/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/gamelift/GameLift_EXPORTS.h> #include <aws/core/utils/memory/stl/AWSString.h> #include <aws/gamelift/model/IpProtocol.h> #include <utility> namespace Aws { namespace Utils { namespace Json { class JsonValue; class JsonView; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { /** * <p>A range of IP addresses and port settings that allow inbound traffic to * connect to server processes on an instance in a fleet. New game sessions are * assigned an IP address/port number combination, which must fall into the fleet's * allowed ranges. Fleets with custom game builds must have permissions explicitly * set. For Realtime Servers fleets, Amazon GameLift automatically opens two port * ranges, one for TCP messaging and one for UDP.</p><p><h3>See Also:</h3> <a * href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/IpPermission">AWS * API Reference</a></p> */ class IpPermission { public: AWS_GAMELIFT_API IpPermission(); AWS_GAMELIFT_API IpPermission(Aws::Utils::Json::JsonView jsonValue); AWS_GAMELIFT_API IpPermission& operator=(Aws::Utils::Json::JsonView jsonValue); AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const; /** * <p>A starting value for a range of allowed port numbers.</p> <p>For fleets using * Linux builds, only ports <code>22</code> and <code>1026-60000</code> are * valid.</p> <p>For fleets using Windows builds, only ports * <code>1026-60000</code> are valid.</p> */ inline int GetFromPort() const{ return m_fromPort; } /** * <p>A starting value for a range of allowed port numbers.</p> <p>For fleets using * Linux builds, only ports <code>22</code> and <code>1026-60000</code> are * valid.</p> <p>For fleets using Windows builds, only ports * <code>1026-60000</code> are valid.</p> */ inline bool FromPortHasBeenSet() const { return m_fromPortHasBeenSet; } /** * <p>A starting value for a range of allowed port numbers.</p> <p>For fleets using * Linux builds, only ports <code>22</code> and <code>1026-60000</code> are * valid.</p> <p>For fleets using Windows builds, only ports * <code>1026-60000</code> are valid.</p> */ inline void SetFromPort(int value) { m_fromPortHasBeenSet = true; m_fromPort = value; } /** * <p>A starting value for a range of allowed port numbers.</p> <p>For fleets using * Linux builds, only ports <code>22</code> and <code>1026-60000</code> are * valid.</p> <p>For fleets using Windows builds, only ports * <code>1026-60000</code> are valid.</p> */ inline IpPermission& WithFromPort(int value) { SetFromPort(value); return *this;} /** * <p>An ending value for a range of allowed port numbers. Port numbers are * end-inclusive. This value must be equal to or greater than * <code>FromPort</code>.</p> <p>For fleets using Linux builds, only ports * <code>22</code> and <code>1026-60000</code> are valid.</p> <p>For fleets using * Windows builds, only ports <code>1026-60000</code> are valid.</p> */ inline int GetToPort() const{ return m_toPort; } /** * <p>An ending value for a range of allowed port numbers. Port numbers are * end-inclusive. This value must be equal to or greater than * <code>FromPort</code>.</p> <p>For fleets using Linux builds, only ports * <code>22</code> and <code>1026-60000</code> are valid.</p> <p>For fleets using * Windows builds, only ports <code>1026-60000</code> are valid.</p> */ inline bool ToPortHasBeenSet() const { return m_toPortHasBeenSet; } /** * <p>An ending value for a range of allowed port numbers. Port numbers are * end-inclusive. This value must be equal to or greater than * <code>FromPort</code>.</p> <p>For fleets using Linux builds, only ports * <code>22</code> and <code>1026-60000</code> are valid.</p> <p>For fleets using * Windows builds, only ports <code>1026-60000</code> are valid.</p> */ inline void SetToPort(int value) { m_toPortHasBeenSet = true; m_toPort = value; } /** * <p>An ending value for a range of allowed port numbers. Port numbers are * end-inclusive. This value must be equal to or greater than * <code>FromPort</code>.</p> <p>For fleets using Linux builds, only ports * <code>22</code> and <code>1026-60000</code> are valid.</p> <p>For fleets using * Windows builds, only ports <code>1026-60000</code> are valid.</p> */ inline IpPermission& WithToPort(int value) { SetToPort(value); return *this;} /** * <p>A range of allowed IP addresses. This value must be expressed in CIDR * notation. Example: "<code>000.000.000.000/[subnet mask]</code>" or optionally * the shortened version "<code>0.0.0.0/[subnet mask]</code>".</p> */ inline const Aws::String& GetIpRange() const{ return m_ipRange; } /** * <p>A range of allowed IP addresses. This value must be expressed in CIDR * notation. Example: "<code>000.000.000.000/[subnet mask]</code>" or optionally * the shortened version "<code>0.0.0.0/[subnet mask]</code>".</p> */ inline bool IpRangeHasBeenSet() const { return m_ipRangeHasBeenSet; } /** * <p>A range of allowed IP addresses. This value must be expressed in CIDR * notation. Example: "<code>000.000.000.000/[subnet mask]</code>" or optionally * the shortened version "<code>0.0.0.0/[subnet mask]</code>".</p> */ inline void SetIpRange(const Aws::String& value) { m_ipRangeHasBeenSet = true; m_ipRange = value; } /** * <p>A range of allowed IP addresses. This value must be expressed in CIDR * notation. Example: "<code>000.000.000.000/[subnet mask]</code>" or optionally * the shortened version "<code>0.0.0.0/[subnet mask]</code>".</p> */ inline void SetIpRange(Aws::String&& value) { m_ipRangeHasBeenSet = true; m_ipRange = std::move(value); } /** * <p>A range of allowed IP addresses. This value must be expressed in CIDR * notation. Example: "<code>000.000.000.000/[subnet mask]</code>" or optionally * the shortened version "<code>0.0.0.0/[subnet mask]</code>".</p> */ inline void SetIpRange(const char* value) { m_ipRangeHasBeenSet = true; m_ipRange.assign(value); } /** * <p>A range of allowed IP addresses. This value must be expressed in CIDR * notation. Example: "<code>000.000.000.000/[subnet mask]</code>" or optionally * the shortened version "<code>0.0.0.0/[subnet mask]</code>".</p> */ inline IpPermission& WithIpRange(const Aws::String& value) { SetIpRange(value); return *this;} /** * <p>A range of allowed IP addresses. This value must be expressed in CIDR * notation. Example: "<code>000.000.000.000/[subnet mask]</code>" or optionally * the shortened version "<code>0.0.0.0/[subnet mask]</code>".</p> */ inline IpPermission& WithIpRange(Aws::String&& value) { SetIpRange(std::move(value)); return *this;} /** * <p>A range of allowed IP addresses. This value must be expressed in CIDR * notation. Example: "<code>000.000.000.000/[subnet mask]</code>" or optionally * the shortened version "<code>0.0.0.0/[subnet mask]</code>".</p> */ inline IpPermission& WithIpRange(const char* value) { SetIpRange(value); return *this;} /** * <p>The network communication protocol used by the fleet.</p> */ inline const IpProtocol& GetProtocol() const{ return m_protocol; } /** * <p>The network communication protocol used by the fleet.</p> */ inline bool ProtocolHasBeenSet() const { return m_protocolHasBeenSet; } /** * <p>The network communication protocol used by the fleet.</p> */ inline void SetProtocol(const IpProtocol& value) { m_protocolHasBeenSet = true; m_protocol = value; } /** * <p>The network communication protocol used by the fleet.</p> */ inline void SetProtocol(IpProtocol&& value) { m_protocolHasBeenSet = true; m_protocol = std::move(value); } /** * <p>The network communication protocol used by the fleet.</p> */ inline IpPermission& WithProtocol(const IpProtocol& value) { SetProtocol(value); return *this;} /** * <p>The network communication protocol used by the fleet.</p> */ inline IpPermission& WithProtocol(IpProtocol&& value) { SetProtocol(std::move(value)); return *this;} private: int m_fromPort; bool m_fromPortHasBeenSet = false; int m_toPort; bool m_toPortHasBeenSet = false; Aws::String m_ipRange; bool m_ipRangeHasBeenSet = false; IpProtocol m_protocol; bool m_protocolHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws