/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include #include #include using namespace Aws::Utils::Json; using namespace Aws::Utils; namespace Aws { namespace GameLift { namespace Model { GameSessionQueueDestination::GameSessionQueueDestination() : m_destinationArnHasBeenSet(false) { } GameSessionQueueDestination::GameSessionQueueDestination(JsonView jsonValue) : m_destinationArnHasBeenSet(false) { *this = jsonValue; } GameSessionQueueDestination& GameSessionQueueDestination::operator =(JsonView jsonValue) { if(jsonValue.ValueExists("DestinationArn")) { m_destinationArn = jsonValue.GetString("DestinationArn"); m_destinationArnHasBeenSet = true; } return *this; } JsonValue GameSessionQueueDestination::Jsonize() const { JsonValue payload; if(m_destinationArnHasBeenSet) { payload.WithString("DestinationArn", m_destinationArn); } return payload; } } // namespace Model } // namespace GameLift } // namespace Aws