/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include namespace Aws { namespace GameLift { namespace Model { /** */ class ListComputeRequest : public GameLiftRequest { public: AWS_GAMELIFT_API ListComputeRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "ListCompute"; } AWS_GAMELIFT_API Aws::String SerializePayload() const override; AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; /** *

A unique identifier for the fleet the compute resources are registered * to.

*/ inline const Aws::String& GetFleetId() const{ return m_fleetId; } /** *

A unique identifier for the fleet the compute resources are registered * to.

*/ inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; } /** *

A unique identifier for the fleet the compute resources are registered * to.

*/ inline void SetFleetId(const Aws::String& value) { m_fleetIdHasBeenSet = true; m_fleetId = value; } /** *

A unique identifier for the fleet the compute resources are registered * to.

*/ inline void SetFleetId(Aws::String&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::move(value); } /** *

A unique identifier for the fleet the compute resources are registered * to.

*/ inline void SetFleetId(const char* value) { m_fleetIdHasBeenSet = true; m_fleetId.assign(value); } /** *

A unique identifier for the fleet the compute resources are registered * to.

*/ inline ListComputeRequest& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;} /** *

A unique identifier for the fleet the compute resources are registered * to.

*/ inline ListComputeRequest& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;} /** *

A unique identifier for the fleet the compute resources are registered * to.

*/ inline ListComputeRequest& WithFleetId(const char* value) { SetFleetId(value); return *this;} /** *

The name of the custom location that the compute resources are assigned * to.

*/ inline const Aws::String& GetLocation() const{ return m_location; } /** *

The name of the custom location that the compute resources are assigned * to.

*/ inline bool LocationHasBeenSet() const { return m_locationHasBeenSet; } /** *

The name of the custom location that the compute resources are assigned * to.

*/ inline void SetLocation(const Aws::String& value) { m_locationHasBeenSet = true; m_location = value; } /** *

The name of the custom location that the compute resources are assigned * to.

*/ inline void SetLocation(Aws::String&& value) { m_locationHasBeenSet = true; m_location = std::move(value); } /** *

The name of the custom location that the compute resources are assigned * to.

*/ inline void SetLocation(const char* value) { m_locationHasBeenSet = true; m_location.assign(value); } /** *

The name of the custom location that the compute resources are assigned * to.

*/ inline ListComputeRequest& WithLocation(const Aws::String& value) { SetLocation(value); return *this;} /** *

The name of the custom location that the compute resources are assigned * to.

*/ inline ListComputeRequest& WithLocation(Aws::String&& value) { SetLocation(std::move(value)); return *this;} /** *

The name of the custom location that the compute resources are assigned * to.

*/ inline ListComputeRequest& WithLocation(const char* value) { SetLocation(value); return *this;} /** *

The maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages.

*/ inline int GetLimit() const{ return m_limit; } /** *

The maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages.

*/ inline bool LimitHasBeenSet() const { return m_limitHasBeenSet; } /** *

The maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages.

*/ inline void SetLimit(int value) { m_limitHasBeenSet = true; m_limit = value; } /** *

The maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages.

*/ inline ListComputeRequest& WithLimit(int value) { SetLimit(value); return *this;} /** *

A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this operation. To start at * the beginning of the result set, do not specify a value.

*/ inline const Aws::String& GetNextToken() const{ return m_nextToken; } /** *

A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this operation. To start at * the beginning of the result set, do not specify a value.

*/ inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; } /** *

A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this operation. To start at * the beginning of the result set, do not specify a value.

*/ inline void SetNextToken(const Aws::String& value) { m_nextTokenHasBeenSet = true; m_nextToken = value; } /** *

A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this operation. To start at * the beginning of the result set, do not specify a value.

*/ inline void SetNextToken(Aws::String&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::move(value); } /** *

A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this operation. To start at * the beginning of the result set, do not specify a value.

*/ inline void SetNextToken(const char* value) { m_nextTokenHasBeenSet = true; m_nextToken.assign(value); } /** *

A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this operation. To start at * the beginning of the result set, do not specify a value.

*/ inline ListComputeRequest& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;} /** *

A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this operation. To start at * the beginning of the result set, do not specify a value.

*/ inline ListComputeRequest& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;} /** *

A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this operation. To start at * the beginning of the result set, do not specify a value.

*/ inline ListComputeRequest& WithNextToken(const char* value) { SetNextToken(value); return *this;} private: Aws::String m_fleetId; bool m_fleetIdHasBeenSet = false; Aws::String m_location; bool m_locationHasBeenSet = false; int m_limit; bool m_limitHasBeenSet = false; Aws::String m_nextToken; bool m_nextTokenHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws