/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Represents a request to the create device pool operation.See
* Also:
AWS
* API Reference
The ARN of the project for the device pool.
*/ inline const Aws::String& GetProjectArn() const{ return m_projectArn; } /** *The ARN of the project for the device pool.
*/ inline bool ProjectArnHasBeenSet() const { return m_projectArnHasBeenSet; } /** *The ARN of the project for the device pool.
*/ inline void SetProjectArn(const Aws::String& value) { m_projectArnHasBeenSet = true; m_projectArn = value; } /** *The ARN of the project for the device pool.
*/ inline void SetProjectArn(Aws::String&& value) { m_projectArnHasBeenSet = true; m_projectArn = std::move(value); } /** *The ARN of the project for the device pool.
*/ inline void SetProjectArn(const char* value) { m_projectArnHasBeenSet = true; m_projectArn.assign(value); } /** *The ARN of the project for the device pool.
*/ inline CreateDevicePoolRequest& WithProjectArn(const Aws::String& value) { SetProjectArn(value); return *this;} /** *The ARN of the project for the device pool.
*/ inline CreateDevicePoolRequest& WithProjectArn(Aws::String&& value) { SetProjectArn(std::move(value)); return *this;} /** *The ARN of the project for the device pool.
*/ inline CreateDevicePoolRequest& WithProjectArn(const char* value) { SetProjectArn(value); return *this;} /** *The device pool's name.
*/ inline const Aws::String& GetName() const{ return m_name; } /** *The device pool's name.
*/ inline bool NameHasBeenSet() const { return m_nameHasBeenSet; } /** *The device pool's name.
*/ inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; } /** *The device pool's name.
*/ inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); } /** *The device pool's name.
*/ inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); } /** *The device pool's name.
*/ inline CreateDevicePoolRequest& WithName(const Aws::String& value) { SetName(value); return *this;} /** *The device pool's name.
*/ inline CreateDevicePoolRequest& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;} /** *The device pool's name.
*/ inline CreateDevicePoolRequest& WithName(const char* value) { SetName(value); return *this;} /** *The device pool's description.
*/ inline const Aws::String& GetDescription() const{ return m_description; } /** *The device pool's description.
*/ inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; } /** *The device pool's description.
*/ inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; } /** *The device pool's description.
*/ inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); } /** *The device pool's description.
*/ inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); } /** *The device pool's description.
*/ inline CreateDevicePoolRequest& WithDescription(const Aws::String& value) { SetDescription(value); return *this;} /** *The device pool's description.
*/ inline CreateDevicePoolRequest& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;} /** *The device pool's description.
*/ inline CreateDevicePoolRequest& WithDescription(const char* value) { SetDescription(value); return *this;} /** *The device pool's rules.
*/ inline const Aws::VectorThe device pool's rules.
*/ inline bool RulesHasBeenSet() const { return m_rulesHasBeenSet; } /** *The device pool's rules.
*/ inline void SetRules(const Aws::VectorThe device pool's rules.
*/ inline void SetRules(Aws::VectorThe device pool's rules.
*/ inline CreateDevicePoolRequest& WithRules(const Aws::VectorThe device pool's rules.
*/ inline CreateDevicePoolRequest& WithRules(Aws::VectorThe device pool's rules.
*/ inline CreateDevicePoolRequest& AddRules(const Rule& value) { m_rulesHasBeenSet = true; m_rules.push_back(value); return *this; } /** *The device pool's rules.
*/ inline CreateDevicePoolRequest& AddRules(Rule&& value) { m_rulesHasBeenSet = true; m_rules.push_back(std::move(value)); return *this; } /** *The number of devices that Device Farm can add to your device pool. Device
* Farm adds devices that are available and meet the criteria that you assign for
* the rules
parameter. Depending on how many devices meet these
* constraints, your device pool might contain fewer devices than the value for
* this parameter.
By specifying the maximum number of devices, you can * control the costs that you incur by running tests.
*/ inline int GetMaxDevices() const{ return m_maxDevices; } /** *The number of devices that Device Farm can add to your device pool. Device
* Farm adds devices that are available and meet the criteria that you assign for
* the rules
parameter. Depending on how many devices meet these
* constraints, your device pool might contain fewer devices than the value for
* this parameter.
By specifying the maximum number of devices, you can * control the costs that you incur by running tests.
*/ inline bool MaxDevicesHasBeenSet() const { return m_maxDevicesHasBeenSet; } /** *The number of devices that Device Farm can add to your device pool. Device
* Farm adds devices that are available and meet the criteria that you assign for
* the rules
parameter. Depending on how many devices meet these
* constraints, your device pool might contain fewer devices than the value for
* this parameter.
By specifying the maximum number of devices, you can * control the costs that you incur by running tests.
*/ inline void SetMaxDevices(int value) { m_maxDevicesHasBeenSet = true; m_maxDevices = value; } /** *The number of devices that Device Farm can add to your device pool. Device
* Farm adds devices that are available and meet the criteria that you assign for
* the rules
parameter. Depending on how many devices meet these
* constraints, your device pool might contain fewer devices than the value for
* this parameter.
By specifying the maximum number of devices, you can * control the costs that you incur by running tests.
*/ inline CreateDevicePoolRequest& WithMaxDevices(int value) { SetMaxDevices(value); return *this;} private: Aws::String m_projectArn; bool m_projectArnHasBeenSet = false; Aws::String m_name; bool m_nameHasBeenSet = false; Aws::String m_description; bool m_descriptionHasBeenSet = false; Aws::Vector