/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include namespace Aws { template class AmazonWebServiceResult; namespace Utils { namespace Json { class JsonValue; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { class DescribeFleetLocationUtilizationResult { public: AWS_GAMELIFT_API DescribeFleetLocationUtilizationResult(); AWS_GAMELIFT_API DescribeFleetLocationUtilizationResult(const Aws::AmazonWebServiceResult& result); AWS_GAMELIFT_API DescribeFleetLocationUtilizationResult& operator=(const Aws::AmazonWebServiceResult& result); /** *

Utilization information for the requested fleet location. Utilization objects * are returned only for fleets and locations that currently exist.

*/ inline const FleetUtilization& GetFleetUtilization() const{ return m_fleetUtilization; } /** *

Utilization information for the requested fleet location. Utilization objects * are returned only for fleets and locations that currently exist.

*/ inline void SetFleetUtilization(const FleetUtilization& value) { m_fleetUtilization = value; } /** *

Utilization information for the requested fleet location. Utilization objects * are returned only for fleets and locations that currently exist.

*/ inline void SetFleetUtilization(FleetUtilization&& value) { m_fleetUtilization = std::move(value); } /** *

Utilization information for the requested fleet location. Utilization objects * are returned only for fleets and locations that currently exist.

*/ inline DescribeFleetLocationUtilizationResult& WithFleetUtilization(const FleetUtilization& value) { SetFleetUtilization(value); return *this;} /** *

Utilization information for the requested fleet location. Utilization objects * are returned only for fleets and locations that currently exist.

*/ inline DescribeFleetLocationUtilizationResult& WithFleetUtilization(FleetUtilization&& value) { SetFleetUtilization(std::move(value)); return *this;} inline const Aws::String& GetRequestId() const{ return m_requestId; } inline void SetRequestId(const Aws::String& value) { m_requestId = value; } inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); } inline void SetRequestId(const char* value) { m_requestId.assign(value); } inline DescribeFleetLocationUtilizationResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;} inline DescribeFleetLocationUtilizationResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;} inline DescribeFleetLocationUtilizationResult& WithRequestId(const char* value) { SetRequestId(value); return *this;} private: FleetUtilization m_fleetUtilization; Aws::String m_requestId; }; } // namespace Model } // namespace GameLift } // namespace Aws