/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include The details of a blueprint.See Also:
AWS
* API Reference
The name of the blueprint.
*/ inline const Aws::String& GetBlueprintName() const{ return m_blueprintName; } /** *The name of the blueprint.
*/ inline bool BlueprintNameHasBeenSet() const { return m_blueprintNameHasBeenSet; } /** *The name of the blueprint.
*/ inline void SetBlueprintName(const Aws::String& value) { m_blueprintNameHasBeenSet = true; m_blueprintName = value; } /** *The name of the blueprint.
*/ inline void SetBlueprintName(Aws::String&& value) { m_blueprintNameHasBeenSet = true; m_blueprintName = std::move(value); } /** *The name of the blueprint.
*/ inline void SetBlueprintName(const char* value) { m_blueprintNameHasBeenSet = true; m_blueprintName.assign(value); } /** *The name of the blueprint.
*/ inline BlueprintDetails& WithBlueprintName(const Aws::String& value) { SetBlueprintName(value); return *this;} /** *The name of the blueprint.
*/ inline BlueprintDetails& WithBlueprintName(Aws::String&& value) { SetBlueprintName(std::move(value)); return *this;} /** *The name of the blueprint.
*/ inline BlueprintDetails& WithBlueprintName(const char* value) { SetBlueprintName(value); return *this;} /** *The run ID for this blueprint.
*/ inline const Aws::String& GetRunId() const{ return m_runId; } /** *The run ID for this blueprint.
*/ inline bool RunIdHasBeenSet() const { return m_runIdHasBeenSet; } /** *The run ID for this blueprint.
*/ inline void SetRunId(const Aws::String& value) { m_runIdHasBeenSet = true; m_runId = value; } /** *The run ID for this blueprint.
*/ inline void SetRunId(Aws::String&& value) { m_runIdHasBeenSet = true; m_runId = std::move(value); } /** *The run ID for this blueprint.
*/ inline void SetRunId(const char* value) { m_runIdHasBeenSet = true; m_runId.assign(value); } /** *The run ID for this blueprint.
*/ inline BlueprintDetails& WithRunId(const Aws::String& value) { SetRunId(value); return *this;} /** *The run ID for this blueprint.
*/ inline BlueprintDetails& WithRunId(Aws::String&& value) { SetRunId(std::move(value)); return *this;} /** *The run ID for this blueprint.
*/ inline BlueprintDetails& WithRunId(const char* value) { SetRunId(value); return *this;} private: Aws::String m_blueprintName; bool m_blueprintNameHasBeenSet = false; Aws::String m_runId; bool m_runIdHasBeenSet = false; }; } // namespace Model } // namespace Glue } // namespace Aws