/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include #include #include #include #include namespace Aws { namespace Utils { namespace Xml { class XmlNode; } // namespace Xml } // namespace Utils namespace ElasticLoadBalancing { namespace Model { /** *

The attributes for a load balancer.

See Also:

AWS * API Reference

*/ class LoadBalancerAttributes { public: AWS_ELASTICLOADBALANCING_API LoadBalancerAttributes(); AWS_ELASTICLOADBALANCING_API LoadBalancerAttributes(const Aws::Utils::Xml::XmlNode& xmlNode); AWS_ELASTICLOADBALANCING_API LoadBalancerAttributes& operator=(const Aws::Utils::Xml::XmlNode& xmlNode); AWS_ELASTICLOADBALANCING_API void OutputToStream(Aws::OStream& ostream, const char* location, unsigned index, const char* locationValue) const; AWS_ELASTICLOADBALANCING_API void OutputToStream(Aws::OStream& oStream, const char* location) const; /** *

If enabled, the load balancer routes the request traffic evenly across all * instances regardless of the Availability Zones.

For more information, see * Configure * Cross-Zone Load Balancing in the Classic Load Balancers Guide.

*/ inline const CrossZoneLoadBalancing& GetCrossZoneLoadBalancing() const{ return m_crossZoneLoadBalancing; } /** *

If enabled, the load balancer routes the request traffic evenly across all * instances regardless of the Availability Zones.

For more information, see * Configure * Cross-Zone Load Balancing in the Classic Load Balancers Guide.

*/ inline bool CrossZoneLoadBalancingHasBeenSet() const { return m_crossZoneLoadBalancingHasBeenSet; } /** *

If enabled, the load balancer routes the request traffic evenly across all * instances regardless of the Availability Zones.

For more information, see * Configure * Cross-Zone Load Balancing in the Classic Load Balancers Guide.

*/ inline void SetCrossZoneLoadBalancing(const CrossZoneLoadBalancing& value) { m_crossZoneLoadBalancingHasBeenSet = true; m_crossZoneLoadBalancing = value; } /** *

If enabled, the load balancer routes the request traffic evenly across all * instances regardless of the Availability Zones.

For more information, see * Configure * Cross-Zone Load Balancing in the Classic Load Balancers Guide.

*/ inline void SetCrossZoneLoadBalancing(CrossZoneLoadBalancing&& value) { m_crossZoneLoadBalancingHasBeenSet = true; m_crossZoneLoadBalancing = std::move(value); } /** *

If enabled, the load balancer routes the request traffic evenly across all * instances regardless of the Availability Zones.

For more information, see * Configure * Cross-Zone Load Balancing in the Classic Load Balancers Guide.

*/ inline LoadBalancerAttributes& WithCrossZoneLoadBalancing(const CrossZoneLoadBalancing& value) { SetCrossZoneLoadBalancing(value); return *this;} /** *

If enabled, the load balancer routes the request traffic evenly across all * instances regardless of the Availability Zones.

For more information, see * Configure * Cross-Zone Load Balancing in the Classic Load Balancers Guide.

*/ inline LoadBalancerAttributes& WithCrossZoneLoadBalancing(CrossZoneLoadBalancing&& value) { SetCrossZoneLoadBalancing(std::move(value)); return *this;} /** *

If enabled, the load balancer captures detailed information of all requests * and delivers the information to the Amazon S3 bucket that you specify.

*

For more information, see Enable * Access Logs in the Classic Load Balancers Guide.

*/ inline const AccessLog& GetAccessLog() const{ return m_accessLog; } /** *

If enabled, the load balancer captures detailed information of all requests * and delivers the information to the Amazon S3 bucket that you specify.

*

For more information, see Enable * Access Logs in the Classic Load Balancers Guide.

*/ inline bool AccessLogHasBeenSet() const { return m_accessLogHasBeenSet; } /** *

If enabled, the load balancer captures detailed information of all requests * and delivers the information to the Amazon S3 bucket that you specify.

*

For more information, see Enable * Access Logs in the Classic Load Balancers Guide.

*/ inline void SetAccessLog(const AccessLog& value) { m_accessLogHasBeenSet = true; m_accessLog = value; } /** *

If enabled, the load balancer captures detailed information of all requests * and delivers the information to the Amazon S3 bucket that you specify.

*

For more information, see Enable * Access Logs in the Classic Load Balancers Guide.

*/ inline void SetAccessLog(AccessLog&& value) { m_accessLogHasBeenSet = true; m_accessLog = std::move(value); } /** *

If enabled, the load balancer captures detailed information of all requests * and delivers the information to the Amazon S3 bucket that you specify.

*

For more information, see Enable * Access Logs in the Classic Load Balancers Guide.

*/ inline LoadBalancerAttributes& WithAccessLog(const AccessLog& value) { SetAccessLog(value); return *this;} /** *

If enabled, the load balancer captures detailed information of all requests * and delivers the information to the Amazon S3 bucket that you specify.

*

For more information, see Enable * Access Logs in the Classic Load Balancers Guide.

*/ inline LoadBalancerAttributes& WithAccessLog(AccessLog&& value) { SetAccessLog(std::move(value)); return *this;} /** *

If enabled, the load balancer allows existing requests to complete before the * load balancer shifts traffic away from a deregistered or unhealthy instance.

*

For more information, see Configure * Connection Draining in the Classic Load Balancers Guide.

*/ inline const ConnectionDraining& GetConnectionDraining() const{ return m_connectionDraining; } /** *

If enabled, the load balancer allows existing requests to complete before the * load balancer shifts traffic away from a deregistered or unhealthy instance.

*

For more information, see Configure * Connection Draining in the Classic Load Balancers Guide.

*/ inline bool ConnectionDrainingHasBeenSet() const { return m_connectionDrainingHasBeenSet; } /** *

If enabled, the load balancer allows existing requests to complete before the * load balancer shifts traffic away from a deregistered or unhealthy instance.

*

For more information, see Configure * Connection Draining in the Classic Load Balancers Guide.

*/ inline void SetConnectionDraining(const ConnectionDraining& value) { m_connectionDrainingHasBeenSet = true; m_connectionDraining = value; } /** *

If enabled, the load balancer allows existing requests to complete before the * load balancer shifts traffic away from a deregistered or unhealthy instance.

*

For more information, see Configure * Connection Draining in the Classic Load Balancers Guide.

*/ inline void SetConnectionDraining(ConnectionDraining&& value) { m_connectionDrainingHasBeenSet = true; m_connectionDraining = std::move(value); } /** *

If enabled, the load balancer allows existing requests to complete before the * load balancer shifts traffic away from a deregistered or unhealthy instance.

*

For more information, see Configure * Connection Draining in the Classic Load Balancers Guide.

*/ inline LoadBalancerAttributes& WithConnectionDraining(const ConnectionDraining& value) { SetConnectionDraining(value); return *this;} /** *

If enabled, the load balancer allows existing requests to complete before the * load balancer shifts traffic away from a deregistered or unhealthy instance.

*

For more information, see Configure * Connection Draining in the Classic Load Balancers Guide.

*/ inline LoadBalancerAttributes& WithConnectionDraining(ConnectionDraining&& value) { SetConnectionDraining(std::move(value)); return *this;} /** *

If enabled, the load balancer allows the connections to remain idle (no data * is sent over the connection) for the specified duration.

By default, * Elastic Load Balancing maintains a 60-second idle connection timeout for both * front-end and back-end connections of your load balancer. For more information, * see Configure * Idle Connection Timeout in the Classic Load Balancers Guide.

*/ inline const ConnectionSettings& GetConnectionSettings() const{ return m_connectionSettings; } /** *

If enabled, the load balancer allows the connections to remain idle (no data * is sent over the connection) for the specified duration.

By default, * Elastic Load Balancing maintains a 60-second idle connection timeout for both * front-end and back-end connections of your load balancer. For more information, * see Configure * Idle Connection Timeout in the Classic Load Balancers Guide.

*/ inline bool ConnectionSettingsHasBeenSet() const { return m_connectionSettingsHasBeenSet; } /** *

If enabled, the load balancer allows the connections to remain idle (no data * is sent over the connection) for the specified duration.

By default, * Elastic Load Balancing maintains a 60-second idle connection timeout for both * front-end and back-end connections of your load balancer. For more information, * see Configure * Idle Connection Timeout in the Classic Load Balancers Guide.

*/ inline void SetConnectionSettings(const ConnectionSettings& value) { m_connectionSettingsHasBeenSet = true; m_connectionSettings = value; } /** *

If enabled, the load balancer allows the connections to remain idle (no data * is sent over the connection) for the specified duration.

By default, * Elastic Load Balancing maintains a 60-second idle connection timeout for both * front-end and back-end connections of your load balancer. For more information, * see Configure * Idle Connection Timeout in the Classic Load Balancers Guide.

*/ inline void SetConnectionSettings(ConnectionSettings&& value) { m_connectionSettingsHasBeenSet = true; m_connectionSettings = std::move(value); } /** *

If enabled, the load balancer allows the connections to remain idle (no data * is sent over the connection) for the specified duration.

By default, * Elastic Load Balancing maintains a 60-second idle connection timeout for both * front-end and back-end connections of your load balancer. For more information, * see Configure * Idle Connection Timeout in the Classic Load Balancers Guide.

*/ inline LoadBalancerAttributes& WithConnectionSettings(const ConnectionSettings& value) { SetConnectionSettings(value); return *this;} /** *

If enabled, the load balancer allows the connections to remain idle (no data * is sent over the connection) for the specified duration.

By default, * Elastic Load Balancing maintains a 60-second idle connection timeout for both * front-end and back-end connections of your load balancer. For more information, * see Configure * Idle Connection Timeout in the Classic Load Balancers Guide.

*/ inline LoadBalancerAttributes& WithConnectionSettings(ConnectionSettings&& value) { SetConnectionSettings(std::move(value)); return *this;} /** *

Any additional attributes.

*/ inline const Aws::Vector& GetAdditionalAttributes() const{ return m_additionalAttributes; } /** *

Any additional attributes.

*/ inline bool AdditionalAttributesHasBeenSet() const { return m_additionalAttributesHasBeenSet; } /** *

Any additional attributes.

*/ inline void SetAdditionalAttributes(const Aws::Vector& value) { m_additionalAttributesHasBeenSet = true; m_additionalAttributes = value; } /** *

Any additional attributes.

*/ inline void SetAdditionalAttributes(Aws::Vector&& value) { m_additionalAttributesHasBeenSet = true; m_additionalAttributes = std::move(value); } /** *

Any additional attributes.

*/ inline LoadBalancerAttributes& WithAdditionalAttributes(const Aws::Vector& value) { SetAdditionalAttributes(value); return *this;} /** *

Any additional attributes.

*/ inline LoadBalancerAttributes& WithAdditionalAttributes(Aws::Vector&& value) { SetAdditionalAttributes(std::move(value)); return *this;} /** *

Any additional attributes.

*/ inline LoadBalancerAttributes& AddAdditionalAttributes(const AdditionalAttribute& value) { m_additionalAttributesHasBeenSet = true; m_additionalAttributes.push_back(value); return *this; } /** *

Any additional attributes.

*/ inline LoadBalancerAttributes& AddAdditionalAttributes(AdditionalAttribute&& value) { m_additionalAttributesHasBeenSet = true; m_additionalAttributes.push_back(std::move(value)); return *this; } private: CrossZoneLoadBalancing m_crossZoneLoadBalancing; bool m_crossZoneLoadBalancingHasBeenSet = false; AccessLog m_accessLog; bool m_accessLogHasBeenSet = false; ConnectionDraining m_connectionDraining; bool m_connectionDrainingHasBeenSet = false; ConnectionSettings m_connectionSettings; bool m_connectionSettingsHasBeenSet = false; Aws::Vector m_additionalAttributes; bool m_additionalAttributesHasBeenSet = false; }; } // namespace Model } // namespace ElasticLoadBalancing } // namespace Aws