/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include A game session's properties plus the protection policy currently in
* force.See Also:
AWS
* API Reference
Object that describes a game session.
*/ inline const GameSession& GetGameSession() const{ return m_gameSession; } /** *Object that describes a game session.
*/ inline bool GameSessionHasBeenSet() const { return m_gameSessionHasBeenSet; } /** *Object that describes a game session.
*/ inline void SetGameSession(const GameSession& value) { m_gameSessionHasBeenSet = true; m_gameSession = value; } /** *Object that describes a game session.
*/ inline void SetGameSession(GameSession&& value) { m_gameSessionHasBeenSet = true; m_gameSession = std::move(value); } /** *Object that describes a game session.
*/ inline GameSessionDetail& WithGameSession(const GameSession& value) { SetGameSession(value); return *this;} /** *Object that describes a game session.
*/ inline GameSessionDetail& WithGameSession(GameSession&& value) { SetGameSession(std::move(value)); return *this;} /** *Current status of protection for the game session.
* NoProtection -- The game session can be terminated during a scale-down * event.
FullProtection -- If the game session is in an
* ACTIVE
status, it cannot be terminated during a scale-down
* event.
Current status of protection for the game session.
* NoProtection -- The game session can be terminated during a scale-down * event.
FullProtection -- If the game session is in an
* ACTIVE
status, it cannot be terminated during a scale-down
* event.
Current status of protection for the game session.
* NoProtection -- The game session can be terminated during a scale-down * event.
FullProtection -- If the game session is in an
* ACTIVE
status, it cannot be terminated during a scale-down
* event.
Current status of protection for the game session.
* NoProtection -- The game session can be terminated during a scale-down * event.
FullProtection -- If the game session is in an
* ACTIVE
status, it cannot be terminated during a scale-down
* event.
Current status of protection for the game session.
* NoProtection -- The game session can be terminated during a scale-down * event.
FullProtection -- If the game session is in an
* ACTIVE
status, it cannot be terminated during a scale-down
* event.
Current status of protection for the game session.
* NoProtection -- The game session can be terminated during a scale-down * event.
FullProtection -- If the game session is in an
* ACTIVE
status, it cannot be terminated during a scale-down
* event.