/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/directconnect/DirectConnect_EXPORTS.h> #include <aws/directconnect/model/VirtualInterfaceState.h> #include <aws/core/utils/memory/stl/AWSString.h> #include <utility> namespace Aws { template<typename RESULT_TYPE> class AmazonWebServiceResult; namespace Utils { namespace Json { class JsonValue; } // namespace Json } // namespace Utils namespace DirectConnect { namespace Model { class DeleteVirtualInterfaceResult { public: AWS_DIRECTCONNECT_API DeleteVirtualInterfaceResult(); AWS_DIRECTCONNECT_API DeleteVirtualInterfaceResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result); AWS_DIRECTCONNECT_API DeleteVirtualInterfaceResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result); /** * <p>The state of the virtual interface. The following are the possible * values:</p> <ul> <li> <p> <code>confirming</code>: The creation of the virtual * interface is pending confirmation from the virtual interface owner. If the owner * of the virtual interface is different from the owner of the connection on which * it is provisioned, then the virtual interface will remain in this state until it * is confirmed by the virtual interface owner.</p> </li> <li> <p> * <code>verifying</code>: This state only applies to public virtual interfaces. * Each public virtual interface needs validation before the virtual interface can * be created.</p> </li> <li> <p> <code>pending</code>: A virtual interface is in * this state from the time that it is created until the virtual interface is ready * to forward traffic.</p> </li> <li> <p> <code>available</code>: A virtual * interface that is able to forward traffic.</p> </li> <li> <p> <code>down</code>: * A virtual interface that is BGP down.</p> </li> <li> <p> <code>deleting</code>: * A virtual interface is in this state immediately after calling * <a>DeleteVirtualInterface</a> until it can no longer forward traffic.</p> </li> * <li> <p> <code>deleted</code>: A virtual interface that cannot forward * traffic.</p> </li> <li> <p> <code>rejected</code>: The virtual interface owner * has declined creation of the virtual interface. If a virtual interface in the * <code>Confirming</code> state is deleted by the virtual interface owner, the * virtual interface enters the <code>Rejected</code> state.</p> </li> <li> <p> * <code>unknown</code>: The state of the virtual interface is not available.</p> * </li> </ul> */ inline const VirtualInterfaceState& GetVirtualInterfaceState() const{ return m_virtualInterfaceState; } /** * <p>The state of the virtual interface. The following are the possible * values:</p> <ul> <li> <p> <code>confirming</code>: The creation of the virtual * interface is pending confirmation from the virtual interface owner. If the owner * of the virtual interface is different from the owner of the connection on which * it is provisioned, then the virtual interface will remain in this state until it * is confirmed by the virtual interface owner.</p> </li> <li> <p> * <code>verifying</code>: This state only applies to public virtual interfaces. * Each public virtual interface needs validation before the virtual interface can * be created.</p> </li> <li> <p> <code>pending</code>: A virtual interface is in * this state from the time that it is created until the virtual interface is ready * to forward traffic.</p> </li> <li> <p> <code>available</code>: A virtual * interface that is able to forward traffic.</p> </li> <li> <p> <code>down</code>: * A virtual interface that is BGP down.</p> </li> <li> <p> <code>deleting</code>: * A virtual interface is in this state immediately after calling * <a>DeleteVirtualInterface</a> until it can no longer forward traffic.</p> </li> * <li> <p> <code>deleted</code>: A virtual interface that cannot forward * traffic.</p> </li> <li> <p> <code>rejected</code>: The virtual interface owner * has declined creation of the virtual interface. If a virtual interface in the * <code>Confirming</code> state is deleted by the virtual interface owner, the * virtual interface enters the <code>Rejected</code> state.</p> </li> <li> <p> * <code>unknown</code>: The state of the virtual interface is not available.</p> * </li> </ul> */ inline void SetVirtualInterfaceState(const VirtualInterfaceState& value) { m_virtualInterfaceState = value; } /** * <p>The state of the virtual interface. The following are the possible * values:</p> <ul> <li> <p> <code>confirming</code>: The creation of the virtual * interface is pending confirmation from the virtual interface owner. If the owner * of the virtual interface is different from the owner of the connection on which * it is provisioned, then the virtual interface will remain in this state until it * is confirmed by the virtual interface owner.</p> </li> <li> <p> * <code>verifying</code>: This state only applies to public virtual interfaces. * Each public virtual interface needs validation before the virtual interface can * be created.</p> </li> <li> <p> <code>pending</code>: A virtual interface is in * this state from the time that it is created until the virtual interface is ready * to forward traffic.</p> </li> <li> <p> <code>available</code>: A virtual * interface that is able to forward traffic.</p> </li> <li> <p> <code>down</code>: * A virtual interface that is BGP down.</p> </li> <li> <p> <code>deleting</code>: * A virtual interface is in this state immediately after calling * <a>DeleteVirtualInterface</a> until it can no longer forward traffic.</p> </li> * <li> <p> <code>deleted</code>: A virtual interface that cannot forward * traffic.</p> </li> <li> <p> <code>rejected</code>: The virtual interface owner * has declined creation of the virtual interface. If a virtual interface in the * <code>Confirming</code> state is deleted by the virtual interface owner, the * virtual interface enters the <code>Rejected</code> state.</p> </li> <li> <p> * <code>unknown</code>: The state of the virtual interface is not available.</p> * </li> </ul> */ inline void SetVirtualInterfaceState(VirtualInterfaceState&& value) { m_virtualInterfaceState = std::move(value); } /** * <p>The state of the virtual interface. The following are the possible * values:</p> <ul> <li> <p> <code>confirming</code>: The creation of the virtual * interface is pending confirmation from the virtual interface owner. If the owner * of the virtual interface is different from the owner of the connection on which * it is provisioned, then the virtual interface will remain in this state until it * is confirmed by the virtual interface owner.</p> </li> <li> <p> * <code>verifying</code>: This state only applies to public virtual interfaces. * Each public virtual interface needs validation before the virtual interface can * be created.</p> </li> <li> <p> <code>pending</code>: A virtual interface is in * this state from the time that it is created until the virtual interface is ready * to forward traffic.</p> </li> <li> <p> <code>available</code>: A virtual * interface that is able to forward traffic.</p> </li> <li> <p> <code>down</code>: * A virtual interface that is BGP down.</p> </li> <li> <p> <code>deleting</code>: * A virtual interface is in this state immediately after calling * <a>DeleteVirtualInterface</a> until it can no longer forward traffic.</p> </li> * <li> <p> <code>deleted</code>: A virtual interface that cannot forward * traffic.</p> </li> <li> <p> <code>rejected</code>: The virtual interface owner * has declined creation of the virtual interface. If a virtual interface in the * <code>Confirming</code> state is deleted by the virtual interface owner, the * virtual interface enters the <code>Rejected</code> state.</p> </li> <li> <p> * <code>unknown</code>: The state of the virtual interface is not available.</p> * </li> </ul> */ inline DeleteVirtualInterfaceResult& WithVirtualInterfaceState(const VirtualInterfaceState& value) { SetVirtualInterfaceState(value); return *this;} /** * <p>The state of the virtual interface. The following are the possible * values:</p> <ul> <li> <p> <code>confirming</code>: The creation of the virtual * interface is pending confirmation from the virtual interface owner. If the owner * of the virtual interface is different from the owner of the connection on which * it is provisioned, then the virtual interface will remain in this state until it * is confirmed by the virtual interface owner.</p> </li> <li> <p> * <code>verifying</code>: This state only applies to public virtual interfaces. * Each public virtual interface needs validation before the virtual interface can * be created.</p> </li> <li> <p> <code>pending</code>: A virtual interface is in * this state from the time that it is created until the virtual interface is ready * to forward traffic.</p> </li> <li> <p> <code>available</code>: A virtual * interface that is able to forward traffic.</p> </li> <li> <p> <code>down</code>: * A virtual interface that is BGP down.</p> </li> <li> <p> <code>deleting</code>: * A virtual interface is in this state immediately after calling * <a>DeleteVirtualInterface</a> until it can no longer forward traffic.</p> </li> * <li> <p> <code>deleted</code>: A virtual interface that cannot forward * traffic.</p> </li> <li> <p> <code>rejected</code>: The virtual interface owner * has declined creation of the virtual interface. If a virtual interface in the * <code>Confirming</code> state is deleted by the virtual interface owner, the * virtual interface enters the <code>Rejected</code> state.</p> </li> <li> <p> * <code>unknown</code>: The state of the virtual interface is not available.</p> * </li> </ul> */ inline DeleteVirtualInterfaceResult& WithVirtualInterfaceState(VirtualInterfaceState&& value) { SetVirtualInterfaceState(std::move(value)); return *this;} inline const Aws::String& GetRequestId() const{ return m_requestId; } inline void SetRequestId(const Aws::String& value) { m_requestId = value; } inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); } inline void SetRequestId(const char* value) { m_requestId.assign(value); } inline DeleteVirtualInterfaceResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;} inline DeleteVirtualInterfaceResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;} inline DeleteVirtualInterfaceResult& WithRequestId(const char* value) { SetRequestId(value); return *this;} private: VirtualInterfaceState m_virtualInterfaceState; Aws::String m_requestId; }; } // namespace Model } // namespace DirectConnect } // namespace Aws