/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include namespace Aws { namespace GameLift { namespace Model { /** */ class UpdateAliasRequest : public GameLiftRequest { public: AWS_GAMELIFT_API UpdateAliasRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "UpdateAlias"; } AWS_GAMELIFT_API Aws::String SerializePayload() const override; AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; /** *

A unique identifier for the alias that you want to update. You can use either * the alias ID or ARN value.

*/ inline const Aws::String& GetAliasId() const{ return m_aliasId; } /** *

A unique identifier for the alias that you want to update. You can use either * the alias ID or ARN value.

*/ inline bool AliasIdHasBeenSet() const { return m_aliasIdHasBeenSet; } /** *

A unique identifier for the alias that you want to update. You can use either * the alias ID or ARN value.

*/ inline void SetAliasId(const Aws::String& value) { m_aliasIdHasBeenSet = true; m_aliasId = value; } /** *

A unique identifier for the alias that you want to update. You can use either * the alias ID or ARN value.

*/ inline void SetAliasId(Aws::String&& value) { m_aliasIdHasBeenSet = true; m_aliasId = std::move(value); } /** *

A unique identifier for the alias that you want to update. You can use either * the alias ID or ARN value.

*/ inline void SetAliasId(const char* value) { m_aliasIdHasBeenSet = true; m_aliasId.assign(value); } /** *

A unique identifier for the alias that you want to update. You can use either * the alias ID or ARN value.

*/ inline UpdateAliasRequest& WithAliasId(const Aws::String& value) { SetAliasId(value); return *this;} /** *

A unique identifier for the alias that you want to update. You can use either * the alias ID or ARN value.

*/ inline UpdateAliasRequest& WithAliasId(Aws::String&& value) { SetAliasId(std::move(value)); return *this;} /** *

A unique identifier for the alias that you want to update. You can use either * the alias ID or ARN value.

*/ inline UpdateAliasRequest& WithAliasId(const char* value) { SetAliasId(value); return *this;} /** *

A descriptive label that is associated with an alias. Alias names do not need * to be unique.

*/ inline const Aws::String& GetName() const{ return m_name; } /** *

A descriptive label that is associated with an alias. Alias names do not need * to be unique.

*/ inline bool NameHasBeenSet() const { return m_nameHasBeenSet; } /** *

A descriptive label that is associated with an alias. Alias names do not need * to be unique.

*/ inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; } /** *

A descriptive label that is associated with an alias. Alias names do not need * to be unique.

*/ inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); } /** *

A descriptive label that is associated with an alias. Alias names do not need * to be unique.

*/ inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); } /** *

A descriptive label that is associated with an alias. Alias names do not need * to be unique.

*/ inline UpdateAliasRequest& WithName(const Aws::String& value) { SetName(value); return *this;} /** *

A descriptive label that is associated with an alias. Alias names do not need * to be unique.

*/ inline UpdateAliasRequest& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;} /** *

A descriptive label that is associated with an alias. Alias names do not need * to be unique.

*/ inline UpdateAliasRequest& WithName(const char* value) { SetName(value); return *this;} /** *

A human-readable description of the alias.

*/ inline const Aws::String& GetDescription() const{ return m_description; } /** *

A human-readable description of the alias.

*/ inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; } /** *

A human-readable description of the alias.

*/ inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; } /** *

A human-readable description of the alias.

*/ inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); } /** *

A human-readable description of the alias.

*/ inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); } /** *

A human-readable description of the alias.

*/ inline UpdateAliasRequest& WithDescription(const Aws::String& value) { SetDescription(value); return *this;} /** *

A human-readable description of the alias.

*/ inline UpdateAliasRequest& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;} /** *

A human-readable description of the alias.

*/ inline UpdateAliasRequest& WithDescription(const char* value) { SetDescription(value); return *this;} /** *

The routing configuration, including routing type and fleet target, for the * alias.

*/ inline const RoutingStrategy& GetRoutingStrategy() const{ return m_routingStrategy; } /** *

The routing configuration, including routing type and fleet target, for the * alias.

*/ inline bool RoutingStrategyHasBeenSet() const { return m_routingStrategyHasBeenSet; } /** *

The routing configuration, including routing type and fleet target, for the * alias.

*/ inline void SetRoutingStrategy(const RoutingStrategy& value) { m_routingStrategyHasBeenSet = true; m_routingStrategy = value; } /** *

The routing configuration, including routing type and fleet target, for the * alias.

*/ inline void SetRoutingStrategy(RoutingStrategy&& value) { m_routingStrategyHasBeenSet = true; m_routingStrategy = std::move(value); } /** *

The routing configuration, including routing type and fleet target, for the * alias.

*/ inline UpdateAliasRequest& WithRoutingStrategy(const RoutingStrategy& value) { SetRoutingStrategy(value); return *this;} /** *

The routing configuration, including routing type and fleet target, for the * alias.

*/ inline UpdateAliasRequest& WithRoutingStrategy(RoutingStrategy&& value) { SetRoutingStrategy(std::move(value)); return *this;} private: Aws::String m_aliasId; bool m_aliasIdHasBeenSet = false; Aws::String m_name; bool m_nameHasBeenSet = false; Aws::String m_description; bool m_descriptionHasBeenSet = false; RoutingStrategy m_routingStrategy; bool m_routingStrategyHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws