/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include The source used to import configuration sections.See Also:
* AWS
* API Reference
The JSON string containing the configuration sections.
*/ inline const Aws::Utils::ByteBuffer& GetFile() const{ return m_file; } /** *The JSON string containing the configuration sections.
*/ inline bool FileHasBeenSet() const { return m_fileHasBeenSet; } /** *The JSON string containing the configuration sections.
*/ inline void SetFile(const Aws::Utils::ByteBuffer& value) { m_fileHasBeenSet = true; m_file = value; } /** *The JSON string containing the configuration sections.
*/ inline void SetFile(Aws::Utils::ByteBuffer&& value) { m_fileHasBeenSet = true; m_file = std::move(value); } /** *The JSON string containing the configuration sections.
*/ inline ImportGameConfigurationSource& WithFile(const Aws::Utils::ByteBuffer& value) { SetFile(value); return *this;} /** *The JSON string containing the configuration sections.
*/ inline ImportGameConfigurationSource& WithFile(Aws::Utils::ByteBuffer&& value) { SetFile(std::move(value)); return *this;} private: Aws::Utils::ByteBuffer m_file; bool m_fileHasBeenSet = false; }; } // namespace Model } // namespace GameSparks } // namespace Aws