } /** *The IDs of the objects. The corresponding objects can be either physical or * components, but not a mix of both types.
*/ inline void SetObjectIds(const Aws::VectorThe IDs of the objects. The corresponding objects can be either physical or * components, but not a mix of both types.
*/ inline void SetObjectIds(Aws::VectorThe IDs of the objects. The corresponding objects can be either physical or * components, but not a mix of both types.
*/ inline SetStatusRequest& WithObjectIds(const Aws::VectorThe IDs of the objects. The corresponding objects can be either physical or * components, but not a mix of both types.
*/ inline SetStatusRequest& WithObjectIds(Aws::VectorThe IDs of the objects. The corresponding objects can be either physical or * components, but not a mix of both types.
*/ inline SetStatusRequest& AddObjectIds(const Aws::String& value) { m_objectIdsHasBeenSet = true; m_objectIds.push_back(value); return *this; } /** *The IDs of the objects. The corresponding objects can be either physical or * components, but not a mix of both types.
*/ inline SetStatusRequest& AddObjectIds(Aws::String&& value) { m_objectIdsHasBeenSet = true; m_objectIds.push_back(std::move(value)); return *this; } /** *The IDs of the objects. The corresponding objects can be either physical or * components, but not a mix of both types.
*/ inline SetStatusRequest& AddObjectIds(const char* value) { m_objectIdsHasBeenSet = true; m_objectIds.push_back(value); return *this; } /** *The status to be set on all the objects specified in objectIds
.
* For components, use PAUSE
or RESUME
. For instances,
* use TRY_CANCEL
, RERUN
, or
* MARK_FINISHED
.
The status to be set on all the objects specified in objectIds
.
* For components, use PAUSE
or RESUME
. For instances,
* use TRY_CANCEL
, RERUN
, or
* MARK_FINISHED
.
The status to be set on all the objects specified in objectIds
.
* For components, use PAUSE
or RESUME
. For instances,
* use TRY_CANCEL
, RERUN
, or
* MARK_FINISHED
.
The status to be set on all the objects specified in objectIds
.
* For components, use PAUSE
or RESUME
. For instances,
* use TRY_CANCEL
, RERUN
, or
* MARK_FINISHED
.
The status to be set on all the objects specified in objectIds
.
* For components, use PAUSE
or RESUME
. For instances,
* use TRY_CANCEL
, RERUN
, or
* MARK_FINISHED
.
The status to be set on all the objects specified in objectIds
.
* For components, use PAUSE
or RESUME
. For instances,
* use TRY_CANCEL
, RERUN
, or
* MARK_FINISHED
.
The status to be set on all the objects specified in objectIds
.
* For components, use PAUSE
or RESUME
. For instances,
* use TRY_CANCEL
, RERUN
, or
* MARK_FINISHED
.
The status to be set on all the objects specified in objectIds
.
* For components, use PAUSE
or RESUME
. For instances,
* use TRY_CANCEL
, RERUN
, or
* MARK_FINISHED
.