/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include namespace Aws { namespace Glue { namespace Model { /** */ class GetBlueprintRunRequest : public GlueRequest { public: AWS_GLUE_API GetBlueprintRunRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "GetBlueprintRun"; } AWS_GLUE_API Aws::String SerializePayload() const override; AWS_GLUE_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; /** *

The name of the blueprint.

*/ inline const Aws::String& GetBlueprintName() const{ return m_blueprintName; } /** *

The name of the blueprint.

*/ inline bool BlueprintNameHasBeenSet() const { return m_blueprintNameHasBeenSet; } /** *

The name of the blueprint.

*/ inline void SetBlueprintName(const Aws::String& value) { m_blueprintNameHasBeenSet = true; m_blueprintName = value; } /** *

The name of the blueprint.

*/ inline void SetBlueprintName(Aws::String&& value) { m_blueprintNameHasBeenSet = true; m_blueprintName = std::move(value); } /** *

The name of the blueprint.

*/ inline void SetBlueprintName(const char* value) { m_blueprintNameHasBeenSet = true; m_blueprintName.assign(value); } /** *

The name of the blueprint.

*/ inline GetBlueprintRunRequest& WithBlueprintName(const Aws::String& value) { SetBlueprintName(value); return *this;} /** *

The name of the blueprint.

*/ inline GetBlueprintRunRequest& WithBlueprintName(Aws::String&& value) { SetBlueprintName(std::move(value)); return *this;} /** *

The name of the blueprint.

*/ inline GetBlueprintRunRequest& WithBlueprintName(const char* value) { SetBlueprintName(value); return *this;} /** *

The run ID for the blueprint run you want to retrieve.

*/ inline const Aws::String& GetRunId() const{ return m_runId; } /** *

The run ID for the blueprint run you want to retrieve.

*/ inline bool RunIdHasBeenSet() const { return m_runIdHasBeenSet; } /** *

The run ID for the blueprint run you want to retrieve.

*/ inline void SetRunId(const Aws::String& value) { m_runIdHasBeenSet = true; m_runId = value; } /** *

The run ID for the blueprint run you want to retrieve.

*/ inline void SetRunId(Aws::String&& value) { m_runIdHasBeenSet = true; m_runId = std::move(value); } /** *

The run ID for the blueprint run you want to retrieve.

*/ inline void SetRunId(const char* value) { m_runIdHasBeenSet = true; m_runId.assign(value); } /** *

The run ID for the blueprint run you want to retrieve.

*/ inline GetBlueprintRunRequest& WithRunId(const Aws::String& value) { SetRunId(value); return *this;} /** *

The run ID for the blueprint run you want to retrieve.

*/ inline GetBlueprintRunRequest& WithRunId(Aws::String&& value) { SetRunId(std::move(value)); return *this;} /** *

The run ID for the blueprint run you want to retrieve.

*/ inline GetBlueprintRunRequest& WithRunId(const char* value) { SetRunId(value); return *this;} private: Aws::String m_blueprintName; bool m_blueprintNameHasBeenSet = false; Aws::String m_runId; bool m_runIdHasBeenSet = false; }; } // namespace Model } // namespace Glue } // namespace Aws