/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include namespace Aws { namespace GameLift { namespace Model { /** */ class GetInstanceAccessRequest : public GameLiftRequest { public: AWS_GAMELIFT_API GetInstanceAccessRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "GetInstanceAccess"; } AWS_GAMELIFT_API Aws::String SerializePayload() const override; AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; /** *

A unique identifier for the fleet that contains the instance you want access * to. You can use either the fleet ID or ARN value. The fleet can be in any of the * following statuses: ACTIVATING, ACTIVE, or * ERROR. Fleets with an ERROR status may be accessible * for a short time before they are deleted.

*/ inline const Aws::String& GetFleetId() const{ return m_fleetId; } /** *

A unique identifier for the fleet that contains the instance you want access * to. You can use either the fleet ID or ARN value. The fleet can be in any of the * following statuses: ACTIVATING, ACTIVE, or * ERROR. Fleets with an ERROR status may be accessible * for a short time before they are deleted.

*/ inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; } /** *

A unique identifier for the fleet that contains the instance you want access * to. You can use either the fleet ID or ARN value. The fleet can be in any of the * following statuses: ACTIVATING, ACTIVE, or * ERROR. Fleets with an ERROR status may be accessible * for a short time before they are deleted.

*/ inline void SetFleetId(const Aws::String& value) { m_fleetIdHasBeenSet = true; m_fleetId = value; } /** *

A unique identifier for the fleet that contains the instance you want access * to. You can use either the fleet ID or ARN value. The fleet can be in any of the * following statuses: ACTIVATING, ACTIVE, or * ERROR. Fleets with an ERROR status may be accessible * for a short time before they are deleted.

*/ inline void SetFleetId(Aws::String&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::move(value); } /** *

A unique identifier for the fleet that contains the instance you want access * to. You can use either the fleet ID or ARN value. The fleet can be in any of the * following statuses: ACTIVATING, ACTIVE, or * ERROR. Fleets with an ERROR status may be accessible * for a short time before they are deleted.

*/ inline void SetFleetId(const char* value) { m_fleetIdHasBeenSet = true; m_fleetId.assign(value); } /** *

A unique identifier for the fleet that contains the instance you want access * to. You can use either the fleet ID or ARN value. The fleet can be in any of the * following statuses: ACTIVATING, ACTIVE, or * ERROR. Fleets with an ERROR status may be accessible * for a short time before they are deleted.

*/ inline GetInstanceAccessRequest& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;} /** *

A unique identifier for the fleet that contains the instance you want access * to. You can use either the fleet ID or ARN value. The fleet can be in any of the * following statuses: ACTIVATING, ACTIVE, or * ERROR. Fleets with an ERROR status may be accessible * for a short time before they are deleted.

*/ inline GetInstanceAccessRequest& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;} /** *

A unique identifier for the fleet that contains the instance you want access * to. You can use either the fleet ID or ARN value. The fleet can be in any of the * following statuses: ACTIVATING, ACTIVE, or * ERROR. Fleets with an ERROR status may be accessible * for a short time before they are deleted.

*/ inline GetInstanceAccessRequest& WithFleetId(const char* value) { SetFleetId(value); return *this;} /** *

A unique identifier for the instance you want to get access to. You can * access an instance in any status.

*/ inline const Aws::String& GetInstanceId() const{ return m_instanceId; } /** *

A unique identifier for the instance you want to get access to. You can * access an instance in any status.

*/ inline bool InstanceIdHasBeenSet() const { return m_instanceIdHasBeenSet; } /** *

A unique identifier for the instance you want to get access to. You can * access an instance in any status.

*/ inline void SetInstanceId(const Aws::String& value) { m_instanceIdHasBeenSet = true; m_instanceId = value; } /** *

A unique identifier for the instance you want to get access to. You can * access an instance in any status.

*/ inline void SetInstanceId(Aws::String&& value) { m_instanceIdHasBeenSet = true; m_instanceId = std::move(value); } /** *

A unique identifier for the instance you want to get access to. You can * access an instance in any status.

*/ inline void SetInstanceId(const char* value) { m_instanceIdHasBeenSet = true; m_instanceId.assign(value); } /** *

A unique identifier for the instance you want to get access to. You can * access an instance in any status.

*/ inline GetInstanceAccessRequest& WithInstanceId(const Aws::String& value) { SetInstanceId(value); return *this;} /** *

A unique identifier for the instance you want to get access to. You can * access an instance in any status.

*/ inline GetInstanceAccessRequest& WithInstanceId(Aws::String&& value) { SetInstanceId(std::move(value)); return *this;} /** *

A unique identifier for the instance you want to get access to. You can * access an instance in any status.

*/ inline GetInstanceAccessRequest& WithInstanceId(const char* value) { SetInstanceId(value); return *this;} private: Aws::String m_fleetId; bool m_fleetIdHasBeenSet = false; Aws::String m_instanceId; bool m_instanceIdHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws