/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/ec2/EC2_EXPORTS.h> #include <aws/core/utils/memory/stl/AWSStreamFwd.h> #include <aws/core/utils/memory/stl/AWSString.h> #include <utility> namespace Aws { namespace Utils { namespace Xml { class XmlNode; } // namespace Xml } // namespace Utils namespace EC2 { namespace Model { /** * <p>Describes the association between an instance and an Elastic Graphics * accelerator.</p><p><h3>See Also:</h3> <a * href="http://docs.aws.amazon.com/goto/WebAPI/ec2-2016-11-15/ElasticGpuAssociation">AWS * API Reference</a></p> */ class ElasticGpuAssociation { public: AWS_EC2_API ElasticGpuAssociation(); AWS_EC2_API ElasticGpuAssociation(const Aws::Utils::Xml::XmlNode& xmlNode); AWS_EC2_API ElasticGpuAssociation& operator=(const Aws::Utils::Xml::XmlNode& xmlNode); AWS_EC2_API void OutputToStream(Aws::OStream& ostream, const char* location, unsigned index, const char* locationValue) const; AWS_EC2_API void OutputToStream(Aws::OStream& oStream, const char* location) const; /** * <p>The ID of the Elastic Graphics accelerator.</p> */ inline const Aws::String& GetElasticGpuId() const{ return m_elasticGpuId; } /** * <p>The ID of the Elastic Graphics accelerator.</p> */ inline bool ElasticGpuIdHasBeenSet() const { return m_elasticGpuIdHasBeenSet; } /** * <p>The ID of the Elastic Graphics accelerator.</p> */ inline void SetElasticGpuId(const Aws::String& value) { m_elasticGpuIdHasBeenSet = true; m_elasticGpuId = value; } /** * <p>The ID of the Elastic Graphics accelerator.</p> */ inline void SetElasticGpuId(Aws::String&& value) { m_elasticGpuIdHasBeenSet = true; m_elasticGpuId = std::move(value); } /** * <p>The ID of the Elastic Graphics accelerator.</p> */ inline void SetElasticGpuId(const char* value) { m_elasticGpuIdHasBeenSet = true; m_elasticGpuId.assign(value); } /** * <p>The ID of the Elastic Graphics accelerator.</p> */ inline ElasticGpuAssociation& WithElasticGpuId(const Aws::String& value) { SetElasticGpuId(value); return *this;} /** * <p>The ID of the Elastic Graphics accelerator.</p> */ inline ElasticGpuAssociation& WithElasticGpuId(Aws::String&& value) { SetElasticGpuId(std::move(value)); return *this;} /** * <p>The ID of the Elastic Graphics accelerator.</p> */ inline ElasticGpuAssociation& WithElasticGpuId(const char* value) { SetElasticGpuId(value); return *this;} /** * <p>The ID of the association.</p> */ inline const Aws::String& GetElasticGpuAssociationId() const{ return m_elasticGpuAssociationId; } /** * <p>The ID of the association.</p> */ inline bool ElasticGpuAssociationIdHasBeenSet() const { return m_elasticGpuAssociationIdHasBeenSet; } /** * <p>The ID of the association.</p> */ inline void SetElasticGpuAssociationId(const Aws::String& value) { m_elasticGpuAssociationIdHasBeenSet = true; m_elasticGpuAssociationId = value; } /** * <p>The ID of the association.</p> */ inline void SetElasticGpuAssociationId(Aws::String&& value) { m_elasticGpuAssociationIdHasBeenSet = true; m_elasticGpuAssociationId = std::move(value); } /** * <p>The ID of the association.</p> */ inline void SetElasticGpuAssociationId(const char* value) { m_elasticGpuAssociationIdHasBeenSet = true; m_elasticGpuAssociationId.assign(value); } /** * <p>The ID of the association.</p> */ inline ElasticGpuAssociation& WithElasticGpuAssociationId(const Aws::String& value) { SetElasticGpuAssociationId(value); return *this;} /** * <p>The ID of the association.</p> */ inline ElasticGpuAssociation& WithElasticGpuAssociationId(Aws::String&& value) { SetElasticGpuAssociationId(std::move(value)); return *this;} /** * <p>The ID of the association.</p> */ inline ElasticGpuAssociation& WithElasticGpuAssociationId(const char* value) { SetElasticGpuAssociationId(value); return *this;} /** * <p>The state of the association between the instance and the Elastic Graphics * accelerator.</p> */ inline const Aws::String& GetElasticGpuAssociationState() const{ return m_elasticGpuAssociationState; } /** * <p>The state of the association between the instance and the Elastic Graphics * accelerator.</p> */ inline bool ElasticGpuAssociationStateHasBeenSet() const { return m_elasticGpuAssociationStateHasBeenSet; } /** * <p>The state of the association between the instance and the Elastic Graphics * accelerator.</p> */ inline void SetElasticGpuAssociationState(const Aws::String& value) { m_elasticGpuAssociationStateHasBeenSet = true; m_elasticGpuAssociationState = value; } /** * <p>The state of the association between the instance and the Elastic Graphics * accelerator.</p> */ inline void SetElasticGpuAssociationState(Aws::String&& value) { m_elasticGpuAssociationStateHasBeenSet = true; m_elasticGpuAssociationState = std::move(value); } /** * <p>The state of the association between the instance and the Elastic Graphics * accelerator.</p> */ inline void SetElasticGpuAssociationState(const char* value) { m_elasticGpuAssociationStateHasBeenSet = true; m_elasticGpuAssociationState.assign(value); } /** * <p>The state of the association between the instance and the Elastic Graphics * accelerator.</p> */ inline ElasticGpuAssociation& WithElasticGpuAssociationState(const Aws::String& value) { SetElasticGpuAssociationState(value); return *this;} /** * <p>The state of the association between the instance and the Elastic Graphics * accelerator.</p> */ inline ElasticGpuAssociation& WithElasticGpuAssociationState(Aws::String&& value) { SetElasticGpuAssociationState(std::move(value)); return *this;} /** * <p>The state of the association between the instance and the Elastic Graphics * accelerator.</p> */ inline ElasticGpuAssociation& WithElasticGpuAssociationState(const char* value) { SetElasticGpuAssociationState(value); return *this;} /** * <p>The time the Elastic Graphics accelerator was associated with the * instance.</p> */ inline const Aws::String& GetElasticGpuAssociationTime() const{ return m_elasticGpuAssociationTime; } /** * <p>The time the Elastic Graphics accelerator was associated with the * instance.</p> */ inline bool ElasticGpuAssociationTimeHasBeenSet() const { return m_elasticGpuAssociationTimeHasBeenSet; } /** * <p>The time the Elastic Graphics accelerator was associated with the * instance.</p> */ inline void SetElasticGpuAssociationTime(const Aws::String& value) { m_elasticGpuAssociationTimeHasBeenSet = true; m_elasticGpuAssociationTime = value; } /** * <p>The time the Elastic Graphics accelerator was associated with the * instance.</p> */ inline void SetElasticGpuAssociationTime(Aws::String&& value) { m_elasticGpuAssociationTimeHasBeenSet = true; m_elasticGpuAssociationTime = std::move(value); } /** * <p>The time the Elastic Graphics accelerator was associated with the * instance.</p> */ inline void SetElasticGpuAssociationTime(const char* value) { m_elasticGpuAssociationTimeHasBeenSet = true; m_elasticGpuAssociationTime.assign(value); } /** * <p>The time the Elastic Graphics accelerator was associated with the * instance.</p> */ inline ElasticGpuAssociation& WithElasticGpuAssociationTime(const Aws::String& value) { SetElasticGpuAssociationTime(value); return *this;} /** * <p>The time the Elastic Graphics accelerator was associated with the * instance.</p> */ inline ElasticGpuAssociation& WithElasticGpuAssociationTime(Aws::String&& value) { SetElasticGpuAssociationTime(std::move(value)); return *this;} /** * <p>The time the Elastic Graphics accelerator was associated with the * instance.</p> */ inline ElasticGpuAssociation& WithElasticGpuAssociationTime(const char* value) { SetElasticGpuAssociationTime(value); return *this;} private: Aws::String m_elasticGpuId; bool m_elasticGpuIdHasBeenSet = false; Aws::String m_elasticGpuAssociationId; bool m_elasticGpuAssociationIdHasBeenSet = false; Aws::String m_elasticGpuAssociationState; bool m_elasticGpuAssociationStateHasBeenSet = false; Aws::String m_elasticGpuAssociationTime; bool m_elasticGpuAssociationTimeHasBeenSet = false; }; } // namespace Model } // namespace EC2 } // namespace Aws