/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include namespace Aws { namespace GameLift { namespace Model { /** */ class UpdateFleetCapacityRequest : public GameLiftRequest { public: AWS_GAMELIFT_API UpdateFleetCapacityRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "UpdateFleetCapacity"; } AWS_GAMELIFT_API Aws::String SerializePayload() const override; AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; /** *

A unique identifier for the fleet to update capacity settings for. You can * use either the fleet ID or ARN value.

*/ inline const Aws::String& GetFleetId() const{ return m_fleetId; } /** *

A unique identifier for the fleet to update capacity settings for. You can * use either the fleet ID or ARN value.

*/ inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; } /** *

A unique identifier for the fleet to update capacity settings for. You can * use either the fleet ID or ARN value.

*/ inline void SetFleetId(const Aws::String& value) { m_fleetIdHasBeenSet = true; m_fleetId = value; } /** *

A unique identifier for the fleet to update capacity settings for. You can * use either the fleet ID or ARN value.

*/ inline void SetFleetId(Aws::String&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::move(value); } /** *

A unique identifier for the fleet to update capacity settings for. You can * use either the fleet ID or ARN value.

*/ inline void SetFleetId(const char* value) { m_fleetIdHasBeenSet = true; m_fleetId.assign(value); } /** *

A unique identifier for the fleet to update capacity settings for. You can * use either the fleet ID or ARN value.

*/ inline UpdateFleetCapacityRequest& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;} /** *

A unique identifier for the fleet to update capacity settings for. You can * use either the fleet ID or ARN value.

*/ inline UpdateFleetCapacityRequest& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;} /** *

A unique identifier for the fleet to update capacity settings for. You can * use either the fleet ID or ARN value.

*/ inline UpdateFleetCapacityRequest& WithFleetId(const char* value) { SetFleetId(value); return *this;} /** *

The number of Amazon EC2 instances you want to maintain in the specified * fleet location. This value must fall between the minimum and maximum size * limits.

*/ inline int GetDesiredInstances() const{ return m_desiredInstances; } /** *

The number of Amazon EC2 instances you want to maintain in the specified * fleet location. This value must fall between the minimum and maximum size * limits.

*/ inline bool DesiredInstancesHasBeenSet() const { return m_desiredInstancesHasBeenSet; } /** *

The number of Amazon EC2 instances you want to maintain in the specified * fleet location. This value must fall between the minimum and maximum size * limits.

*/ inline void SetDesiredInstances(int value) { m_desiredInstancesHasBeenSet = true; m_desiredInstances = value; } /** *

The number of Amazon EC2 instances you want to maintain in the specified * fleet location. This value must fall between the minimum and maximum size * limits.

*/ inline UpdateFleetCapacityRequest& WithDesiredInstances(int value) { SetDesiredInstances(value); return *this;} /** *

The minimum number of instances that are allowed in the specified fleet * location. If this parameter is not set, the default is 0.

*/ inline int GetMinSize() const{ return m_minSize; } /** *

The minimum number of instances that are allowed in the specified fleet * location. If this parameter is not set, the default is 0.

*/ inline bool MinSizeHasBeenSet() const { return m_minSizeHasBeenSet; } /** *

The minimum number of instances that are allowed in the specified fleet * location. If this parameter is not set, the default is 0.

*/ inline void SetMinSize(int value) { m_minSizeHasBeenSet = true; m_minSize = value; } /** *

The minimum number of instances that are allowed in the specified fleet * location. If this parameter is not set, the default is 0.

*/ inline UpdateFleetCapacityRequest& WithMinSize(int value) { SetMinSize(value); return *this;} /** *

The maximum number of instances that are allowed in the specified fleet * location. If this parameter is not set, the default is 1.

*/ inline int GetMaxSize() const{ return m_maxSize; } /** *

The maximum number of instances that are allowed in the specified fleet * location. If this parameter is not set, the default is 1.

*/ inline bool MaxSizeHasBeenSet() const { return m_maxSizeHasBeenSet; } /** *

The maximum number of instances that are allowed in the specified fleet * location. If this parameter is not set, the default is 1.

*/ inline void SetMaxSize(int value) { m_maxSizeHasBeenSet = true; m_maxSize = value; } /** *

The maximum number of instances that are allowed in the specified fleet * location. If this parameter is not set, the default is 1.

*/ inline UpdateFleetCapacityRequest& WithMaxSize(int value) { SetMaxSize(value); return *this;} /** *

The name of a remote location to update fleet capacity settings for, in the * form of an Amazon Web Services Region code such as us-west-2.

*/ inline const Aws::String& GetLocation() const{ return m_location; } /** *

The name of a remote location to update fleet capacity settings for, in the * form of an Amazon Web Services Region code such as us-west-2.

*/ inline bool LocationHasBeenSet() const { return m_locationHasBeenSet; } /** *

The name of a remote location to update fleet capacity settings for, in the * form of an Amazon Web Services Region code such as us-west-2.

*/ inline void SetLocation(const Aws::String& value) { m_locationHasBeenSet = true; m_location = value; } /** *

The name of a remote location to update fleet capacity settings for, in the * form of an Amazon Web Services Region code such as us-west-2.

*/ inline void SetLocation(Aws::String&& value) { m_locationHasBeenSet = true; m_location = std::move(value); } /** *

The name of a remote location to update fleet capacity settings for, in the * form of an Amazon Web Services Region code such as us-west-2.

*/ inline void SetLocation(const char* value) { m_locationHasBeenSet = true; m_location.assign(value); } /** *

The name of a remote location to update fleet capacity settings for, in the * form of an Amazon Web Services Region code such as us-west-2.

*/ inline UpdateFleetCapacityRequest& WithLocation(const Aws::String& value) { SetLocation(value); return *this;} /** *

The name of a remote location to update fleet capacity settings for, in the * form of an Amazon Web Services Region code such as us-west-2.

*/ inline UpdateFleetCapacityRequest& WithLocation(Aws::String&& value) { SetLocation(std::move(value)); return *this;} /** *

The name of a remote location to update fleet capacity settings for, in the * form of an Amazon Web Services Region code such as us-west-2.

*/ inline UpdateFleetCapacityRequest& WithLocation(const char* value) { SetLocation(value); return *this;} private: Aws::String m_fleetId; bool m_fleetIdHasBeenSet = false; int m_desiredInstances; bool m_desiredInstancesHasBeenSet = false; int m_minSize; bool m_minSizeHasBeenSet = false; int m_maxSize; bool m_maxSizeHasBeenSet = false; Aws::String m_location; bool m_locationHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws