/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include #include #include using namespace Aws::GameLift::Model; using namespace Aws::Utils::Json; using namespace Aws::Utils; UpdateBuildRequest::UpdateBuildRequest() : m_buildIdHasBeenSet(false), m_nameHasBeenSet(false), m_versionHasBeenSet(false) { } Aws::String UpdateBuildRequest::SerializePayload() const { JsonValue payload; if(m_buildIdHasBeenSet) { payload.WithString("BuildId", m_buildId); } if(m_nameHasBeenSet) { payload.WithString("Name", m_name); } if(m_versionHasBeenSet) { payload.WithString("Version", m_version); } return payload.View().WriteReadable(); } Aws::Http::HeaderValueCollection UpdateBuildRequest::GetRequestSpecificHeaders() const { Aws::Http::HeaderValueCollection headers; headers.insert(Aws::Http::HeaderValuePair("X-Amz-Target", "GameLift.UpdateBuild")); return headers; }