/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include The request object used to create a new Amazon FSx file system.See
* Also:
AWS
* API Reference
A string of up to 63 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the Command Line Interface (CLI) or an Amazon Web Services SDK.
*/ inline const Aws::String& GetClientRequestToken() const{ return m_clientRequestToken; } /** *A string of up to 63 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the Command Line Interface (CLI) or an Amazon Web Services SDK.
*/ inline bool ClientRequestTokenHasBeenSet() const { return m_clientRequestTokenHasBeenSet; } /** *A string of up to 63 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the Command Line Interface (CLI) or an Amazon Web Services SDK.
*/ inline void SetClientRequestToken(const Aws::String& value) { m_clientRequestTokenHasBeenSet = true; m_clientRequestToken = value; } /** *A string of up to 63 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the Command Line Interface (CLI) or an Amazon Web Services SDK.
*/ inline void SetClientRequestToken(Aws::String&& value) { m_clientRequestTokenHasBeenSet = true; m_clientRequestToken = std::move(value); } /** *A string of up to 63 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the Command Line Interface (CLI) or an Amazon Web Services SDK.
*/ inline void SetClientRequestToken(const char* value) { m_clientRequestTokenHasBeenSet = true; m_clientRequestToken.assign(value); } /** *A string of up to 63 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the Command Line Interface (CLI) or an Amazon Web Services SDK.
*/ inline CreateFileSystemRequest& WithClientRequestToken(const Aws::String& value) { SetClientRequestToken(value); return *this;} /** *A string of up to 63 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the Command Line Interface (CLI) or an Amazon Web Services SDK.
*/ inline CreateFileSystemRequest& WithClientRequestToken(Aws::String&& value) { SetClientRequestToken(std::move(value)); return *this;} /** *A string of up to 63 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the Command Line Interface (CLI) or an Amazon Web Services SDK.
*/ inline CreateFileSystemRequest& WithClientRequestToken(const char* value) { SetClientRequestToken(value); return *this;} /** *The type of Amazon FSx file system to create. Valid values are
* WINDOWS
, LUSTRE
, ONTAP
, and
* OPENZFS
.
The type of Amazon FSx file system to create. Valid values are
* WINDOWS
, LUSTRE
, ONTAP
, and
* OPENZFS
.
The type of Amazon FSx file system to create. Valid values are
* WINDOWS
, LUSTRE
, ONTAP
, and
* OPENZFS
.
The type of Amazon FSx file system to create. Valid values are
* WINDOWS
, LUSTRE
, ONTAP
, and
* OPENZFS
.
The type of Amazon FSx file system to create. Valid values are
* WINDOWS
, LUSTRE
, ONTAP
, and
* OPENZFS
.
The type of Amazon FSx file system to create. Valid values are
* WINDOWS
, LUSTRE
, ONTAP
, and
* OPENZFS
.
Sets the storage capacity of the file system that you're creating, in * gibibytes (GiB).
FSx for Lustre file systems - The amount of
* storage capacity that you can configure depends on the value that you set for
* StorageType
and the Lustre DeploymentType
, as
* follows:
For SCRATCH_2
, PERSISTENT_2
* and PERSISTENT_1
deployment types using SSD storage type, the valid
* values are 1200 GiB, 2400 GiB, and increments of 2400 GiB.
For
* PERSISTENT_1
HDD file systems, valid values are increments of 6000
* GiB for 12 MB/s/TiB file systems and increments of 1800 GiB for 40 MB/s/TiB file
* systems.
For SCRATCH_1
deployment type, valid
* values are 1200 GiB, 2400 GiB, and increments of 3600 GiB.
* FSx for ONTAP file systems - The amount of storage capacity that you can * configure is from 1024 GiB up to 196,608 GiB (192 TiB).
FSx for * OpenZFS file systems - The amount of storage capacity that you can configure * is from 64 GiB up to 524,288 GiB (512 TiB).
FSx for Windows File
* Server file systems - The amount of storage capacity that you can configure
* depends on the value that you set for StorageType
as follows:
For SSD storage, valid values are 32 GiB-65,536 GiB (64 TiB).
*For HDD storage, valid values are 2000 GiB-65,536 GiB (64 * TiB).
Sets the storage capacity of the file system that you're creating, in * gibibytes (GiB).
FSx for Lustre file systems - The amount of
* storage capacity that you can configure depends on the value that you set for
* StorageType
and the Lustre DeploymentType
, as
* follows:
For SCRATCH_2
, PERSISTENT_2
* and PERSISTENT_1
deployment types using SSD storage type, the valid
* values are 1200 GiB, 2400 GiB, and increments of 2400 GiB.
For
* PERSISTENT_1
HDD file systems, valid values are increments of 6000
* GiB for 12 MB/s/TiB file systems and increments of 1800 GiB for 40 MB/s/TiB file
* systems.
For SCRATCH_1
deployment type, valid
* values are 1200 GiB, 2400 GiB, and increments of 3600 GiB.
* FSx for ONTAP file systems - The amount of storage capacity that you can * configure is from 1024 GiB up to 196,608 GiB (192 TiB).
FSx for * OpenZFS file systems - The amount of storage capacity that you can configure * is from 64 GiB up to 524,288 GiB (512 TiB).
FSx for Windows File
* Server file systems - The amount of storage capacity that you can configure
* depends on the value that you set for StorageType
as follows:
For SSD storage, valid values are 32 GiB-65,536 GiB (64 TiB).
*For HDD storage, valid values are 2000 GiB-65,536 GiB (64 * TiB).
Sets the storage capacity of the file system that you're creating, in * gibibytes (GiB).
FSx for Lustre file systems - The amount of
* storage capacity that you can configure depends on the value that you set for
* StorageType
and the Lustre DeploymentType
, as
* follows:
For SCRATCH_2
, PERSISTENT_2
* and PERSISTENT_1
deployment types using SSD storage type, the valid
* values are 1200 GiB, 2400 GiB, and increments of 2400 GiB.
For
* PERSISTENT_1
HDD file systems, valid values are increments of 6000
* GiB for 12 MB/s/TiB file systems and increments of 1800 GiB for 40 MB/s/TiB file
* systems.
For SCRATCH_1
deployment type, valid
* values are 1200 GiB, 2400 GiB, and increments of 3600 GiB.
* FSx for ONTAP file systems - The amount of storage capacity that you can * configure is from 1024 GiB up to 196,608 GiB (192 TiB).
FSx for * OpenZFS file systems - The amount of storage capacity that you can configure * is from 64 GiB up to 524,288 GiB (512 TiB).
FSx for Windows File
* Server file systems - The amount of storage capacity that you can configure
* depends on the value that you set for StorageType
as follows:
For SSD storage, valid values are 32 GiB-65,536 GiB (64 TiB).
*For HDD storage, valid values are 2000 GiB-65,536 GiB (64 * TiB).
Sets the storage capacity of the file system that you're creating, in * gibibytes (GiB).
FSx for Lustre file systems - The amount of
* storage capacity that you can configure depends on the value that you set for
* StorageType
and the Lustre DeploymentType
, as
* follows:
For SCRATCH_2
, PERSISTENT_2
* and PERSISTENT_1
deployment types using SSD storage type, the valid
* values are 1200 GiB, 2400 GiB, and increments of 2400 GiB.
For
* PERSISTENT_1
HDD file systems, valid values are increments of 6000
* GiB for 12 MB/s/TiB file systems and increments of 1800 GiB for 40 MB/s/TiB file
* systems.
For SCRATCH_1
deployment type, valid
* values are 1200 GiB, 2400 GiB, and increments of 3600 GiB.
* FSx for ONTAP file systems - The amount of storage capacity that you can * configure is from 1024 GiB up to 196,608 GiB (192 TiB).
FSx for * OpenZFS file systems - The amount of storage capacity that you can configure * is from 64 GiB up to 524,288 GiB (512 TiB).
FSx for Windows File
* Server file systems - The amount of storage capacity that you can configure
* depends on the value that you set for StorageType
as follows:
For SSD storage, valid values are 32 GiB-65,536 GiB (64 TiB).
*For HDD storage, valid values are 2000 GiB-65,536 GiB (64 * TiB).
Sets the storage type for the file system that you're creating. Valid values
* are SSD
and HDD
.
Set to
* SSD
to use solid state drive storage. SSD is supported on all
* Windows, Lustre, ONTAP, and OpenZFS deployment types.
Set to
* HDD
to use hard disk drive storage. HDD is supported on
* SINGLE_AZ_2
and MULTI_AZ_1
Windows file system
* deployment types, and on PERSISTENT_1
Lustre file system deployment
* types.
Default value is SSD
. For more
* information, see
* Storage type options in the FSx for Windows File Server User Guide
* and Multiple
* storage options in the FSx for Lustre User Guide.
Sets the storage type for the file system that you're creating. Valid values
* are SSD
and HDD
.
Set to
* SSD
to use solid state drive storage. SSD is supported on all
* Windows, Lustre, ONTAP, and OpenZFS deployment types.
Set to
* HDD
to use hard disk drive storage. HDD is supported on
* SINGLE_AZ_2
and MULTI_AZ_1
Windows file system
* deployment types, and on PERSISTENT_1
Lustre file system deployment
* types.
Default value is SSD
. For more
* information, see
* Storage type options in the FSx for Windows File Server User Guide
* and Multiple
* storage options in the FSx for Lustre User Guide.
Sets the storage type for the file system that you're creating. Valid values
* are SSD
and HDD
.
Set to
* SSD
to use solid state drive storage. SSD is supported on all
* Windows, Lustre, ONTAP, and OpenZFS deployment types.
Set to
* HDD
to use hard disk drive storage. HDD is supported on
* SINGLE_AZ_2
and MULTI_AZ_1
Windows file system
* deployment types, and on PERSISTENT_1
Lustre file system deployment
* types.
Default value is SSD
. For more
* information, see
* Storage type options in the FSx for Windows File Server User Guide
* and Multiple
* storage options in the FSx for Lustre User Guide.
Sets the storage type for the file system that you're creating. Valid values
* are SSD
and HDD
.
Set to
* SSD
to use solid state drive storage. SSD is supported on all
* Windows, Lustre, ONTAP, and OpenZFS deployment types.
Set to
* HDD
to use hard disk drive storage. HDD is supported on
* SINGLE_AZ_2
and MULTI_AZ_1
Windows file system
* deployment types, and on PERSISTENT_1
Lustre file system deployment
* types.
Default value is SSD
. For more
* information, see
* Storage type options in the FSx for Windows File Server User Guide
* and Multiple
* storage options in the FSx for Lustre User Guide.
Sets the storage type for the file system that you're creating. Valid values
* are SSD
and HDD
.
Set to
* SSD
to use solid state drive storage. SSD is supported on all
* Windows, Lustre, ONTAP, and OpenZFS deployment types.
Set to
* HDD
to use hard disk drive storage. HDD is supported on
* SINGLE_AZ_2
and MULTI_AZ_1
Windows file system
* deployment types, and on PERSISTENT_1
Lustre file system deployment
* types.
Default value is SSD
. For more
* information, see
* Storage type options in the FSx for Windows File Server User Guide
* and Multiple
* storage options in the FSx for Lustre User Guide.
Sets the storage type for the file system that you're creating. Valid values
* are SSD
and HDD
.
Set to
* SSD
to use solid state drive storage. SSD is supported on all
* Windows, Lustre, ONTAP, and OpenZFS deployment types.
Set to
* HDD
to use hard disk drive storage. HDD is supported on
* SINGLE_AZ_2
and MULTI_AZ_1
Windows file system
* deployment types, and on PERSISTENT_1
Lustre file system deployment
* types.
Default value is SSD
. For more
* information, see
* Storage type options in the FSx for Windows File Server User Guide
* and Multiple
* storage options in the FSx for Lustre User Guide.
Specifies the IDs of the subnets that the file system will be accessible
* from. For Windows and ONTAP MULTI_AZ_1
deployment types,provide
* exactly two subnet IDs, one for the preferred file server and one for the
* standby file server. You specify one of these subnets as the preferred subnet
* using the WindowsConfiguration > PreferredSubnetID
or
* OntapConfiguration > PreferredSubnetID
properties. For more
* information about Multi-AZ file system configuration, see
* Availability and durability: Single-AZ and Multi-AZ file systems in the
* Amazon FSx for Windows User Guide and
* Availability and durability in the Amazon FSx for ONTAP User
* Guide.
For Windows SINGLE_AZ_1
and
* SINGLE_AZ_2
and all Lustre deployment types, provide exactly one
* subnet ID. The file server is launched in that subnet's Availability Zone.
Specifies the IDs of the subnets that the file system will be accessible
* from. For Windows and ONTAP MULTI_AZ_1
deployment types,provide
* exactly two subnet IDs, one for the preferred file server and one for the
* standby file server. You specify one of these subnets as the preferred subnet
* using the WindowsConfiguration > PreferredSubnetID
or
* OntapConfiguration > PreferredSubnetID
properties. For more
* information about Multi-AZ file system configuration, see
* Availability and durability: Single-AZ and Multi-AZ file systems in the
* Amazon FSx for Windows User Guide and
* Availability and durability in the Amazon FSx for ONTAP User
* Guide.
For Windows SINGLE_AZ_1
and
* SINGLE_AZ_2
and all Lustre deployment types, provide exactly one
* subnet ID. The file server is launched in that subnet's Availability Zone.
Specifies the IDs of the subnets that the file system will be accessible
* from. For Windows and ONTAP MULTI_AZ_1
deployment types,provide
* exactly two subnet IDs, one for the preferred file server and one for the
* standby file server. You specify one of these subnets as the preferred subnet
* using the WindowsConfiguration > PreferredSubnetID
or
* OntapConfiguration > PreferredSubnetID
properties. For more
* information about Multi-AZ file system configuration, see
* Availability and durability: Single-AZ and Multi-AZ file systems in the
* Amazon FSx for Windows User Guide and
* Availability and durability in the Amazon FSx for ONTAP User
* Guide.
For Windows SINGLE_AZ_1
and
* SINGLE_AZ_2
and all Lustre deployment types, provide exactly one
* subnet ID. The file server is launched in that subnet's Availability Zone.
Specifies the IDs of the subnets that the file system will be accessible
* from. For Windows and ONTAP MULTI_AZ_1
deployment types,provide
* exactly two subnet IDs, one for the preferred file server and one for the
* standby file server. You specify one of these subnets as the preferred subnet
* using the WindowsConfiguration > PreferredSubnetID
or
* OntapConfiguration > PreferredSubnetID
properties. For more
* information about Multi-AZ file system configuration, see
* Availability and durability: Single-AZ and Multi-AZ file systems in the
* Amazon FSx for Windows User Guide and
* Availability and durability in the Amazon FSx for ONTAP User
* Guide.
For Windows SINGLE_AZ_1
and
* SINGLE_AZ_2
and all Lustre deployment types, provide exactly one
* subnet ID. The file server is launched in that subnet's Availability Zone.
Specifies the IDs of the subnets that the file system will be accessible
* from. For Windows and ONTAP MULTI_AZ_1
deployment types,provide
* exactly two subnet IDs, one for the preferred file server and one for the
* standby file server. You specify one of these subnets as the preferred subnet
* using the WindowsConfiguration > PreferredSubnetID
or
* OntapConfiguration > PreferredSubnetID
properties. For more
* information about Multi-AZ file system configuration, see
* Availability and durability: Single-AZ and Multi-AZ file systems in the
* Amazon FSx for Windows User Guide and
* Availability and durability in the Amazon FSx for ONTAP User
* Guide.
For Windows SINGLE_AZ_1
and
* SINGLE_AZ_2
and all Lustre deployment types, provide exactly one
* subnet ID. The file server is launched in that subnet's Availability Zone.
Specifies the IDs of the subnets that the file system will be accessible
* from. For Windows and ONTAP MULTI_AZ_1
deployment types,provide
* exactly two subnet IDs, one for the preferred file server and one for the
* standby file server. You specify one of these subnets as the preferred subnet
* using the WindowsConfiguration > PreferredSubnetID
or
* OntapConfiguration > PreferredSubnetID
properties. For more
* information about Multi-AZ file system configuration, see
* Availability and durability: Single-AZ and Multi-AZ file systems in the
* Amazon FSx for Windows User Guide and
* Availability and durability in the Amazon FSx for ONTAP User
* Guide.
For Windows SINGLE_AZ_1
and
* SINGLE_AZ_2
and all Lustre deployment types, provide exactly one
* subnet ID. The file server is launched in that subnet's Availability Zone.
Specifies the IDs of the subnets that the file system will be accessible
* from. For Windows and ONTAP MULTI_AZ_1
deployment types,provide
* exactly two subnet IDs, one for the preferred file server and one for the
* standby file server. You specify one of these subnets as the preferred subnet
* using the WindowsConfiguration > PreferredSubnetID
or
* OntapConfiguration > PreferredSubnetID
properties. For more
* information about Multi-AZ file system configuration, see
* Availability and durability: Single-AZ and Multi-AZ file systems in the
* Amazon FSx for Windows User Guide and
* Availability and durability in the Amazon FSx for ONTAP User
* Guide.
For Windows SINGLE_AZ_1
and
* SINGLE_AZ_2
and all Lustre deployment types, provide exactly one
* subnet ID. The file server is launched in that subnet's Availability Zone.
Specifies the IDs of the subnets that the file system will be accessible
* from. For Windows and ONTAP MULTI_AZ_1
deployment types,provide
* exactly two subnet IDs, one for the preferred file server and one for the
* standby file server. You specify one of these subnets as the preferred subnet
* using the WindowsConfiguration > PreferredSubnetID
or
* OntapConfiguration > PreferredSubnetID
properties. For more
* information about Multi-AZ file system configuration, see
* Availability and durability: Single-AZ and Multi-AZ file systems in the
* Amazon FSx for Windows User Guide and
* Availability and durability in the Amazon FSx for ONTAP User
* Guide.
For Windows SINGLE_AZ_1
and
* SINGLE_AZ_2
and all Lustre deployment types, provide exactly one
* subnet ID. The file server is launched in that subnet's Availability Zone.
Specifies the IDs of the subnets that the file system will be accessible
* from. For Windows and ONTAP MULTI_AZ_1
deployment types,provide
* exactly two subnet IDs, one for the preferred file server and one for the
* standby file server. You specify one of these subnets as the preferred subnet
* using the WindowsConfiguration > PreferredSubnetID
or
* OntapConfiguration > PreferredSubnetID
properties. For more
* information about Multi-AZ file system configuration, see
* Availability and durability: Single-AZ and Multi-AZ file systems in the
* Amazon FSx for Windows User Guide and
* Availability and durability in the Amazon FSx for ONTAP User
* Guide.
For Windows SINGLE_AZ_1
and
* SINGLE_AZ_2
and all Lustre deployment types, provide exactly one
* subnet ID. The file server is launched in that subnet's Availability Zone.
A list of IDs specifying the security groups to apply to all network * interfaces created for file system access. This list isn't returned in later * requests to describe the file system.
*/ inline const Aws::VectorA list of IDs specifying the security groups to apply to all network * interfaces created for file system access. This list isn't returned in later * requests to describe the file system.
*/ inline bool SecurityGroupIdsHasBeenSet() const { return m_securityGroupIdsHasBeenSet; } /** *A list of IDs specifying the security groups to apply to all network * interfaces created for file system access. This list isn't returned in later * requests to describe the file system.
*/ inline void SetSecurityGroupIds(const Aws::VectorA list of IDs specifying the security groups to apply to all network * interfaces created for file system access. This list isn't returned in later * requests to describe the file system.
*/ inline void SetSecurityGroupIds(Aws::VectorA list of IDs specifying the security groups to apply to all network * interfaces created for file system access. This list isn't returned in later * requests to describe the file system.
*/ inline CreateFileSystemRequest& WithSecurityGroupIds(const Aws::VectorA list of IDs specifying the security groups to apply to all network * interfaces created for file system access. This list isn't returned in later * requests to describe the file system.
*/ inline CreateFileSystemRequest& WithSecurityGroupIds(Aws::VectorA list of IDs specifying the security groups to apply to all network * interfaces created for file system access. This list isn't returned in later * requests to describe the file system.
*/ inline CreateFileSystemRequest& AddSecurityGroupIds(const Aws::String& value) { m_securityGroupIdsHasBeenSet = true; m_securityGroupIds.push_back(value); return *this; } /** *A list of IDs specifying the security groups to apply to all network * interfaces created for file system access. This list isn't returned in later * requests to describe the file system.
*/ inline CreateFileSystemRequest& AddSecurityGroupIds(Aws::String&& value) { m_securityGroupIdsHasBeenSet = true; m_securityGroupIds.push_back(std::move(value)); return *this; } /** *A list of IDs specifying the security groups to apply to all network * interfaces created for file system access. This list isn't returned in later * requests to describe the file system.
*/ inline CreateFileSystemRequest& AddSecurityGroupIds(const char* value) { m_securityGroupIdsHasBeenSet = true; m_securityGroupIds.push_back(value); return *this; } /** *The tags to apply to the file system that's being created. The key value of
* the Name
tag appears in the console as the file system name.
The tags to apply to the file system that's being created. The key value of
* the Name
tag appears in the console as the file system name.
The tags to apply to the file system that's being created. The key value of
* the Name
tag appears in the console as the file system name.
The tags to apply to the file system that's being created. The key value of
* the Name
tag appears in the console as the file system name.
The tags to apply to the file system that's being created. The key value of
* the Name
tag appears in the console as the file system name.
The tags to apply to the file system that's being created. The key value of
* the Name
tag appears in the console as the file system name.
The tags to apply to the file system that's being created. The key value of
* the Name
tag appears in the console as the file system name.
The tags to apply to the file system that's being created. The key value of
* the Name
tag appears in the console as the file system name.
The Microsoft Windows configuration for the file system that's being created. *
*/ inline const CreateFileSystemWindowsConfiguration& GetWindowsConfiguration() const{ return m_windowsConfiguration; } /** *The Microsoft Windows configuration for the file system that's being created. *
*/ inline bool WindowsConfigurationHasBeenSet() const { return m_windowsConfigurationHasBeenSet; } /** *The Microsoft Windows configuration for the file system that's being created. *
*/ inline void SetWindowsConfiguration(const CreateFileSystemWindowsConfiguration& value) { m_windowsConfigurationHasBeenSet = true; m_windowsConfiguration = value; } /** *The Microsoft Windows configuration for the file system that's being created. *
*/ inline void SetWindowsConfiguration(CreateFileSystemWindowsConfiguration&& value) { m_windowsConfigurationHasBeenSet = true; m_windowsConfiguration = std::move(value); } /** *The Microsoft Windows configuration for the file system that's being created. *
*/ inline CreateFileSystemRequest& WithWindowsConfiguration(const CreateFileSystemWindowsConfiguration& value) { SetWindowsConfiguration(value); return *this;} /** *The Microsoft Windows configuration for the file system that's being created. *
*/ inline CreateFileSystemRequest& WithWindowsConfiguration(CreateFileSystemWindowsConfiguration&& value) { SetWindowsConfiguration(std::move(value)); return *this;} inline const CreateFileSystemLustreConfiguration& GetLustreConfiguration() const{ return m_lustreConfiguration; } inline bool LustreConfigurationHasBeenSet() const { return m_lustreConfigurationHasBeenSet; } inline void SetLustreConfiguration(const CreateFileSystemLustreConfiguration& value) { m_lustreConfigurationHasBeenSet = true; m_lustreConfiguration = value; } inline void SetLustreConfiguration(CreateFileSystemLustreConfiguration&& value) { m_lustreConfigurationHasBeenSet = true; m_lustreConfiguration = std::move(value); } inline CreateFileSystemRequest& WithLustreConfiguration(const CreateFileSystemLustreConfiguration& value) { SetLustreConfiguration(value); return *this;} inline CreateFileSystemRequest& WithLustreConfiguration(CreateFileSystemLustreConfiguration&& value) { SetLustreConfiguration(std::move(value)); return *this;} inline const CreateFileSystemOntapConfiguration& GetOntapConfiguration() const{ return m_ontapConfiguration; } inline bool OntapConfigurationHasBeenSet() const { return m_ontapConfigurationHasBeenSet; } inline void SetOntapConfiguration(const CreateFileSystemOntapConfiguration& value) { m_ontapConfigurationHasBeenSet = true; m_ontapConfiguration = value; } inline void SetOntapConfiguration(CreateFileSystemOntapConfiguration&& value) { m_ontapConfigurationHasBeenSet = true; m_ontapConfiguration = std::move(value); } inline CreateFileSystemRequest& WithOntapConfiguration(const CreateFileSystemOntapConfiguration& value) { SetOntapConfiguration(value); return *this;} inline CreateFileSystemRequest& WithOntapConfiguration(CreateFileSystemOntapConfiguration&& value) { SetOntapConfiguration(std::move(value)); return *this;} /** *(Optional) For FSx for Lustre file systems, sets the Lustre version for the
* file system that you're creating. Valid values are 2.10
and
* 2.12
:
2.10 is supported by the Scratch and * Persistent_1 Lustre deployment types.
2.12 is supported by all
* Lustre deployment types. 2.12
is required when setting FSx for
* Lustre DeploymentType
to PERSISTENT_2
.
Default value = 2.10
, except when DeploymentType
is
* set to PERSISTENT_2
, then the default is 2.12
.
If you set FileSystemTypeVersion
to 2.10
for
* a PERSISTENT_2
Lustre deployment type, the
* CreateFileSystem
operation fails.
(Optional) For FSx for Lustre file systems, sets the Lustre version for the
* file system that you're creating. Valid values are 2.10
and
* 2.12
:
2.10 is supported by the Scratch and * Persistent_1 Lustre deployment types.
2.12 is supported by all
* Lustre deployment types. 2.12
is required when setting FSx for
* Lustre DeploymentType
to PERSISTENT_2
.
Default value = 2.10
, except when DeploymentType
is
* set to PERSISTENT_2
, then the default is 2.12
.
If you set FileSystemTypeVersion
to 2.10
for
* a PERSISTENT_2
Lustre deployment type, the
* CreateFileSystem
operation fails.
(Optional) For FSx for Lustre file systems, sets the Lustre version for the
* file system that you're creating. Valid values are 2.10
and
* 2.12
:
2.10 is supported by the Scratch and * Persistent_1 Lustre deployment types.
2.12 is supported by all
* Lustre deployment types. 2.12
is required when setting FSx for
* Lustre DeploymentType
to PERSISTENT_2
.
Default value = 2.10
, except when DeploymentType
is
* set to PERSISTENT_2
, then the default is 2.12
.
If you set FileSystemTypeVersion
to 2.10
for
* a PERSISTENT_2
Lustre deployment type, the
* CreateFileSystem
operation fails.
(Optional) For FSx for Lustre file systems, sets the Lustre version for the
* file system that you're creating. Valid values are 2.10
and
* 2.12
:
2.10 is supported by the Scratch and * Persistent_1 Lustre deployment types.
2.12 is supported by all
* Lustre deployment types. 2.12
is required when setting FSx for
* Lustre DeploymentType
to PERSISTENT_2
.
Default value = 2.10
, except when DeploymentType
is
* set to PERSISTENT_2
, then the default is 2.12
.
If you set FileSystemTypeVersion
to 2.10
for
* a PERSISTENT_2
Lustre deployment type, the
* CreateFileSystem
operation fails.
(Optional) For FSx for Lustre file systems, sets the Lustre version for the
* file system that you're creating. Valid values are 2.10
and
* 2.12
:
2.10 is supported by the Scratch and * Persistent_1 Lustre deployment types.
2.12 is supported by all
* Lustre deployment types. 2.12
is required when setting FSx for
* Lustre DeploymentType
to PERSISTENT_2
.
Default value = 2.10
, except when DeploymentType
is
* set to PERSISTENT_2
, then the default is 2.12
.
If you set FileSystemTypeVersion
to 2.10
for
* a PERSISTENT_2
Lustre deployment type, the
* CreateFileSystem
operation fails.
(Optional) For FSx for Lustre file systems, sets the Lustre version for the
* file system that you're creating. Valid values are 2.10
and
* 2.12
:
2.10 is supported by the Scratch and * Persistent_1 Lustre deployment types.
2.12 is supported by all
* Lustre deployment types. 2.12
is required when setting FSx for
* Lustre DeploymentType
to PERSISTENT_2
.
Default value = 2.10
, except when DeploymentType
is
* set to PERSISTENT_2
, then the default is 2.12
.
If you set FileSystemTypeVersion
to 2.10
for
* a PERSISTENT_2
Lustre deployment type, the
* CreateFileSystem
operation fails.
(Optional) For FSx for Lustre file systems, sets the Lustre version for the
* file system that you're creating. Valid values are 2.10
and
* 2.12
:
2.10 is supported by the Scratch and * Persistent_1 Lustre deployment types.
2.12 is supported by all
* Lustre deployment types. 2.12
is required when setting FSx for
* Lustre DeploymentType
to PERSISTENT_2
.
Default value = 2.10
, except when DeploymentType
is
* set to PERSISTENT_2
, then the default is 2.12
.
If you set FileSystemTypeVersion
to 2.10
for
* a PERSISTENT_2
Lustre deployment type, the
* CreateFileSystem
operation fails.
(Optional) For FSx for Lustre file systems, sets the Lustre version for the
* file system that you're creating. Valid values are 2.10
and
* 2.12
:
2.10 is supported by the Scratch and * Persistent_1 Lustre deployment types.
2.12 is supported by all
* Lustre deployment types. 2.12
is required when setting FSx for
* Lustre DeploymentType
to PERSISTENT_2
.
Default value = 2.10
, except when DeploymentType
is
* set to PERSISTENT_2
, then the default is 2.12
.
If you set FileSystemTypeVersion
to 2.10
for
* a PERSISTENT_2
Lustre deployment type, the
* CreateFileSystem
operation fails.
The OpenZFS configuration for the file system that's being created.
*/ inline const CreateFileSystemOpenZFSConfiguration& GetOpenZFSConfiguration() const{ return m_openZFSConfiguration; } /** *The OpenZFS configuration for the file system that's being created.
*/ inline bool OpenZFSConfigurationHasBeenSet() const { return m_openZFSConfigurationHasBeenSet; } /** *The OpenZFS configuration for the file system that's being created.
*/ inline void SetOpenZFSConfiguration(const CreateFileSystemOpenZFSConfiguration& value) { m_openZFSConfigurationHasBeenSet = true; m_openZFSConfiguration = value; } /** *The OpenZFS configuration for the file system that's being created.
*/ inline void SetOpenZFSConfiguration(CreateFileSystemOpenZFSConfiguration&& value) { m_openZFSConfigurationHasBeenSet = true; m_openZFSConfiguration = std::move(value); } /** *The OpenZFS configuration for the file system that's being created.
*/ inline CreateFileSystemRequest& WithOpenZFSConfiguration(const CreateFileSystemOpenZFSConfiguration& value) { SetOpenZFSConfiguration(value); return *this;} /** *The OpenZFS configuration for the file system that's being created.
*/ inline CreateFileSystemRequest& WithOpenZFSConfiguration(CreateFileSystemOpenZFSConfiguration&& value) { SetOpenZFSConfiguration(std::move(value)); return *this;} private: Aws::String m_clientRequestToken; bool m_clientRequestTokenHasBeenSet = false; FileSystemType m_fileSystemType; bool m_fileSystemTypeHasBeenSet = false; int m_storageCapacity; bool m_storageCapacityHasBeenSet = false; StorageType m_storageType; bool m_storageTypeHasBeenSet = false; Aws::Vector