/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/gamelift/GameLift_EXPORTS.h> #include <aws/gamelift/GameLiftRequest.h> #include <aws/core/utils/memory/stl/AWSString.h> #include <utility> namespace Aws { namespace GameLift { namespace Model { /** */ class DescribeFleetPortSettingsRequest : public GameLiftRequest { public: AWS_GAMELIFT_API DescribeFleetPortSettingsRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "DescribeFleetPortSettings"; } AWS_GAMELIFT_API Aws::String SerializePayload() const override; AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; /** * <p>A unique identifier for the fleet to retrieve port settings for. You can use * either the fleet ID or ARN value.</p> */ inline const Aws::String& GetFleetId() const{ return m_fleetId; } /** * <p>A unique identifier for the fleet to retrieve port settings for. You can use * either the fleet ID or ARN value.</p> */ inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; } /** * <p>A unique identifier for the fleet to retrieve port settings for. You can use * either the fleet ID or ARN value.</p> */ inline void SetFleetId(const Aws::String& value) { m_fleetIdHasBeenSet = true; m_fleetId = value; } /** * <p>A unique identifier for the fleet to retrieve port settings for. You can use * either the fleet ID or ARN value.</p> */ inline void SetFleetId(Aws::String&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::move(value); } /** * <p>A unique identifier for the fleet to retrieve port settings for. You can use * either the fleet ID or ARN value.</p> */ inline void SetFleetId(const char* value) { m_fleetIdHasBeenSet = true; m_fleetId.assign(value); } /** * <p>A unique identifier for the fleet to retrieve port settings for. You can use * either the fleet ID or ARN value.</p> */ inline DescribeFleetPortSettingsRequest& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;} /** * <p>A unique identifier for the fleet to retrieve port settings for. You can use * either the fleet ID or ARN value.</p> */ inline DescribeFleetPortSettingsRequest& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;} /** * <p>A unique identifier for the fleet to retrieve port settings for. You can use * either the fleet ID or ARN value.</p> */ inline DescribeFleetPortSettingsRequest& WithFleetId(const char* value) { SetFleetId(value); return *this;} /** * <p>A remote location to check for status of port setting updates. Use the Amazon * Web Services Region code format, such as <code>us-west-2</code>.</p> */ inline const Aws::String& GetLocation() const{ return m_location; } /** * <p>A remote location to check for status of port setting updates. Use the Amazon * Web Services Region code format, such as <code>us-west-2</code>.</p> */ inline bool LocationHasBeenSet() const { return m_locationHasBeenSet; } /** * <p>A remote location to check for status of port setting updates. Use the Amazon * Web Services Region code format, such as <code>us-west-2</code>.</p> */ inline void SetLocation(const Aws::String& value) { m_locationHasBeenSet = true; m_location = value; } /** * <p>A remote location to check for status of port setting updates. Use the Amazon * Web Services Region code format, such as <code>us-west-2</code>.</p> */ inline void SetLocation(Aws::String&& value) { m_locationHasBeenSet = true; m_location = std::move(value); } /** * <p>A remote location to check for status of port setting updates. Use the Amazon * Web Services Region code format, such as <code>us-west-2</code>.</p> */ inline void SetLocation(const char* value) { m_locationHasBeenSet = true; m_location.assign(value); } /** * <p>A remote location to check for status of port setting updates. Use the Amazon * Web Services Region code format, such as <code>us-west-2</code>.</p> */ inline DescribeFleetPortSettingsRequest& WithLocation(const Aws::String& value) { SetLocation(value); return *this;} /** * <p>A remote location to check for status of port setting updates. Use the Amazon * Web Services Region code format, such as <code>us-west-2</code>.</p> */ inline DescribeFleetPortSettingsRequest& WithLocation(Aws::String&& value) { SetLocation(std::move(value)); return *this;} /** * <p>A remote location to check for status of port setting updates. Use the Amazon * Web Services Region code format, such as <code>us-west-2</code>.</p> */ inline DescribeFleetPortSettingsRequest& WithLocation(const char* value) { SetLocation(value); return *this;} private: Aws::String m_fleetId; bool m_fleetIdHasBeenSet = false; Aws::String m_location; bool m_locationHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws