/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include namespace Aws { namespace GameLift { namespace Model { /** */ class ListFleetsRequest : public GameLiftRequest { public: AWS_GAMELIFT_API ListFleetsRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "ListFleets"; } AWS_GAMELIFT_API Aws::String SerializePayload() const override; AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; /** *

A unique identifier for the build to request fleets for. Use this parameter * to return only fleets using a specified build. Use either the build ID or ARN * value.

*/ inline const Aws::String& GetBuildId() const{ return m_buildId; } /** *

A unique identifier for the build to request fleets for. Use this parameter * to return only fleets using a specified build. Use either the build ID or ARN * value.

*/ inline bool BuildIdHasBeenSet() const { return m_buildIdHasBeenSet; } /** *

A unique identifier for the build to request fleets for. Use this parameter * to return only fleets using a specified build. Use either the build ID or ARN * value.

*/ inline void SetBuildId(const Aws::String& value) { m_buildIdHasBeenSet = true; m_buildId = value; } /** *

A unique identifier for the build to request fleets for. Use this parameter * to return only fleets using a specified build. Use either the build ID or ARN * value.

*/ inline void SetBuildId(Aws::String&& value) { m_buildIdHasBeenSet = true; m_buildId = std::move(value); } /** *

A unique identifier for the build to request fleets for. Use this parameter * to return only fleets using a specified build. Use either the build ID or ARN * value.

*/ inline void SetBuildId(const char* value) { m_buildIdHasBeenSet = true; m_buildId.assign(value); } /** *

A unique identifier for the build to request fleets for. Use this parameter * to return only fleets using a specified build. Use either the build ID or ARN * value.

*/ inline ListFleetsRequest& WithBuildId(const Aws::String& value) { SetBuildId(value); return *this;} /** *

A unique identifier for the build to request fleets for. Use this parameter * to return only fleets using a specified build. Use either the build ID or ARN * value.

*/ inline ListFleetsRequest& WithBuildId(Aws::String&& value) { SetBuildId(std::move(value)); return *this;} /** *

A unique identifier for the build to request fleets for. Use this parameter * to return only fleets using a specified build. Use either the build ID or ARN * value.

*/ inline ListFleetsRequest& WithBuildId(const char* value) { SetBuildId(value); return *this;} /** *

A unique identifier for the Realtime script to request fleets for. Use this * parameter to return only fleets using a specified script. Use either the script * ID or ARN value.

*/ inline const Aws::String& GetScriptId() const{ return m_scriptId; } /** *

A unique identifier for the Realtime script to request fleets for. Use this * parameter to return only fleets using a specified script. Use either the script * ID or ARN value.

*/ inline bool ScriptIdHasBeenSet() const { return m_scriptIdHasBeenSet; } /** *

A unique identifier for the Realtime script to request fleets for. Use this * parameter to return only fleets using a specified script. Use either the script * ID or ARN value.

*/ inline void SetScriptId(const Aws::String& value) { m_scriptIdHasBeenSet = true; m_scriptId = value; } /** *

A unique identifier for the Realtime script to request fleets for. Use this * parameter to return only fleets using a specified script. Use either the script * ID or ARN value.

*/ inline void SetScriptId(Aws::String&& value) { m_scriptIdHasBeenSet = true; m_scriptId = std::move(value); } /** *

A unique identifier for the Realtime script to request fleets for. Use this * parameter to return only fleets using a specified script. Use either the script * ID or ARN value.

*/ inline void SetScriptId(const char* value) { m_scriptIdHasBeenSet = true; m_scriptId.assign(value); } /** *

A unique identifier for the Realtime script to request fleets for. Use this * parameter to return only fleets using a specified script. Use either the script * ID or ARN value.

*/ inline ListFleetsRequest& WithScriptId(const Aws::String& value) { SetScriptId(value); return *this;} /** *

A unique identifier for the Realtime script to request fleets for. Use this * parameter to return only fleets using a specified script. Use either the script * ID or ARN value.

*/ inline ListFleetsRequest& WithScriptId(Aws::String&& value) { SetScriptId(std::move(value)); return *this;} /** *

A unique identifier for the Realtime script to request fleets for. Use this * parameter to return only fleets using a specified script. Use either the script * ID or ARN value.

*/ inline ListFleetsRequest& WithScriptId(const char* value) { SetScriptId(value); return *this;} /** *

The maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages.

*/ inline int GetLimit() const{ return m_limit; } /** *

The maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages.

*/ inline bool LimitHasBeenSet() const { return m_limitHasBeenSet; } /** *

The maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages.

*/ inline void SetLimit(int value) { m_limitHasBeenSet = true; m_limit = value; } /** *

The maximum number of results to return. Use this parameter with * NextToken to get results as a set of sequential pages.

*/ inline ListFleetsRequest& WithLimit(int value) { SetLimit(value); return *this;} /** *

A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this operation. To start at * the beginning of the result set, do not specify a value.

*/ inline const Aws::String& GetNextToken() const{ return m_nextToken; } /** *

A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this operation. To start at * the beginning of the result set, do not specify a value.

*/ inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; } /** *

A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this operation. To start at * the beginning of the result set, do not specify a value.

*/ inline void SetNextToken(const Aws::String& value) { m_nextTokenHasBeenSet = true; m_nextToken = value; } /** *

A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this operation. To start at * the beginning of the result set, do not specify a value.

*/ inline void SetNextToken(Aws::String&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::move(value); } /** *

A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this operation. To start at * the beginning of the result set, do not specify a value.

*/ inline void SetNextToken(const char* value) { m_nextTokenHasBeenSet = true; m_nextToken.assign(value); } /** *

A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this operation. To start at * the beginning of the result set, do not specify a value.

*/ inline ListFleetsRequest& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;} /** *

A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this operation. To start at * the beginning of the result set, do not specify a value.

*/ inline ListFleetsRequest& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;} /** *

A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this operation. To start at * the beginning of the result set, do not specify a value.

*/ inline ListFleetsRequest& WithNextToken(const char* value) { SetNextToken(value); return *this;} private: Aws::String m_buildId; bool m_buildIdHasBeenSet = false; Aws::String m_scriptId; bool m_scriptIdHasBeenSet = false; int m_limit; bool m_limitHasBeenSet = false; Aws::String m_nextToken; bool m_nextTokenHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws