/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include <aws/gamelift/model/DescribeEC2InstanceLimitsRequest.h> #include <aws/core/utils/json/JsonSerializer.h> #include <utility> using namespace Aws::GameLift::Model; using namespace Aws::Utils::Json; using namespace Aws::Utils; DescribeEC2InstanceLimitsRequest::DescribeEC2InstanceLimitsRequest() : m_eC2InstanceType(EC2InstanceType::NOT_SET), m_eC2InstanceTypeHasBeenSet(false), m_locationHasBeenSet(false) { } Aws::String DescribeEC2InstanceLimitsRequest::SerializePayload() const { JsonValue payload; if(m_eC2InstanceTypeHasBeenSet) { payload.WithString("EC2InstanceType", EC2InstanceTypeMapper::GetNameForEC2InstanceType(m_eC2InstanceType)); } if(m_locationHasBeenSet) { payload.WithString("Location", m_location); } return payload.View().WriteReadable(); } Aws::Http::HeaderValueCollection DescribeEC2InstanceLimitsRequest::GetRequestSpecificHeaders() const { Aws::Http::HeaderValueCollection headers; headers.insert(Aws::Http::HeaderValuePair("X-Amz-Target", "GameLift.DescribeEC2InstanceLimits")); return headers; }