/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Amazon GameLift Anywhere configuration options for your Anywhere
* fleets.See Also:
AWS
* API Reference
The cost to run your fleet per hour. Amazon GameLift uses the provided cost * of your fleet to balance usage in queues. For more information about queues, see * Setting * up queues in the Amazon GameLift Developer Guide.
*/ inline const Aws::String& GetCost() const{ return m_cost; } /** *The cost to run your fleet per hour. Amazon GameLift uses the provided cost * of your fleet to balance usage in queues. For more information about queues, see * Setting * up queues in the Amazon GameLift Developer Guide.
*/ inline bool CostHasBeenSet() const { return m_costHasBeenSet; } /** *The cost to run your fleet per hour. Amazon GameLift uses the provided cost * of your fleet to balance usage in queues. For more information about queues, see * Setting * up queues in the Amazon GameLift Developer Guide.
*/ inline void SetCost(const Aws::String& value) { m_costHasBeenSet = true; m_cost = value; } /** *The cost to run your fleet per hour. Amazon GameLift uses the provided cost * of your fleet to balance usage in queues. For more information about queues, see * Setting * up queues in the Amazon GameLift Developer Guide.
*/ inline void SetCost(Aws::String&& value) { m_costHasBeenSet = true; m_cost = std::move(value); } /** *The cost to run your fleet per hour. Amazon GameLift uses the provided cost * of your fleet to balance usage in queues. For more information about queues, see * Setting * up queues in the Amazon GameLift Developer Guide.
*/ inline void SetCost(const char* value) { m_costHasBeenSet = true; m_cost.assign(value); } /** *The cost to run your fleet per hour. Amazon GameLift uses the provided cost * of your fleet to balance usage in queues. For more information about queues, see * Setting * up queues in the Amazon GameLift Developer Guide.
*/ inline AnywhereConfiguration& WithCost(const Aws::String& value) { SetCost(value); return *this;} /** *The cost to run your fleet per hour. Amazon GameLift uses the provided cost * of your fleet to balance usage in queues. For more information about queues, see * Setting * up queues in the Amazon GameLift Developer Guide.
*/ inline AnywhereConfiguration& WithCost(Aws::String&& value) { SetCost(std::move(value)); return *this;} /** *The cost to run your fleet per hour. Amazon GameLift uses the provided cost * of your fleet to balance usage in queues. For more information about queues, see * Setting * up queues in the Amazon GameLift Developer Guide.
*/ inline AnywhereConfiguration& WithCost(const char* value) { SetCost(value); return *this;} private: Aws::String m_cost; bool m_costHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws