/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/gamelift/GameLift_EXPORTS.h> #include <aws/gamelift/GameLiftRequest.h> #include <aws/core/utils/memory/stl/AWSString.h> #include <aws/gamelift/model/RoutingStrategy.h> #include <aws/core/utils/memory/stl/AWSVector.h> #include <aws/gamelift/model/Tag.h> #include <utility> namespace Aws { namespace GameLift { namespace Model { /** */ class CreateAliasRequest : public GameLiftRequest { public: AWS_GAMELIFT_API CreateAliasRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "CreateAlias"; } AWS_GAMELIFT_API Aws::String SerializePayload() const override; AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; /** * <p>A descriptive label that is associated with an alias. Alias names do not need * to be unique.</p> */ inline const Aws::String& GetName() const{ return m_name; } /** * <p>A descriptive label that is associated with an alias. Alias names do not need * to be unique.</p> */ inline bool NameHasBeenSet() const { return m_nameHasBeenSet; } /** * <p>A descriptive label that is associated with an alias. Alias names do not need * to be unique.</p> */ inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; } /** * <p>A descriptive label that is associated with an alias. Alias names do not need * to be unique.</p> */ inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); } /** * <p>A descriptive label that is associated with an alias. Alias names do not need * to be unique.</p> */ inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); } /** * <p>A descriptive label that is associated with an alias. Alias names do not need * to be unique.</p> */ inline CreateAliasRequest& WithName(const Aws::String& value) { SetName(value); return *this;} /** * <p>A descriptive label that is associated with an alias. Alias names do not need * to be unique.</p> */ inline CreateAliasRequest& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;} /** * <p>A descriptive label that is associated with an alias. Alias names do not need * to be unique.</p> */ inline CreateAliasRequest& WithName(const char* value) { SetName(value); return *this;} /** * <p>A human-readable description of the alias.</p> */ inline const Aws::String& GetDescription() const{ return m_description; } /** * <p>A human-readable description of the alias.</p> */ inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; } /** * <p>A human-readable description of the alias.</p> */ inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; } /** * <p>A human-readable description of the alias.</p> */ inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); } /** * <p>A human-readable description of the alias.</p> */ inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); } /** * <p>A human-readable description of the alias.</p> */ inline CreateAliasRequest& WithDescription(const Aws::String& value) { SetDescription(value); return *this;} /** * <p>A human-readable description of the alias.</p> */ inline CreateAliasRequest& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;} /** * <p>A human-readable description of the alias.</p> */ inline CreateAliasRequest& WithDescription(const char* value) { SetDescription(value); return *this;} /** * <p>The routing configuration, including routing type and fleet target, for the * alias. </p> */ inline const RoutingStrategy& GetRoutingStrategy() const{ return m_routingStrategy; } /** * <p>The routing configuration, including routing type and fleet target, for the * alias. </p> */ inline bool RoutingStrategyHasBeenSet() const { return m_routingStrategyHasBeenSet; } /** * <p>The routing configuration, including routing type and fleet target, for the * alias. </p> */ inline void SetRoutingStrategy(const RoutingStrategy& value) { m_routingStrategyHasBeenSet = true; m_routingStrategy = value; } /** * <p>The routing configuration, including routing type and fleet target, for the * alias. </p> */ inline void SetRoutingStrategy(RoutingStrategy&& value) { m_routingStrategyHasBeenSet = true; m_routingStrategy = std::move(value); } /** * <p>The routing configuration, including routing type and fleet target, for the * alias. </p> */ inline CreateAliasRequest& WithRoutingStrategy(const RoutingStrategy& value) { SetRoutingStrategy(value); return *this;} /** * <p>The routing configuration, including routing type and fleet target, for the * alias. </p> */ inline CreateAliasRequest& WithRoutingStrategy(RoutingStrategy&& value) { SetRoutingStrategy(std::move(value)); return *this;} /** * <p>A list of labels to assign to the new alias resource. Tags are * developer-defined key-value pairs. Tagging Amazon Web Services resources are * useful for resource management, access management and cost allocation. For more * information, see <a * href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging * Amazon Web Services Resources</a> in the <i>Amazon Web Services General * Reference</i>.</p> */ inline const Aws::Vector<Tag>& GetTags() const{ return m_tags; } /** * <p>A list of labels to assign to the new alias resource. Tags are * developer-defined key-value pairs. Tagging Amazon Web Services resources are * useful for resource management, access management and cost allocation. For more * information, see <a * href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging * Amazon Web Services Resources</a> in the <i>Amazon Web Services General * Reference</i>.</p> */ inline bool TagsHasBeenSet() const { return m_tagsHasBeenSet; } /** * <p>A list of labels to assign to the new alias resource. Tags are * developer-defined key-value pairs. Tagging Amazon Web Services resources are * useful for resource management, access management and cost allocation. For more * information, see <a * href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging * Amazon Web Services Resources</a> in the <i>Amazon Web Services General * Reference</i>.</p> */ inline void SetTags(const Aws::Vector<Tag>& value) { m_tagsHasBeenSet = true; m_tags = value; } /** * <p>A list of labels to assign to the new alias resource. Tags are * developer-defined key-value pairs. Tagging Amazon Web Services resources are * useful for resource management, access management and cost allocation. For more * information, see <a * href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging * Amazon Web Services Resources</a> in the <i>Amazon Web Services General * Reference</i>.</p> */ inline void SetTags(Aws::Vector<Tag>&& value) { m_tagsHasBeenSet = true; m_tags = std::move(value); } /** * <p>A list of labels to assign to the new alias resource. Tags are * developer-defined key-value pairs. Tagging Amazon Web Services resources are * useful for resource management, access management and cost allocation. For more * information, see <a * href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging * Amazon Web Services Resources</a> in the <i>Amazon Web Services General * Reference</i>.</p> */ inline CreateAliasRequest& WithTags(const Aws::Vector<Tag>& value) { SetTags(value); return *this;} /** * <p>A list of labels to assign to the new alias resource. Tags are * developer-defined key-value pairs. Tagging Amazon Web Services resources are * useful for resource management, access management and cost allocation. For more * information, see <a * href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging * Amazon Web Services Resources</a> in the <i>Amazon Web Services General * Reference</i>.</p> */ inline CreateAliasRequest& WithTags(Aws::Vector<Tag>&& value) { SetTags(std::move(value)); return *this;} /** * <p>A list of labels to assign to the new alias resource. Tags are * developer-defined key-value pairs. Tagging Amazon Web Services resources are * useful for resource management, access management and cost allocation. For more * information, see <a * href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging * Amazon Web Services Resources</a> in the <i>Amazon Web Services General * Reference</i>.</p> */ inline CreateAliasRequest& AddTags(const Tag& value) { m_tagsHasBeenSet = true; m_tags.push_back(value); return *this; } /** * <p>A list of labels to assign to the new alias resource. Tags are * developer-defined key-value pairs. Tagging Amazon Web Services resources are * useful for resource management, access management and cost allocation. For more * information, see <a * href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging * Amazon Web Services Resources</a> in the <i>Amazon Web Services General * Reference</i>.</p> */ inline CreateAliasRequest& AddTags(Tag&& value) { m_tagsHasBeenSet = true; m_tags.push_back(std::move(value)); return *this; } private: Aws::String m_name; bool m_nameHasBeenSet = false; Aws::String m_description; bool m_descriptionHasBeenSet = false; RoutingStrategy m_routingStrategy; bool m_routingStrategyHasBeenSet = false; Aws::Vector<Tag> m_tags; bool m_tagsHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws