/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include namespace Aws { template class AmazonWebServiceResult; namespace Utils { namespace Json { class JsonValue; } // namespace Json } // namespace Utils namespace GameSparks { namespace Model { class DisconnectPlayerResult { public: AWS_GAMESPARKS_API DisconnectPlayerResult(); AWS_GAMESPARKS_API DisconnectPlayerResult(const Aws::AmazonWebServiceResult& result); AWS_GAMESPARKS_API DisconnectPlayerResult& operator=(const Aws::AmazonWebServiceResult& result); /** *

The list of the connection ids that could not be disconnected.

*/ inline const Aws::Vector& GetDisconnectFailures() const{ return m_disconnectFailures; } /** *

The list of the connection ids that could not be disconnected.

*/ inline void SetDisconnectFailures(const Aws::Vector& value) { m_disconnectFailures = value; } /** *

The list of the connection ids that could not be disconnected.

*/ inline void SetDisconnectFailures(Aws::Vector&& value) { m_disconnectFailures = std::move(value); } /** *

The list of the connection ids that could not be disconnected.

*/ inline DisconnectPlayerResult& WithDisconnectFailures(const Aws::Vector& value) { SetDisconnectFailures(value); return *this;} /** *

The list of the connection ids that could not be disconnected.

*/ inline DisconnectPlayerResult& WithDisconnectFailures(Aws::Vector&& value) { SetDisconnectFailures(std::move(value)); return *this;} /** *

The list of the connection ids that could not be disconnected.

*/ inline DisconnectPlayerResult& AddDisconnectFailures(const Aws::String& value) { m_disconnectFailures.push_back(value); return *this; } /** *

The list of the connection ids that could not be disconnected.

*/ inline DisconnectPlayerResult& AddDisconnectFailures(Aws::String&& value) { m_disconnectFailures.push_back(std::move(value)); return *this; } /** *

The list of the connection ids that could not be disconnected.

*/ inline DisconnectPlayerResult& AddDisconnectFailures(const char* value) { m_disconnectFailures.push_back(value); return *this; } /** *

The list of the connection ids that were disconnected.

*/ inline const Aws::Vector& GetDisconnectSuccesses() const{ return m_disconnectSuccesses; } /** *

The list of the connection ids that were disconnected.

*/ inline void SetDisconnectSuccesses(const Aws::Vector& value) { m_disconnectSuccesses = value; } /** *

The list of the connection ids that were disconnected.

*/ inline void SetDisconnectSuccesses(Aws::Vector&& value) { m_disconnectSuccesses = std::move(value); } /** *

The list of the connection ids that were disconnected.

*/ inline DisconnectPlayerResult& WithDisconnectSuccesses(const Aws::Vector& value) { SetDisconnectSuccesses(value); return *this;} /** *

The list of the connection ids that were disconnected.

*/ inline DisconnectPlayerResult& WithDisconnectSuccesses(Aws::Vector&& value) { SetDisconnectSuccesses(std::move(value)); return *this;} /** *

The list of the connection ids that were disconnected.

*/ inline DisconnectPlayerResult& AddDisconnectSuccesses(const Aws::String& value) { m_disconnectSuccesses.push_back(value); return *this; } /** *

The list of the connection ids that were disconnected.

*/ inline DisconnectPlayerResult& AddDisconnectSuccesses(Aws::String&& value) { m_disconnectSuccesses.push_back(std::move(value)); return *this; } /** *

The list of the connection ids that were disconnected.

*/ inline DisconnectPlayerResult& AddDisconnectSuccesses(const char* value) { m_disconnectSuccesses.push_back(value); return *this; } inline const Aws::String& GetRequestId() const{ return m_requestId; } inline void SetRequestId(const Aws::String& value) { m_requestId = value; } inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); } inline void SetRequestId(const char* value) { m_requestId.assign(value); } inline DisconnectPlayerResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;} inline DisconnectPlayerResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;} inline DisconnectPlayerResult& WithRequestId(const char* value) { SetRequestId(value); return *this;} private: Aws::Vector m_disconnectFailures; Aws::Vector m_disconnectSuccesses; Aws::String m_requestId; }; } // namespace Model } // namespace GameSparks } // namespace Aws