/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include #include namespace Aws { namespace GameLift { namespace Model { /** */ class CreateFleetLocationsRequest : public GameLiftRequest { public: AWS_GAMELIFT_API CreateFleetLocationsRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "CreateFleetLocations"; } AWS_GAMELIFT_API Aws::String SerializePayload() const override; AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; /** *

A unique identifier for the fleet to add locations to. You can use either the * fleet ID or ARN value.

*/ inline const Aws::String& GetFleetId() const{ return m_fleetId; } /** *

A unique identifier for the fleet to add locations to. You can use either the * fleet ID or ARN value.

*/ inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; } /** *

A unique identifier for the fleet to add locations to. You can use either the * fleet ID or ARN value.

*/ inline void SetFleetId(const Aws::String& value) { m_fleetIdHasBeenSet = true; m_fleetId = value; } /** *

A unique identifier for the fleet to add locations to. You can use either the * fleet ID or ARN value.

*/ inline void SetFleetId(Aws::String&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::move(value); } /** *

A unique identifier for the fleet to add locations to. You can use either the * fleet ID or ARN value.

*/ inline void SetFleetId(const char* value) { m_fleetIdHasBeenSet = true; m_fleetId.assign(value); } /** *

A unique identifier for the fleet to add locations to. You can use either the * fleet ID or ARN value.

*/ inline CreateFleetLocationsRequest& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;} /** *

A unique identifier for the fleet to add locations to. You can use either the * fleet ID or ARN value.

*/ inline CreateFleetLocationsRequest& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;} /** *

A unique identifier for the fleet to add locations to. You can use either the * fleet ID or ARN value.

*/ inline CreateFleetLocationsRequest& WithFleetId(const char* value) { SetFleetId(value); return *this;} /** *

A list of locations to deploy additional instances to and manage as part of * the fleet. You can add any Amazon GameLift-supported Amazon Web Services Region * as a remote location, in the form of an Amazon Web Services Region code such as * us-west-2.

*/ inline const Aws::Vector& GetLocations() const{ return m_locations; } /** *

A list of locations to deploy additional instances to and manage as part of * the fleet. You can add any Amazon GameLift-supported Amazon Web Services Region * as a remote location, in the form of an Amazon Web Services Region code such as * us-west-2.

*/ inline bool LocationsHasBeenSet() const { return m_locationsHasBeenSet; } /** *

A list of locations to deploy additional instances to and manage as part of * the fleet. You can add any Amazon GameLift-supported Amazon Web Services Region * as a remote location, in the form of an Amazon Web Services Region code such as * us-west-2.

*/ inline void SetLocations(const Aws::Vector& value) { m_locationsHasBeenSet = true; m_locations = value; } /** *

A list of locations to deploy additional instances to and manage as part of * the fleet. You can add any Amazon GameLift-supported Amazon Web Services Region * as a remote location, in the form of an Amazon Web Services Region code such as * us-west-2.

*/ inline void SetLocations(Aws::Vector&& value) { m_locationsHasBeenSet = true; m_locations = std::move(value); } /** *

A list of locations to deploy additional instances to and manage as part of * the fleet. You can add any Amazon GameLift-supported Amazon Web Services Region * as a remote location, in the form of an Amazon Web Services Region code such as * us-west-2.

*/ inline CreateFleetLocationsRequest& WithLocations(const Aws::Vector& value) { SetLocations(value); return *this;} /** *

A list of locations to deploy additional instances to and manage as part of * the fleet. You can add any Amazon GameLift-supported Amazon Web Services Region * as a remote location, in the form of an Amazon Web Services Region code such as * us-west-2.

*/ inline CreateFleetLocationsRequest& WithLocations(Aws::Vector&& value) { SetLocations(std::move(value)); return *this;} /** *

A list of locations to deploy additional instances to and manage as part of * the fleet. You can add any Amazon GameLift-supported Amazon Web Services Region * as a remote location, in the form of an Amazon Web Services Region code such as * us-west-2.

*/ inline CreateFleetLocationsRequest& AddLocations(const LocationConfiguration& value) { m_locationsHasBeenSet = true; m_locations.push_back(value); return *this; } /** *

A list of locations to deploy additional instances to and manage as part of * the fleet. You can add any Amazon GameLift-supported Amazon Web Services Region * as a remote location, in the form of an Amazon Web Services Region code such as * us-west-2.

*/ inline CreateFleetLocationsRequest& AddLocations(LocationConfiguration&& value) { m_locationsHasBeenSet = true; m_locations.push_back(std::move(value)); return *this; } private: Aws::String m_fleetId; bool m_fleetIdHasBeenSet = false; Aws::Vector m_locations; bool m_locationsHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws