/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include namespace Aws { namespace GameLift { namespace Model { /** */ class DescribeMatchmakingRequest : public GameLiftRequest { public: AWS_GAMELIFT_API DescribeMatchmakingRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "DescribeMatchmaking"; } AWS_GAMELIFT_API Aws::String SerializePayload() const override; AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; /** *

A unique identifier for a matchmaking ticket. You can include up to 10 ID * values.

*/ inline const Aws::Vector& GetTicketIds() const{ return m_ticketIds; } /** *

A unique identifier for a matchmaking ticket. You can include up to 10 ID * values.

*/ inline bool TicketIdsHasBeenSet() const { return m_ticketIdsHasBeenSet; } /** *

A unique identifier for a matchmaking ticket. You can include up to 10 ID * values.

*/ inline void SetTicketIds(const Aws::Vector& value) { m_ticketIdsHasBeenSet = true; m_ticketIds = value; } /** *

A unique identifier for a matchmaking ticket. You can include up to 10 ID * values.

*/ inline void SetTicketIds(Aws::Vector&& value) { m_ticketIdsHasBeenSet = true; m_ticketIds = std::move(value); } /** *

A unique identifier for a matchmaking ticket. You can include up to 10 ID * values.

*/ inline DescribeMatchmakingRequest& WithTicketIds(const Aws::Vector& value) { SetTicketIds(value); return *this;} /** *

A unique identifier for a matchmaking ticket. You can include up to 10 ID * values.

*/ inline DescribeMatchmakingRequest& WithTicketIds(Aws::Vector&& value) { SetTicketIds(std::move(value)); return *this;} /** *

A unique identifier for a matchmaking ticket. You can include up to 10 ID * values.

*/ inline DescribeMatchmakingRequest& AddTicketIds(const Aws::String& value) { m_ticketIdsHasBeenSet = true; m_ticketIds.push_back(value); return *this; } /** *

A unique identifier for a matchmaking ticket. You can include up to 10 ID * values.

*/ inline DescribeMatchmakingRequest& AddTicketIds(Aws::String&& value) { m_ticketIdsHasBeenSet = true; m_ticketIds.push_back(std::move(value)); return *this; } /** *

A unique identifier for a matchmaking ticket. You can include up to 10 ID * values.

*/ inline DescribeMatchmakingRequest& AddTicketIds(const char* value) { m_ticketIdsHasBeenSet = true; m_ticketIds.push_back(value); return *this; } private: Aws::Vector m_ticketIds; bool m_ticketIdsHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws