/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/gamelift/GameLift_EXPORTS.h> #include <aws/gamelift/GameLiftRequest.h> #include <aws/core/utils/memory/stl/AWSString.h> #include <utility> namespace Aws { namespace GameLift { namespace Model { /** */ class DeleteBuildRequest : public GameLiftRequest { public: AWS_GAMELIFT_API DeleteBuildRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "DeleteBuild"; } AWS_GAMELIFT_API Aws::String SerializePayload() const override; AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; /** * <p>A unique identifier for the build to delete. You can use either the build ID * or ARN value. </p> */ inline const Aws::String& GetBuildId() const{ return m_buildId; } /** * <p>A unique identifier for the build to delete. You can use either the build ID * or ARN value. </p> */ inline bool BuildIdHasBeenSet() const { return m_buildIdHasBeenSet; } /** * <p>A unique identifier for the build to delete. You can use either the build ID * or ARN value. </p> */ inline void SetBuildId(const Aws::String& value) { m_buildIdHasBeenSet = true; m_buildId = value; } /** * <p>A unique identifier for the build to delete. You can use either the build ID * or ARN value. </p> */ inline void SetBuildId(Aws::String&& value) { m_buildIdHasBeenSet = true; m_buildId = std::move(value); } /** * <p>A unique identifier for the build to delete. You can use either the build ID * or ARN value. </p> */ inline void SetBuildId(const char* value) { m_buildIdHasBeenSet = true; m_buildId.assign(value); } /** * <p>A unique identifier for the build to delete. You can use either the build ID * or ARN value. </p> */ inline DeleteBuildRequest& WithBuildId(const Aws::String& value) { SetBuildId(value); return *this;} /** * <p>A unique identifier for the build to delete. You can use either the build ID * or ARN value. </p> */ inline DeleteBuildRequest& WithBuildId(Aws::String&& value) { SetBuildId(std::move(value)); return *this;} /** * <p>A unique identifier for the build to delete. You can use either the build ID * or ARN value. </p> */ inline DeleteBuildRequest& WithBuildId(const char* value) { SetBuildId(value); return *this;} private: Aws::String m_buildId; bool m_buildIdHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws