/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include namespace Aws { template class AmazonWebServiceResult; namespace Utils { namespace Json { class JsonValue; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { class DescribeEC2InstanceLimitsResult { public: AWS_GAMELIFT_API DescribeEC2InstanceLimitsResult(); AWS_GAMELIFT_API DescribeEC2InstanceLimitsResult(const Aws::AmazonWebServiceResult& result); AWS_GAMELIFT_API DescribeEC2InstanceLimitsResult& operator=(const Aws::AmazonWebServiceResult& result); /** *

The maximum number of instances for the specified instance type.

*/ inline const Aws::Vector& GetEC2InstanceLimits() const{ return m_eC2InstanceLimits; } /** *

The maximum number of instances for the specified instance type.

*/ inline void SetEC2InstanceLimits(const Aws::Vector& value) { m_eC2InstanceLimits = value; } /** *

The maximum number of instances for the specified instance type.

*/ inline void SetEC2InstanceLimits(Aws::Vector&& value) { m_eC2InstanceLimits = std::move(value); } /** *

The maximum number of instances for the specified instance type.

*/ inline DescribeEC2InstanceLimitsResult& WithEC2InstanceLimits(const Aws::Vector& value) { SetEC2InstanceLimits(value); return *this;} /** *

The maximum number of instances for the specified instance type.

*/ inline DescribeEC2InstanceLimitsResult& WithEC2InstanceLimits(Aws::Vector&& value) { SetEC2InstanceLimits(std::move(value)); return *this;} /** *

The maximum number of instances for the specified instance type.

*/ inline DescribeEC2InstanceLimitsResult& AddEC2InstanceLimits(const EC2InstanceLimit& value) { m_eC2InstanceLimits.push_back(value); return *this; } /** *

The maximum number of instances for the specified instance type.

*/ inline DescribeEC2InstanceLimitsResult& AddEC2InstanceLimits(EC2InstanceLimit&& value) { m_eC2InstanceLimits.push_back(std::move(value)); return *this; } inline const Aws::String& GetRequestId() const{ return m_requestId; } inline void SetRequestId(const Aws::String& value) { m_requestId = value; } inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); } inline void SetRequestId(const char* value) { m_requestId.assign(value); } inline DescribeEC2InstanceLimitsResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;} inline DescribeEC2InstanceLimitsResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;} inline DescribeEC2InstanceLimitsResult& WithRequestId(const char* value) { SetRequestId(value); return *this;} private: Aws::Vector m_eC2InstanceLimits; Aws::String m_requestId; }; } // namespace Model } // namespace GameLift } // namespace Aws