/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Represents an authorization for a VPC peering connection between the VPC for
* an Amazon GameLift fleet and another VPC on an account you have access to. This
* authorization must exist and be valid for the peering connection to be
* established. Authorizations are valid for 24 hours after they are issued. Related actions See Also:
AWS
* API Reference
A unique identifier for the Amazon Web Services account that you use to * manage your Amazon GameLift fleet. You can find your Account ID in the Amazon * Web Services Management Console under account settings.
*/ inline const Aws::String& GetGameLiftAwsAccountId() const{ return m_gameLiftAwsAccountId; } /** *A unique identifier for the Amazon Web Services account that you use to * manage your Amazon GameLift fleet. You can find your Account ID in the Amazon * Web Services Management Console under account settings.
*/ inline bool GameLiftAwsAccountIdHasBeenSet() const { return m_gameLiftAwsAccountIdHasBeenSet; } /** *A unique identifier for the Amazon Web Services account that you use to * manage your Amazon GameLift fleet. You can find your Account ID in the Amazon * Web Services Management Console under account settings.
*/ inline void SetGameLiftAwsAccountId(const Aws::String& value) { m_gameLiftAwsAccountIdHasBeenSet = true; m_gameLiftAwsAccountId = value; } /** *A unique identifier for the Amazon Web Services account that you use to * manage your Amazon GameLift fleet. You can find your Account ID in the Amazon * Web Services Management Console under account settings.
*/ inline void SetGameLiftAwsAccountId(Aws::String&& value) { m_gameLiftAwsAccountIdHasBeenSet = true; m_gameLiftAwsAccountId = std::move(value); } /** *A unique identifier for the Amazon Web Services account that you use to * manage your Amazon GameLift fleet. You can find your Account ID in the Amazon * Web Services Management Console under account settings.
*/ inline void SetGameLiftAwsAccountId(const char* value) { m_gameLiftAwsAccountIdHasBeenSet = true; m_gameLiftAwsAccountId.assign(value); } /** *A unique identifier for the Amazon Web Services account that you use to * manage your Amazon GameLift fleet. You can find your Account ID in the Amazon * Web Services Management Console under account settings.
*/ inline VpcPeeringAuthorization& WithGameLiftAwsAccountId(const Aws::String& value) { SetGameLiftAwsAccountId(value); return *this;} /** *A unique identifier for the Amazon Web Services account that you use to * manage your Amazon GameLift fleet. You can find your Account ID in the Amazon * Web Services Management Console under account settings.
*/ inline VpcPeeringAuthorization& WithGameLiftAwsAccountId(Aws::String&& value) { SetGameLiftAwsAccountId(std::move(value)); return *this;} /** *A unique identifier for the Amazon Web Services account that you use to * manage your Amazon GameLift fleet. You can find your Account ID in the Amazon * Web Services Management Console under account settings.
*/ inline VpcPeeringAuthorization& WithGameLiftAwsAccountId(const char* value) { SetGameLiftAwsAccountId(value); return *this;} /** *The authorization's peer VPC Amazon Web Services account ID.
*/ inline const Aws::String& GetPeerVpcAwsAccountId() const{ return m_peerVpcAwsAccountId; } /** *The authorization's peer VPC Amazon Web Services account ID.
*/ inline bool PeerVpcAwsAccountIdHasBeenSet() const { return m_peerVpcAwsAccountIdHasBeenSet; } /** *The authorization's peer VPC Amazon Web Services account ID.
*/ inline void SetPeerVpcAwsAccountId(const Aws::String& value) { m_peerVpcAwsAccountIdHasBeenSet = true; m_peerVpcAwsAccountId = value; } /** *The authorization's peer VPC Amazon Web Services account ID.
*/ inline void SetPeerVpcAwsAccountId(Aws::String&& value) { m_peerVpcAwsAccountIdHasBeenSet = true; m_peerVpcAwsAccountId = std::move(value); } /** *The authorization's peer VPC Amazon Web Services account ID.
*/ inline void SetPeerVpcAwsAccountId(const char* value) { m_peerVpcAwsAccountIdHasBeenSet = true; m_peerVpcAwsAccountId.assign(value); } /** *The authorization's peer VPC Amazon Web Services account ID.
*/ inline VpcPeeringAuthorization& WithPeerVpcAwsAccountId(const Aws::String& value) { SetPeerVpcAwsAccountId(value); return *this;} /** *The authorization's peer VPC Amazon Web Services account ID.
*/ inline VpcPeeringAuthorization& WithPeerVpcAwsAccountId(Aws::String&& value) { SetPeerVpcAwsAccountId(std::move(value)); return *this;} /** *The authorization's peer VPC Amazon Web Services account ID.
*/ inline VpcPeeringAuthorization& WithPeerVpcAwsAccountId(const char* value) { SetPeerVpcAwsAccountId(value); return *this;} /** *A unique identifier for a VPC with resources to be accessed by your Amazon * GameLift fleet. The VPC must be in the same Region as your fleet. To look up a * VPC ID, use the VPC Dashboard * in the Amazon Web Services Management Console. Learn more about VPC peering in * VPC * Peering with Amazon GameLift Fleets.
*/ inline const Aws::String& GetPeerVpcId() const{ return m_peerVpcId; } /** *A unique identifier for a VPC with resources to be accessed by your Amazon * GameLift fleet. The VPC must be in the same Region as your fleet. To look up a * VPC ID, use the VPC Dashboard * in the Amazon Web Services Management Console. Learn more about VPC peering in * VPC * Peering with Amazon GameLift Fleets.
*/ inline bool PeerVpcIdHasBeenSet() const { return m_peerVpcIdHasBeenSet; } /** *A unique identifier for a VPC with resources to be accessed by your Amazon * GameLift fleet. The VPC must be in the same Region as your fleet. To look up a * VPC ID, use the VPC Dashboard * in the Amazon Web Services Management Console. Learn more about VPC peering in * VPC * Peering with Amazon GameLift Fleets.
*/ inline void SetPeerVpcId(const Aws::String& value) { m_peerVpcIdHasBeenSet = true; m_peerVpcId = value; } /** *A unique identifier for a VPC with resources to be accessed by your Amazon * GameLift fleet. The VPC must be in the same Region as your fleet. To look up a * VPC ID, use the VPC Dashboard * in the Amazon Web Services Management Console. Learn more about VPC peering in * VPC * Peering with Amazon GameLift Fleets.
*/ inline void SetPeerVpcId(Aws::String&& value) { m_peerVpcIdHasBeenSet = true; m_peerVpcId = std::move(value); } /** *A unique identifier for a VPC with resources to be accessed by your Amazon * GameLift fleet. The VPC must be in the same Region as your fleet. To look up a * VPC ID, use the VPC Dashboard * in the Amazon Web Services Management Console. Learn more about VPC peering in * VPC * Peering with Amazon GameLift Fleets.
*/ inline void SetPeerVpcId(const char* value) { m_peerVpcIdHasBeenSet = true; m_peerVpcId.assign(value); } /** *A unique identifier for a VPC with resources to be accessed by your Amazon * GameLift fleet. The VPC must be in the same Region as your fleet. To look up a * VPC ID, use the VPC Dashboard * in the Amazon Web Services Management Console. Learn more about VPC peering in * VPC * Peering with Amazon GameLift Fleets.
*/ inline VpcPeeringAuthorization& WithPeerVpcId(const Aws::String& value) { SetPeerVpcId(value); return *this;} /** *A unique identifier for a VPC with resources to be accessed by your Amazon * GameLift fleet. The VPC must be in the same Region as your fleet. To look up a * VPC ID, use the VPC Dashboard * in the Amazon Web Services Management Console. Learn more about VPC peering in * VPC * Peering with Amazon GameLift Fleets.
*/ inline VpcPeeringAuthorization& WithPeerVpcId(Aws::String&& value) { SetPeerVpcId(std::move(value)); return *this;} /** *A unique identifier for a VPC with resources to be accessed by your Amazon * GameLift fleet. The VPC must be in the same Region as your fleet. To look up a * VPC ID, use the VPC Dashboard * in the Amazon Web Services Management Console. Learn more about VPC peering in * VPC * Peering with Amazon GameLift Fleets.
*/ inline VpcPeeringAuthorization& WithPeerVpcId(const char* value) { SetPeerVpcId(value); return *this;} /** *Time stamp indicating when this authorization was issued. Format is a number
* expressed in Unix time as milliseconds (for example
* "1469498468.057"
).
Time stamp indicating when this authorization was issued. Format is a number
* expressed in Unix time as milliseconds (for example
* "1469498468.057"
).
Time stamp indicating when this authorization was issued. Format is a number
* expressed in Unix time as milliseconds (for example
* "1469498468.057"
).
Time stamp indicating when this authorization was issued. Format is a number
* expressed in Unix time as milliseconds (for example
* "1469498468.057"
).
Time stamp indicating when this authorization was issued. Format is a number
* expressed in Unix time as milliseconds (for example
* "1469498468.057"
).
Time stamp indicating when this authorization was issued. Format is a number
* expressed in Unix time as milliseconds (for example
* "1469498468.057"
).
Time stamp indicating when this authorization expires (24 hours after
* issuance). Format is a number expressed in Unix time as milliseconds (for
* example "1469498468.057"
).
Time stamp indicating when this authorization expires (24 hours after
* issuance). Format is a number expressed in Unix time as milliseconds (for
* example "1469498468.057"
).
Time stamp indicating when this authorization expires (24 hours after
* issuance). Format is a number expressed in Unix time as milliseconds (for
* example "1469498468.057"
).
Time stamp indicating when this authorization expires (24 hours after
* issuance). Format is a number expressed in Unix time as milliseconds (for
* example "1469498468.057"
).
Time stamp indicating when this authorization expires (24 hours after
* issuance). Format is a number expressed in Unix time as milliseconds (for
* example "1469498468.057"
).
Time stamp indicating when this authorization expires (24 hours after
* issuance). Format is a number expressed in Unix time as milliseconds (for
* example "1469498468.057"
).