/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include namespace Aws { template class AmazonWebServiceResult; namespace Utils { namespace Json { class JsonValue; } // namespace Json } // namespace Utils namespace GameSparks { namespace Model { class GetPlayerConnectionStatusResult { public: AWS_GAMESPARKS_API GetPlayerConnectionStatusResult(); AWS_GAMESPARKS_API GetPlayerConnectionStatusResult(const Aws::AmazonWebServiceResult& result); AWS_GAMESPARKS_API GetPlayerConnectionStatusResult& operator=(const Aws::AmazonWebServiceResult& result); /** *

The list of connection ids, one for each connection in use by the player.

*/ inline const Aws::Vector& GetConnections() const{ return m_connections; } /** *

The list of connection ids, one for each connection in use by the player.

*/ inline void SetConnections(const Aws::Vector& value) { m_connections = value; } /** *

The list of connection ids, one for each connection in use by the player.

*/ inline void SetConnections(Aws::Vector&& value) { m_connections = std::move(value); } /** *

The list of connection ids, one for each connection in use by the player.

*/ inline GetPlayerConnectionStatusResult& WithConnections(const Aws::Vector& value) { SetConnections(value); return *this;} /** *

The list of connection ids, one for each connection in use by the player.

*/ inline GetPlayerConnectionStatusResult& WithConnections(Aws::Vector&& value) { SetConnections(std::move(value)); return *this;} /** *

The list of connection ids, one for each connection in use by the player.

*/ inline GetPlayerConnectionStatusResult& AddConnections(const Connection& value) { m_connections.push_back(value); return *this; } /** *

The list of connection ids, one for each connection in use by the player.

*/ inline GetPlayerConnectionStatusResult& AddConnections(Connection&& value) { m_connections.push_back(std::move(value)); return *this; } inline const Aws::String& GetRequestId() const{ return m_requestId; } inline void SetRequestId(const Aws::String& value) { m_requestId = value; } inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); } inline void SetRequestId(const char* value) { m_requestId.assign(value); } inline GetPlayerConnectionStatusResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;} inline GetPlayerConnectionStatusResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;} inline GetPlayerConnectionStatusResult& WithRequestId(const char* value) { SetRequestId(value); return *this;} private: Aws::Vector m_connections; Aws::String m_requestId; }; } // namespace Model } // namespace GameSparks } // namespace Aws