/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include #include #include using namespace Aws::GameLift::Model; using namespace Aws::Utils::Json; using namespace Aws::Utils; GetComputeAccessRequest::GetComputeAccessRequest() : m_fleetIdHasBeenSet(false), m_computeNameHasBeenSet(false) { } Aws::String GetComputeAccessRequest::SerializePayload() const { JsonValue payload; if(m_fleetIdHasBeenSet) { payload.WithString("FleetId", m_fleetId); } if(m_computeNameHasBeenSet) { payload.WithString("ComputeName", m_computeName); } return payload.View().WriteReadable(); } Aws::Http::HeaderValueCollection GetComputeAccessRequest::GetRequestSpecificHeaders() const { Aws::Http::HeaderValueCollection headers; headers.insert(Aws::Http::HeaderValuePair("X-Amz-Target", "GameLift.GetComputeAccess")); return headers; }