/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include namespace Aws { namespace GameLift { enum class GameLiftErrors { //From Core// ////////////////////////////////////////////////////////////////////////////////////////// INCOMPLETE_SIGNATURE = 0, INTERNAL_FAILURE = 1, INVALID_ACTION = 2, INVALID_CLIENT_TOKEN_ID = 3, INVALID_PARAMETER_COMBINATION = 4, INVALID_QUERY_PARAMETER = 5, INVALID_PARAMETER_VALUE = 6, MISSING_ACTION = 7, // SDK should never allow MISSING_AUTHENTICATION_TOKEN = 8, // SDK should never allow MISSING_PARAMETER = 9, // SDK should never allow OPT_IN_REQUIRED = 10, REQUEST_EXPIRED = 11, SERVICE_UNAVAILABLE = 12, THROTTLING = 13, VALIDATION = 14, ACCESS_DENIED = 15, RESOURCE_NOT_FOUND = 16, UNRECOGNIZED_CLIENT = 17, MALFORMED_QUERY_STRING = 18, SLOW_DOWN = 19, REQUEST_TIME_TOO_SKEWED = 20, INVALID_SIGNATURE = 21, SIGNATURE_DOES_NOT_MATCH = 22, INVALID_ACCESS_KEY_ID = 23, REQUEST_TIMEOUT = 24, NETWORK_CONNECTION = 99, UNKNOWN = 100, /////////////////////////////////////////////////////////////////////////////////////////// CONFLICT= static_cast(Aws::Client::CoreErrors::SERVICE_EXTENSION_START_RANGE) + 1, FLEET_CAPACITY_EXCEEDED, GAME_SESSION_FULL, IDEMPOTENT_PARAMETER_MISMATCH, INTERNAL_SERVICE, INVALID_FLEET_STATUS, INVALID_GAME_SESSION_STATUS, INVALID_REQUEST, LIMIT_EXCEEDED, NOT_FOUND, OUT_OF_CAPACITY, TAGGING_FAILED, TERMINAL_ROUTING_STRATEGY, UNAUTHORIZED, UNSUPPORTED_REGION }; class AWS_GAMELIFT_API GameLiftError : public Aws::Client::AWSError { public: GameLiftError() {} GameLiftError(const Aws::Client::AWSError& rhs) : Aws::Client::AWSError(rhs) {} GameLiftError(Aws::Client::AWSError&& rhs) : Aws::Client::AWSError(rhs) {} GameLiftError(const Aws::Client::AWSError& rhs) : Aws::Client::AWSError(rhs) {} GameLiftError(Aws::Client::AWSError&& rhs) : Aws::Client::AWSError(rhs) {} template T GetModeledError(); }; namespace GameLiftErrorMapper { AWS_GAMELIFT_API Aws::Client::AWSError GetErrorForName(const char* errorName); } } // namespace GameLift } // namespace Aws