/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include namespace Aws { template class AmazonWebServiceResult; namespace Utils { namespace Json { class JsonValue; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { class RegisterComputeResult { public: AWS_GAMELIFT_API RegisterComputeResult(); AWS_GAMELIFT_API RegisterComputeResult(const Aws::AmazonWebServiceResult& result); AWS_GAMELIFT_API RegisterComputeResult& operator=(const Aws::AmazonWebServiceResult& result); /** *

The details of the compute resource you registered to the specified * fleet.

*/ inline const Compute& GetCompute() const{ return m_compute; } /** *

The details of the compute resource you registered to the specified * fleet.

*/ inline void SetCompute(const Compute& value) { m_compute = value; } /** *

The details of the compute resource you registered to the specified * fleet.

*/ inline void SetCompute(Compute&& value) { m_compute = std::move(value); } /** *

The details of the compute resource you registered to the specified * fleet.

*/ inline RegisterComputeResult& WithCompute(const Compute& value) { SetCompute(value); return *this;} /** *

The details of the compute resource you registered to the specified * fleet.

*/ inline RegisterComputeResult& WithCompute(Compute&& value) { SetCompute(std::move(value)); return *this;} inline const Aws::String& GetRequestId() const{ return m_requestId; } inline void SetRequestId(const Aws::String& value) { m_requestId = value; } inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); } inline void SetRequestId(const char* value) { m_requestId.assign(value); } inline RegisterComputeResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;} inline RegisterComputeResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;} inline RegisterComputeResult& WithRequestId(const char* value) { SetRequestId(value); return *this;} private: Compute m_compute; Aws::String m_requestId; }; } // namespace Model } // namespace GameLift } // namespace Aws