/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/gamelift/GameLift_EXPORTS.h> namespace Aws { namespace Utils { namespace Json { class JsonValue; class JsonView; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { /** * <p>Settings for a target-based scaling policy. A target-based policy tracks a * particular fleet metric specifies a target value for the metric. As player usage * changes, the policy triggers Amazon GameLift to adjust capacity so that the * metric returns to the target value. The target configuration specifies settings * as needed for the target based policy, including the target value. * </p><p><h3>See Also:</h3> <a * href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/TargetConfiguration">AWS * API Reference</a></p> */ class TargetConfiguration { public: AWS_GAMELIFT_API TargetConfiguration(); AWS_GAMELIFT_API TargetConfiguration(Aws::Utils::Json::JsonView jsonValue); AWS_GAMELIFT_API TargetConfiguration& operator=(Aws::Utils::Json::JsonView jsonValue); AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const; /** * <p>Desired value to use with a target-based scaling policy. The value must be * relevant for whatever metric the scaling policy is using. For example, in a * policy using the metric PercentAvailableGameSessions, the target value should be * the preferred size of the fleet's buffer (the percent of capacity that should be * idle and ready for new game sessions).</p> */ inline double GetTargetValue() const{ return m_targetValue; } /** * <p>Desired value to use with a target-based scaling policy. The value must be * relevant for whatever metric the scaling policy is using. For example, in a * policy using the metric PercentAvailableGameSessions, the target value should be * the preferred size of the fleet's buffer (the percent of capacity that should be * idle and ready for new game sessions).</p> */ inline bool TargetValueHasBeenSet() const { return m_targetValueHasBeenSet; } /** * <p>Desired value to use with a target-based scaling policy. The value must be * relevant for whatever metric the scaling policy is using. For example, in a * policy using the metric PercentAvailableGameSessions, the target value should be * the preferred size of the fleet's buffer (the percent of capacity that should be * idle and ready for new game sessions).</p> */ inline void SetTargetValue(double value) { m_targetValueHasBeenSet = true; m_targetValue = value; } /** * <p>Desired value to use with a target-based scaling policy. The value must be * relevant for whatever metric the scaling policy is using. For example, in a * policy using the metric PercentAvailableGameSessions, the target value should be * the preferred size of the fleet's buffer (the percent of capacity that should be * idle and ready for new game sessions).</p> */ inline TargetConfiguration& WithTargetValue(double value) { SetTargetValue(value); return *this;} private: double m_targetValue; bool m_targetValueHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws