/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include #include #include using namespace Aws::Utils::Json; using namespace Aws::Utils; namespace Aws { namespace GameLift { namespace Model { GameProperty::GameProperty() : m_keyHasBeenSet(false), m_valueHasBeenSet(false) { } GameProperty::GameProperty(JsonView jsonValue) : m_keyHasBeenSet(false), m_valueHasBeenSet(false) { *this = jsonValue; } GameProperty& GameProperty::operator =(JsonView jsonValue) { if(jsonValue.ValueExists("Key")) { m_key = jsonValue.GetString("Key"); m_keyHasBeenSet = true; } if(jsonValue.ValueExists("Value")) { m_value = jsonValue.GetString("Value"); m_valueHasBeenSet = true; } return *this; } JsonValue GameProperty::Jsonize() const { JsonValue payload; if(m_keyHasBeenSet) { payload.WithString("Key", m_key); } if(m_valueHasBeenSet) { payload.WithString("Value", m_value); } return payload; } } // namespace Model } // namespace GameLift } // namespace Aws