/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include
#include
#include
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
/**
* A remote location where a multi-location fleet can deploy game servers for
* game hosting.
See Also:
AWS
* API Reference
*/
class LocationConfiguration
{
public:
AWS_GAMELIFT_API LocationConfiguration();
AWS_GAMELIFT_API LocationConfiguration(Aws::Utils::Json::JsonView jsonValue);
AWS_GAMELIFT_API LocationConfiguration& operator=(Aws::Utils::Json::JsonView jsonValue);
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
/**
* An Amazon Web Services Region code, such as us-west-2
.
*/
inline const Aws::String& GetLocation() const{ return m_location; }
/**
* An Amazon Web Services Region code, such as us-west-2
.
*/
inline bool LocationHasBeenSet() const { return m_locationHasBeenSet; }
/**
* An Amazon Web Services Region code, such as us-west-2
.
*/
inline void SetLocation(const Aws::String& value) { m_locationHasBeenSet = true; m_location = value; }
/**
* An Amazon Web Services Region code, such as us-west-2
.
*/
inline void SetLocation(Aws::String&& value) { m_locationHasBeenSet = true; m_location = std::move(value); }
/**
* An Amazon Web Services Region code, such as us-west-2
.
*/
inline void SetLocation(const char* value) { m_locationHasBeenSet = true; m_location.assign(value); }
/**
* An Amazon Web Services Region code, such as us-west-2
.
*/
inline LocationConfiguration& WithLocation(const Aws::String& value) { SetLocation(value); return *this;}
/**
* An Amazon Web Services Region code, such as us-west-2
.
*/
inline LocationConfiguration& WithLocation(Aws::String&& value) { SetLocation(std::move(value)); return *this;}
/**
* An Amazon Web Services Region code, such as us-west-2
.
*/
inline LocationConfiguration& WithLocation(const char* value) { SetLocation(value); return *this;}
private:
Aws::String m_location;
bool m_locationHasBeenSet = false;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws