/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include #include #include using namespace Aws::Utils::Json; using namespace Aws::Utils; namespace Aws { namespace GameLift { namespace Model { GameServer::GameServer() : m_gameServerGroupNameHasBeenSet(false), m_gameServerGroupArnHasBeenSet(false), m_gameServerIdHasBeenSet(false), m_instanceIdHasBeenSet(false), m_connectionInfoHasBeenSet(false), m_gameServerDataHasBeenSet(false), m_claimStatus(GameServerClaimStatus::NOT_SET), m_claimStatusHasBeenSet(false), m_utilizationStatus(GameServerUtilizationStatus::NOT_SET), m_utilizationStatusHasBeenSet(false), m_registrationTimeHasBeenSet(false), m_lastClaimTimeHasBeenSet(false), m_lastHealthCheckTimeHasBeenSet(false) { } GameServer::GameServer(JsonView jsonValue) : m_gameServerGroupNameHasBeenSet(false), m_gameServerGroupArnHasBeenSet(false), m_gameServerIdHasBeenSet(false), m_instanceIdHasBeenSet(false), m_connectionInfoHasBeenSet(false), m_gameServerDataHasBeenSet(false), m_claimStatus(GameServerClaimStatus::NOT_SET), m_claimStatusHasBeenSet(false), m_utilizationStatus(GameServerUtilizationStatus::NOT_SET), m_utilizationStatusHasBeenSet(false), m_registrationTimeHasBeenSet(false), m_lastClaimTimeHasBeenSet(false), m_lastHealthCheckTimeHasBeenSet(false) { *this = jsonValue; } GameServer& GameServer::operator =(JsonView jsonValue) { if(jsonValue.ValueExists("GameServerGroupName")) { m_gameServerGroupName = jsonValue.GetString("GameServerGroupName"); m_gameServerGroupNameHasBeenSet = true; } if(jsonValue.ValueExists("GameServerGroupArn")) { m_gameServerGroupArn = jsonValue.GetString("GameServerGroupArn"); m_gameServerGroupArnHasBeenSet = true; } if(jsonValue.ValueExists("GameServerId")) { m_gameServerId = jsonValue.GetString("GameServerId"); m_gameServerIdHasBeenSet = true; } if(jsonValue.ValueExists("InstanceId")) { m_instanceId = jsonValue.GetString("InstanceId"); m_instanceIdHasBeenSet = true; } if(jsonValue.ValueExists("ConnectionInfo")) { m_connectionInfo = jsonValue.GetString("ConnectionInfo"); m_connectionInfoHasBeenSet = true; } if(jsonValue.ValueExists("GameServerData")) { m_gameServerData = jsonValue.GetString("GameServerData"); m_gameServerDataHasBeenSet = true; } if(jsonValue.ValueExists("ClaimStatus")) { m_claimStatus = GameServerClaimStatusMapper::GetGameServerClaimStatusForName(jsonValue.GetString("ClaimStatus")); m_claimStatusHasBeenSet = true; } if(jsonValue.ValueExists("UtilizationStatus")) { m_utilizationStatus = GameServerUtilizationStatusMapper::GetGameServerUtilizationStatusForName(jsonValue.GetString("UtilizationStatus")); m_utilizationStatusHasBeenSet = true; } if(jsonValue.ValueExists("RegistrationTime")) { m_registrationTime = jsonValue.GetDouble("RegistrationTime"); m_registrationTimeHasBeenSet = true; } if(jsonValue.ValueExists("LastClaimTime")) { m_lastClaimTime = jsonValue.GetDouble("LastClaimTime"); m_lastClaimTimeHasBeenSet = true; } if(jsonValue.ValueExists("LastHealthCheckTime")) { m_lastHealthCheckTime = jsonValue.GetDouble("LastHealthCheckTime"); m_lastHealthCheckTimeHasBeenSet = true; } return *this; } JsonValue GameServer::Jsonize() const { JsonValue payload; if(m_gameServerGroupNameHasBeenSet) { payload.WithString("GameServerGroupName", m_gameServerGroupName); } if(m_gameServerGroupArnHasBeenSet) { payload.WithString("GameServerGroupArn", m_gameServerGroupArn); } if(m_gameServerIdHasBeenSet) { payload.WithString("GameServerId", m_gameServerId); } if(m_instanceIdHasBeenSet) { payload.WithString("InstanceId", m_instanceId); } if(m_connectionInfoHasBeenSet) { payload.WithString("ConnectionInfo", m_connectionInfo); } if(m_gameServerDataHasBeenSet) { payload.WithString("GameServerData", m_gameServerData); } if(m_claimStatusHasBeenSet) { payload.WithString("ClaimStatus", GameServerClaimStatusMapper::GetNameForGameServerClaimStatus(m_claimStatus)); } if(m_utilizationStatusHasBeenSet) { payload.WithString("UtilizationStatus", GameServerUtilizationStatusMapper::GetNameForGameServerUtilizationStatus(m_utilizationStatus)); } if(m_registrationTimeHasBeenSet) { payload.WithDouble("RegistrationTime", m_registrationTime.SecondsWithMSPrecision()); } if(m_lastClaimTimeHasBeenSet) { payload.WithDouble("LastClaimTime", m_lastClaimTime.SecondsWithMSPrecision()); } if(m_lastHealthCheckTimeHasBeenSet) { payload.WithDouble("LastHealthCheckTime", m_lastHealthCheckTime.SecondsWithMSPrecision()); } return payload; } } // namespace Model } // namespace GameLift } // namespace Aws