/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include #include #include using namespace Aws::GameLift::Model; using namespace Aws::Utils::Json; using namespace Aws::Utils; ListBuildsRequest::ListBuildsRequest() : m_status(BuildStatus::NOT_SET), m_statusHasBeenSet(false), m_limit(0), m_limitHasBeenSet(false), m_nextTokenHasBeenSet(false) { } Aws::String ListBuildsRequest::SerializePayload() const { JsonValue payload; if(m_statusHasBeenSet) { payload.WithString("Status", BuildStatusMapper::GetNameForBuildStatus(m_status)); } if(m_limitHasBeenSet) { payload.WithInteger("Limit", m_limit); } if(m_nextTokenHasBeenSet) { payload.WithString("NextToken", m_nextToken); } return payload.View().WriteReadable(); } Aws::Http::HeaderValueCollection ListBuildsRequest::GetRequestSpecificHeaders() const { Aws::Http::HeaderValueCollection headers; headers.insert(Aws::Http::HeaderValuePair("X-Amz-Target", "GameLift.ListBuilds")); return headers; }