/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include A fleet location and its life-cycle state. A location state object might be
* used to describe a fleet's remote location or home Region. Life-cycle state
* tracks the progress of launching the first instance in a new location and
* preparing it for game hosting, and then removing all instances and deleting the
* location from the fleet. NEW -- A new fleet location
* has been defined and desired instances is set to 1.
* DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting
* up the new fleet location, creating new instances with the game build or
* Realtime script and starting server processes. ACTIVE
* -- Hosts can now accept game sessions. ERROR -- An
* error occurred when downloading, validating, building, or activating the fleet
* location. DELETING -- Hosts are responding to a delete
* fleet location request. TERMINATED -- The fleet
* location no longer exists. NOT_FOUND -- The fleet
* location was not found. This could be because the custom location was removed or
* not created.
See Also:
AWS
* API Reference
The fleet location, expressed as an Amazon Web Services Region code such as
* us-west-2
.
The fleet location, expressed as an Amazon Web Services Region code such as
* us-west-2
.
The fleet location, expressed as an Amazon Web Services Region code such as
* us-west-2
.
The fleet location, expressed as an Amazon Web Services Region code such as
* us-west-2
.
The fleet location, expressed as an Amazon Web Services Region code such as
* us-west-2
.
The fleet location, expressed as an Amazon Web Services Region code such as
* us-west-2
.
The fleet location, expressed as an Amazon Web Services Region code such as
* us-west-2
.
The fleet location, expressed as an Amazon Web Services Region code such as
* us-west-2
.
The life-cycle status of a fleet location.
*/ inline const FleetStatus& GetStatus() const{ return m_status; } /** *The life-cycle status of a fleet location.
*/ inline bool StatusHasBeenSet() const { return m_statusHasBeenSet; } /** *The life-cycle status of a fleet location.
*/ inline void SetStatus(const FleetStatus& value) { m_statusHasBeenSet = true; m_status = value; } /** *The life-cycle status of a fleet location.
*/ inline void SetStatus(FleetStatus&& value) { m_statusHasBeenSet = true; m_status = std::move(value); } /** *The life-cycle status of a fleet location.
*/ inline LocationState& WithStatus(const FleetStatus& value) { SetStatus(value); return *this;} /** *The life-cycle status of a fleet location.
*/ inline LocationState& WithStatus(FleetStatus&& value) { SetStatus(std::move(value)); return *this;} private: Aws::String m_location; bool m_locationHasBeenSet = false; FleetStatus m_status; bool m_statusHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws