/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include #include #include using namespace Aws::Utils::Json; using namespace Aws::Utils; namespace Aws { namespace GameLift { namespace Model { DesiredPlayerSession::DesiredPlayerSession() : m_playerIdHasBeenSet(false), m_playerDataHasBeenSet(false) { } DesiredPlayerSession::DesiredPlayerSession(JsonView jsonValue) : m_playerIdHasBeenSet(false), m_playerDataHasBeenSet(false) { *this = jsonValue; } DesiredPlayerSession& DesiredPlayerSession::operator =(JsonView jsonValue) { if(jsonValue.ValueExists("PlayerId")) { m_playerId = jsonValue.GetString("PlayerId"); m_playerIdHasBeenSet = true; } if(jsonValue.ValueExists("PlayerData")) { m_playerData = jsonValue.GetString("PlayerData"); m_playerDataHasBeenSet = true; } return *this; } JsonValue DesiredPlayerSession::Jsonize() const { JsonValue payload; if(m_playerIdHasBeenSet) { payload.WithString("PlayerId", m_playerId); } if(m_playerDataHasBeenSet) { payload.WithString("PlayerData", m_playerData); } return payload; } } // namespace Model } // namespace GameLift } // namespace Aws