/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include #include #include using namespace Aws::Utils::Json; using namespace Aws::Utils; namespace Aws { namespace GameLift { namespace Model { PlayerLatency::PlayerLatency() : m_playerIdHasBeenSet(false), m_regionIdentifierHasBeenSet(false), m_latencyInMilliseconds(0.0), m_latencyInMillisecondsHasBeenSet(false) { } PlayerLatency::PlayerLatency(JsonView jsonValue) : m_playerIdHasBeenSet(false), m_regionIdentifierHasBeenSet(false), m_latencyInMilliseconds(0.0), m_latencyInMillisecondsHasBeenSet(false) { *this = jsonValue; } PlayerLatency& PlayerLatency::operator =(JsonView jsonValue) { if(jsonValue.ValueExists("PlayerId")) { m_playerId = jsonValue.GetString("PlayerId"); m_playerIdHasBeenSet = true; } if(jsonValue.ValueExists("RegionIdentifier")) { m_regionIdentifier = jsonValue.GetString("RegionIdentifier"); m_regionIdentifierHasBeenSet = true; } if(jsonValue.ValueExists("LatencyInMilliseconds")) { m_latencyInMilliseconds = jsonValue.GetDouble("LatencyInMilliseconds"); m_latencyInMillisecondsHasBeenSet = true; } return *this; } JsonValue PlayerLatency::Jsonize() const { JsonValue payload; if(m_playerIdHasBeenSet) { payload.WithString("PlayerId", m_playerId); } if(m_regionIdentifierHasBeenSet) { payload.WithString("RegionIdentifier", m_regionIdentifier); } if(m_latencyInMillisecondsHasBeenSet) { payload.WithDouble("LatencyInMilliseconds", m_latencyInMilliseconds); } return payload; } } // namespace Model } // namespace GameLift } // namespace Aws