/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Custom prioritization settings for use by a game session queue when placing
* new game sessions with available game servers. When defined, this configuration
* replaces the default FleetIQ prioritization process, which is as follows: If player latency data is included in a game session request,
* destinations and locations are prioritized first based on lowest average latency
* (1), then on lowest hosting cost (2), then on destination list order (3), and
* finally on location (alphabetical) (4). This approach ensures that the queue's
* top priority is to place game sessions where average player latency is lowest,
* and--if latency is the same--where the hosting cost is less, etc. If player latency data is not included, destinations and locations are
* prioritized first on destination list order (1), and then on location
* (alphabetical) (2). This approach ensures that the queue's top priority is to
* place game sessions on the first destination fleet listed. If that fleet has
* multiple locations, the game session is placed on the first location (when
* listed alphabetically). Changing the priority order will
* affect how game sessions are placed.
See Also:
AWS
* API Reference
The recommended sequence to use when prioritizing where to place new game * sessions. Each type can only be listed once.
* LATENCY
-- FleetIQ prioritizes locations where the average player
* latency (provided in each game session request) is lowest.
* COST
-- FleetIQ prioritizes destinations with the lowest current
* hosting costs. Cost is evaluated based on the location, instance type, and fleet
* type (Spot or On-Demand) for each destination in the queue.
* DESTINATION
-- FleetIQ prioritizes based on the order that
* destinations are listed in the queue configuration.
* LOCATION
-- FleetIQ prioritizes based on the provided order of
* locations, as defined in LocationOrder
.
The recommended sequence to use when prioritizing where to place new game * sessions. Each type can only be listed once.
* LATENCY
-- FleetIQ prioritizes locations where the average player
* latency (provided in each game session request) is lowest.
* COST
-- FleetIQ prioritizes destinations with the lowest current
* hosting costs. Cost is evaluated based on the location, instance type, and fleet
* type (Spot or On-Demand) for each destination in the queue.
* DESTINATION
-- FleetIQ prioritizes based on the order that
* destinations are listed in the queue configuration.
* LOCATION
-- FleetIQ prioritizes based on the provided order of
* locations, as defined in LocationOrder
.
The recommended sequence to use when prioritizing where to place new game * sessions. Each type can only be listed once.
* LATENCY
-- FleetIQ prioritizes locations where the average player
* latency (provided in each game session request) is lowest.
* COST
-- FleetIQ prioritizes destinations with the lowest current
* hosting costs. Cost is evaluated based on the location, instance type, and fleet
* type (Spot or On-Demand) for each destination in the queue.
* DESTINATION
-- FleetIQ prioritizes based on the order that
* destinations are listed in the queue configuration.
* LOCATION
-- FleetIQ prioritizes based on the provided order of
* locations, as defined in LocationOrder
.
The recommended sequence to use when prioritizing where to place new game * sessions. Each type can only be listed once.
* LATENCY
-- FleetIQ prioritizes locations where the average player
* latency (provided in each game session request) is lowest.
* COST
-- FleetIQ prioritizes destinations with the lowest current
* hosting costs. Cost is evaluated based on the location, instance type, and fleet
* type (Spot or On-Demand) for each destination in the queue.
* DESTINATION
-- FleetIQ prioritizes based on the order that
* destinations are listed in the queue configuration.
* LOCATION
-- FleetIQ prioritizes based on the provided order of
* locations, as defined in LocationOrder
.
The recommended sequence to use when prioritizing where to place new game * sessions. Each type can only be listed once.
* LATENCY
-- FleetIQ prioritizes locations where the average player
* latency (provided in each game session request) is lowest.
* COST
-- FleetIQ prioritizes destinations with the lowest current
* hosting costs. Cost is evaluated based on the location, instance type, and fleet
* type (Spot or On-Demand) for each destination in the queue.
* DESTINATION
-- FleetIQ prioritizes based on the order that
* destinations are listed in the queue configuration.
* LOCATION
-- FleetIQ prioritizes based on the provided order of
* locations, as defined in LocationOrder
.
The recommended sequence to use when prioritizing where to place new game * sessions. Each type can only be listed once.
* LATENCY
-- FleetIQ prioritizes locations where the average player
* latency (provided in each game session request) is lowest.
* COST
-- FleetIQ prioritizes destinations with the lowest current
* hosting costs. Cost is evaluated based on the location, instance type, and fleet
* type (Spot or On-Demand) for each destination in the queue.
* DESTINATION
-- FleetIQ prioritizes based on the order that
* destinations are listed in the queue configuration.
* LOCATION
-- FleetIQ prioritizes based on the provided order of
* locations, as defined in LocationOrder
.
The recommended sequence to use when prioritizing where to place new game * sessions. Each type can only be listed once.
* LATENCY
-- FleetIQ prioritizes locations where the average player
* latency (provided in each game session request) is lowest.
* COST
-- FleetIQ prioritizes destinations with the lowest current
* hosting costs. Cost is evaluated based on the location, instance type, and fleet
* type (Spot or On-Demand) for each destination in the queue.
* DESTINATION
-- FleetIQ prioritizes based on the order that
* destinations are listed in the queue configuration.
* LOCATION
-- FleetIQ prioritizes based on the provided order of
* locations, as defined in LocationOrder
.
The recommended sequence to use when prioritizing where to place new game * sessions. Each type can only be listed once.
* LATENCY
-- FleetIQ prioritizes locations where the average player
* latency (provided in each game session request) is lowest.
* COST
-- FleetIQ prioritizes destinations with the lowest current
* hosting costs. Cost is evaluated based on the location, instance type, and fleet
* type (Spot or On-Demand) for each destination in the queue.
* DESTINATION
-- FleetIQ prioritizes based on the order that
* destinations are listed in the queue configuration.
* LOCATION
-- FleetIQ prioritizes based on the provided order of
* locations, as defined in LocationOrder
.
The prioritization order to use for fleet locations, when the
* PriorityOrder
property includes LOCATION
. Locations
* are identified by Amazon Web Services Region codes such as
* us-west-2
. Each location can only be listed once.
The prioritization order to use for fleet locations, when the
* PriorityOrder
property includes LOCATION
. Locations
* are identified by Amazon Web Services Region codes such as
* us-west-2
. Each location can only be listed once.
The prioritization order to use for fleet locations, when the
* PriorityOrder
property includes LOCATION
. Locations
* are identified by Amazon Web Services Region codes such as
* us-west-2
. Each location can only be listed once.
The prioritization order to use for fleet locations, when the
* PriorityOrder
property includes LOCATION
. Locations
* are identified by Amazon Web Services Region codes such as
* us-west-2
. Each location can only be listed once.
The prioritization order to use for fleet locations, when the
* PriorityOrder
property includes LOCATION
. Locations
* are identified by Amazon Web Services Region codes such as
* us-west-2
. Each location can only be listed once.
The prioritization order to use for fleet locations, when the
* PriorityOrder
property includes LOCATION
. Locations
* are identified by Amazon Web Services Region codes such as
* us-west-2
. Each location can only be listed once.
The prioritization order to use for fleet locations, when the
* PriorityOrder
property includes LOCATION
. Locations
* are identified by Amazon Web Services Region codes such as
* us-west-2
. Each location can only be listed once.
The prioritization order to use for fleet locations, when the
* PriorityOrder
property includes LOCATION
. Locations
* are identified by Amazon Web Services Region codes such as
* us-west-2
. Each location can only be listed once.
The prioritization order to use for fleet locations, when the
* PriorityOrder
property includes LOCATION
. Locations
* are identified by Amazon Web Services Region codes such as
* us-west-2
. Each location can only be listed once.