/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include namespace Aws { namespace GameLift { namespace Model { /** */ class ResolveAliasRequest : public GameLiftRequest { public: AWS_GAMELIFT_API ResolveAliasRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "ResolveAlias"; } AWS_GAMELIFT_API Aws::String SerializePayload() const override; AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; /** *

The unique identifier of the alias that you want to retrieve a fleet ID for. * You can use either the alias ID or ARN value.

*/ inline const Aws::String& GetAliasId() const{ return m_aliasId; } /** *

The unique identifier of the alias that you want to retrieve a fleet ID for. * You can use either the alias ID or ARN value.

*/ inline bool AliasIdHasBeenSet() const { return m_aliasIdHasBeenSet; } /** *

The unique identifier of the alias that you want to retrieve a fleet ID for. * You can use either the alias ID or ARN value.

*/ inline void SetAliasId(const Aws::String& value) { m_aliasIdHasBeenSet = true; m_aliasId = value; } /** *

The unique identifier of the alias that you want to retrieve a fleet ID for. * You can use either the alias ID or ARN value.

*/ inline void SetAliasId(Aws::String&& value) { m_aliasIdHasBeenSet = true; m_aliasId = std::move(value); } /** *

The unique identifier of the alias that you want to retrieve a fleet ID for. * You can use either the alias ID or ARN value.

*/ inline void SetAliasId(const char* value) { m_aliasIdHasBeenSet = true; m_aliasId.assign(value); } /** *

The unique identifier of the alias that you want to retrieve a fleet ID for. * You can use either the alias ID or ARN value.

*/ inline ResolveAliasRequest& WithAliasId(const Aws::String& value) { SetAliasId(value); return *this;} /** *

The unique identifier of the alias that you want to retrieve a fleet ID for. * You can use either the alias ID or ARN value.

*/ inline ResolveAliasRequest& WithAliasId(Aws::String&& value) { SetAliasId(std::move(value)); return *this;} /** *

The unique identifier of the alias that you want to retrieve a fleet ID for. * You can use either the alias ID or ARN value.

*/ inline ResolveAliasRequest& WithAliasId(const char* value) { SetAliasId(value); return *this;} private: Aws::String m_aliasId; bool m_aliasIdHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws